• Урок 1. 00:01:14
    Input. 1 Intro
  • Урок 2. 00:03:06
    Input. 2 Bootstrapper
  • Урок 3. 00:03:32
    Input. 3 Joystick
  • Урок 4. 00:11:01
    Input. 5 Hero Move
  • Урок 5. 00:13:30
    Input. 5 Hero Move
  • Урок 6. 00:07:16
    Input. 6 Camera Follow
  • Урок 7. 00:00:32
    Input. 7 Final
  • Урок 8. 00:07:49
    States. 1 Overall Architecture
  • Урок 9. 00:06:16
    States. 2 State Machine
  • Урок 10. 00:05:43
    States. 3 Bootstrap State
  • Урок 11. 00:02:37
    States. 4 Initial Scene
  • Урок 12. 00:09:46
    States. 5 SceneLoader
  • Урок 13. 00:03:15
    States. 5a Scene Loader Finish
  • Урок 14. 00:03:56
    States. 6 Load Initial Scene
  • Урок 15. 00:03:11
    States. 6a Loader WireUp
  • Урок 16. 00:03:07
    States. 7 LoadLevelState
  • Урок 17. 00:06:40
    States. 8 PayloadedState
  • Урок 18. 00:01:27
    States. 8a Refactoring
  • Урок 19. 00:02:14
    States. 8b LevelLoad
  • Урок 20. 00:05:59
    States. 9 InitGameWorld
  • Урок 21. 00:03:44
    States. 10 Initial Point
  • Урок 22. 00:05:48
    States. 11 Loading Curtain
  • Урок 23. 00:03:06
    States. 12 Recap
  • Урок 24. 00:03:13
    DI. 0 Introduction
  • Урок 25. 00:05:18
    DI. 1 Dependencies
  • Урок 26. 00:08:02
    DI. 2 Factory
  • Урок 27. 00:07:54
    DI. 3 AssetProvider
  • Урок 28. 00:10:51
    DI. 4 ServiceLocator
  • Урок 29. 00:10:41
    DI. 5 Statics
  • Урок 30. 00:03:52
    DI. 6 Registrations And Refactoring
  • Урок 31. 00:04:00
    DI. 7 Finishing Touch
  • Урок 32. 00:05:35
    Progress. 1 PlayerProgress
  • Урок 33. 00:05:40
    Progress. 1a SavePosition
  • Урок 34. 00:06:09
    Progress. 2 PositionOnLevel
  • Урок 35. 00:10:45
    Progress. 3 LoadProgressState
  • Урок 36. 00:07:30
    Progress. 4 SaveLoadService
  • Урок 37. 00:09:21
    Progress. 5 ProgressWatchers
  • Урок 38. 00:07:18
    Progress. 5a Save
  • Урок 39. 00:06:30
    Progress. 6 SaveTrigger
  • Урок 40. 00:07:13
    Progress. 6a SaveTrigger Finish
  • Урок 41. 00:08:32
    Progress. 7 RunFromAnyScene
  • Урок 42. 00:01:52
    Progress. Introduction
  • Урок 43. 00:07:04
    Enemies. 1 Animator
  • Урок 44. 00:05:55
    Enemies. 2 EnemyAnimator
  • Урок 45. 00:04:30
    Enemies. 3 NavMesh
  • Урок 46. 00:10:10
    Enemies. 4 Follow
  • Урок 47. 00:01:07
    Enemies. 5 Follow check
  • Урок 48. 00:05:05
    Enemies. 6 AnimateAlongAgent
  • Урок 49. 00:06:10
    Enemies. 7 ComponentModel
  • Урок 50. 00:01:29
    Enemies. 8 HeroCollider
  • Урок 51. 00:03:05
    Enemies. 9 AggroZone
  • Урок 52. 00:01:03
    Enemies. 10 TriggerObserver
  • Урок 53. 00:04:35
    Enemies. 11 Aggro
  • Урок 54. 00:02:40
    Enemies. 11a Aggro check
  • Урок 55. 00:06:44
    Enemies. 12 Coroutines
  • Урок 56. 00:02:08
    Enemies. 13 Cooldown check
  • Урок 57. 00:04:10
    Enemies. 14 Space for specific
  • Урок 58. 00:04:01
    Enemies. 15 ComponentModel (conclusion)
  • Урок 59. 00:03:31
    Fighting (part 1). 1 Animation events
  • Урок 60. 00:08:37
    Fighting (part 1). 2 Attack animation
  • Урок 61. 00:04:14
    Fighting (part 1). 3 Hitboxes
  • Урок 62. 00:09:11
    Fighting (part 1). 3a Overlap
  • Урок 63. 00:01:49
    Fighting (part 1). 4 Visual debug
  • Урок 64. 00:03:55
    Fighting (part 1). 5 AttackRange
  • Урок 65. 00:02:16
    Fighting (part 1). 6 Construct attack
  • Урок 66. 00:07:09
    Fighting (part 2). 1 HeroHealth
  • Урок 67. 00:12:08
    Fighting (part 2). 2 HPBar
  • Урок 68. 00:04:46
    Fighting (part 2). 3 TakeDamage
  • Урок 69. 00:09:01
    Fighting (part 2). 4 РЎonstruct
  • Урок 70. 00:01:06
    Fighting (part 2). 5 HeroDeath
  • Урок 71. 00:05:26
    Fighting (part 2). 5a Death check
  • Урок 72. 00:04:47
    Fighting (part 2). 6 Hero OnAttack event
  • Урок 73. 00:01:52
    Fighting (part 2). 6a HeroAttack full
  • Урок 74. 00:01:40
    Fighting (part 2). 7 EnemyHealth
  • Урок 75. 00:09:38
    Fighting (part 2). 8 IHealth OnAttack
  • Урок 76. 00:01:26
    Fighting (part 2). 9 EnemyDeath
  • Урок 77. 00:05:12
    Fighting (part 2). 10 Construct
  • Урок 78. 00:05:13
    Fighting (part 2). 11 BaseEnemy
  • Урок 79. 00:01:19
    EnemySpawnerAndEditor. 1 Introduction
  • Урок 80. 00:02:32
    EnemySpawnerAndEditor. 2 InitialSpawner
  • Урок 81. 00:07:49
    EnemySpawnerAndEditor. 3 Gizmos
  • Урок 82. 00:01:57
    EnemySpawnerAndEditor. 4 UniqueId Intro
  • Урок 83. 00:03:48
    EnemySpawnerAndEditor. 5 UniqueIdEditor
  • Урок 84. 00:04:40
    EnemySpawnerAndEditor. 6 TrueUniqueId
  • Урок 85. 00:07:09
    EnemySpawnerAndEditor. 7 SpawnerSlainState
  • Урок 86. 00:04:17
    EnemySpawnerAndEditor. 8 LoadingState
  • Урок 87. 00:01:31
    EnemySpawnerAndEditor. 9 TagAndTest
  • Урок 88. 00:14:09
    Static Data. 1 Introduction
  • Урок 89. 00:03:06
    Static Data. 2 Tasks
  • Урок 90. 00:05:47
    Static Data. 3 ScriptableObject
  • Урок 91. 00:03:29
    Static Data. 4 SerializedValues
  • Урок 92. 00:06:28
    Static Data. 5 Service
  • Урок 93. 00:15:12
    Static Data. 6 Spawn
  • Урок 94. 00:01:46
    Static Data. 7 NewEnemy
  • Урок 95. 00:05:42
    Static Data. 8 FolderStructure
  • Урок 96. 00:01:46
    Loot. 1 Introduction
  • Урок 97. 00:06:32
    Loot. 2 LootSpawner
  • Урок 98. 00:04:30
    Loot. 3 LootValue
  • Урок 99. 00:06:25
    Loot. 4 LootPiece
  • Урок 100. 00:02:43
    Loot. 5 WireUp
  • Урок 101. 00:05:36
    Loot. 6 PickupFxCode
  • Урок 102. 00:01:46
    Loot. 7 LootPiecePrefab
  • Урок 103. 00:07:05
    Loot. 8 LootHUD
  • Урок 104. 00:06:24
    Loot. 9 SimpleReactivity
  • Урок 105. 00:03:20
    Loot. 10 WireUpTestAndTask
  • Урок 106. 00:03:08
    Spawner Rework. 1 Introduction
  • Урок 107. 00:09:25
    Spawner Rework. 2 LevelStaticData
  • Урок 108. 00:01:35
    Spawner Rework. 3 SplitSpawnerPlan
  • Урок 109. 00:03:10
    Spawner Rework. 4 SplitSpawner
  • Урок 110. 00:03:16
    Spawner Rework. 5 WireUp
  • Урок 111. 00:05:28
    Spawner Rework. 6 Editor
  • Урок 112. 00:03:55
    Spawner Rework. 7 FinalTests
  • Урок 113. 00:01:47
    UI (part 1). 1 Intro
  • Урок 114. 00:02:49
    UI (part 1). 2 Canvas
  • Урок 115. 00:02:16
    UI (part 1). 3 ShopContainer
  • Урок 116. 00:10:55
    UI (part 1). 4 Window
  • Урок 117. 00:01:07
    UI (part 1). 5 РЎontent
  • Урок 118. 00:02:24
    UI (part 1). 6 Anchors
  • Урок 119. 00:07:19
    UI (part 1). 7 AdsItem
  • Урок 120. 00:02:16
    UI (part 1). 8 TextMeshPro
  • Урок 121. 00:07:56
    UI (part 1). 9 Scroll
  • Урок 122. 00:03:03
    UI (part 1). 10 SeparateCanvases
  • Урок 123. 00:06:28
    UI (part 1). 11 Naming
  • Урок 124. 00:02:46
    UI (part 1). 12 DeviceSimulator
  • Урок 125. 00:03:02
    UI (part 1). 13 Optimization
  • Урок 126. 00:03:38
    UI (part 2) Wire up. 1 Introduction
  • Урок 127. 00:07:44
    UI (part 2) Wire up. 2 Base Window
  • Урок 128. 00:06:28
    UI (part 2) Wire up. 3 WindowService
  • Урок 129. 00:15:10
    UI (part 2) Wire up. 4 UIFactory
  • Урок 130. 00:10:18
    UI (part 2) Wire up. 5 ShopButton
  • Урок 131. 00:10:27
    UI (part 2) Wire up. 6 DataUpdate
  • Урок 132. 00:03:26
    UI (part 2) Wire Up. 6a ShopWindow
  • Урок 133. 00:04:54
    UI (part 2) Wire up. 7 Conclusions
  • Урок 134. 00:01:31
    14. Rewarded Ads. 1 Intro
  • Урок 135. 00:02:46
    14. Rewarded Ads. 2 Dashboard
  • Урок 136. 00:11:46
    14. Rewarded Ads. 3 AdsService
  • Урок 137. 00:01:26
    14. Rewarded Ads. 4 Bootstrap
  • Урок 138. 00:17:56
    14. Rewarded Ads. 5 Rewarded Ad Item
  • Урок 139. 00:01:28
    14. Rewarded Ads. 6 WireUp
  • Урок 140. 00:00:54
    15. Addressables. 1 Intro
  • Урок 141. 00:04:33
    15. Addressables. 2 PlayerPosition
  • Урок 142. 00:07:12
    15. Addressables. 3 LevelTransfer
  • Урок 143. 00:05:27
    15. Addressables. 4 Addressables Installed
  • Урок 144. 00:06:51
    15. Addressables. 5 Monsters to Addressables
  • Урок 145. 00:07:49
    15. Addressables. 6 Async Await
  • Урок 146. 00:07:56
    15. Addressables. 7 LoadAssetAsync
  • Урок 147. 00:12:54
    15. Addressables. 10 WarmUp
  • Урок 148. 00:03:44
    15.Addressables. 8 AssetProvider
  • Урок 149. 00:13:52
    15.Addressables. 9 EventViewer
  • Урок 150. 00:07:44
    15.Addressables. 11 Warmup Part 2
  • Урок 151. 00:14:31
    15.Addressables. 12 InstantiateAsync
  • Урок 152. 01:53:26
    ВЕБИНАР УПРАВЛЯЕМ АССЕТАМИ _ Asset bundles и Addressables Unity
  • Урок 153. 00:01:15
    16. InApps. 1 Intro
  • Урок 154. 00:02:31
    16. InApps. 2 Installation
  • Урок 155. 00:04:50
    16. InApps. 3 CodelessIAP
  • Урок 156. 00:07:54
    16. InApps. 4 IAPProvider
  • Урок 157. 00:05:11
    16. InApps. 5 OnInitialized
  • Урок 158. 00:05:03
    16. InApps. 6 Purchase
  • Урок 159. 00:18:09
    16. InApps. 7 IAPService
  • Урок 160. 00:02:11
    16. InApps. 8 ProductDescription
  • Урок 161. 00:08:00
    16. InApps. 9 Products
  • Урок 162. 00:03:28
    16. InApps. 10 Registration
  • Урок 163. 00:03:02
    16. InApps. 11 Addressables
  • Урок 164. 00:16:19
    16. InApps. 12 ShopItemContaier
  • Урок 165. 00:09:32
    16. InApps. 13 ShopItem
  • Урок 166. 00:02:18
    16. InApps. 14 WireUp
  • Урок 167. 00:02:35
    16. InApps. 15 Outro
  • Урок 168. 00:08:37
    17. CI. 1 Intro
  • Урок 169. 00:08:42
    17. CI. 2 Build Target
  • Урок 170. 00:02:37
    17. CI. 3 Build Artifacts
  • Урок 171. 00:03:45
    17. CI. 4 Notifications and API
Этот материал находится в платной подписке. Оформи премиум подписку и смотри Архитектура мобильных игр на UNITY для профессионалов, а также все другие курсы, прямо сейчас!
Премиум