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Three.js Bootcamp: Zero to Mastery
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Three.js Examples
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Wait...What is Three.js?
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Prerequisite Knowledge
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Three.js Documentation
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Hacking the Example
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Three.js Fundamentals
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Installing Vite
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Three.js Setup
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Scene
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Camera
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Renderer
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Starter Pack
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FOV
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Near and Far
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Orbit Controls
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Renderloop
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Orthographic Camera
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Other Controls
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Resizing
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Antialiasing - The Problem
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Antialiasing - The Solution
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Antialiasing - The Solution Implementation
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Starter Pack
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Transforming Position
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Vector3
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Transforming Scale
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Scene Hierarchy
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Rotation - Part 1
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Rotation - Part 2
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Animating Meshes - Part 1
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Animating Meshes - Part 2
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Other Animations
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Introduction
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Buffer Geometry
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Primitives
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Extra: Tweakpane
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Materials vs. Textures
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Material Types
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MeshBasicMaterial
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Mesh Lambert and Mesh Phong Materials
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Mesh Standard and Mesh Physical Materials
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Setup
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Loading a Texture
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Repeating Texture
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Texture Offset
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UV Maps - Part 1
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UV Mapping - Part 2
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PBR Maps
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Normal Map
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Height Map
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AO Map
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Putting it All Together!
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Introduction and Ambient Light
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Hemisphere Light
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Directional Light
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pointLight
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spotLight
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Setting spotLight Target
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Rect Area Light
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Putting it All Together!
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Exercise: Imposter Syndrome
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Introduction
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Adding Shadows
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How Shadows Work
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Shadow Properties
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Shadow Properties - Pointlight
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Shadow Map Types
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Introduction
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Planning Our Project
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Adding Meshes
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Planetary Orbit
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Planet Array
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Adding Materials
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Automating Mesh Generation
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Animating the Planet Array
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Final Touches!
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GLTF Introduction
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Loading the Model
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Load Async
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Changing Loaded Model Properties
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Working with Nested Meshes
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DRACOLoader
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Introduction and Prerequisites
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Exporting and Importing Modules
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Creating Our Classes - Part 1
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Creating Our Classes - Part 2
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Adding Objects
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Zustand and Resizing
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Introduction
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Asset Array
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Creating the AssetStore
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Loading Our Assets
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Preloader Progress
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Preloader UI
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Putting it All Together!
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Introduction to Physics and Rapier
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Getting Started
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Dynamic Object
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Fixed Objects
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Physics Helper Functions
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Auto Compute Cuboid Dimensions
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Setting Absolute Position
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Adding Fixed Objects
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Auto Compute Ball Collider
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Auto Compute Trimesh Collider
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Putting it All Together!
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Introduction
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Input Controller
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Using Arrow Keys
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Preventing Unnecessary Updates
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Controlling Our Mesh
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Moving Dynamic Bodies
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Moving Kinematic Bodies
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Comparing Character Controllers
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Introduction
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Setting Up Our Body
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Implementing Character Controller
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Factoring in Framerate
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Character Controller Properties
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Introduction and First Person Camera
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Basic Third Person Controller
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Cleanup and Lerp
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Ready Player Me
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Preparing Assets for Mixamo
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Adding Mixamo Animations
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Previewing Our Animations
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Setting Up Our Code
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Adding Avatar to the Scene
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Removing the Hitbox
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Introduction to Animations
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Playing an Animation
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Animation Action Map
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Transitioning Between Animations
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Cleaning Up The Controller
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Blender Introduction
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Edit Mode
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Starting Our Scene
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Terrain and Assigning Materials
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Adding Trees - Inset and Extrude
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Adding Extra Objects - Timelapse
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Adding Portals
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Exporting GLB
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Code - Starter Pack Recap
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Importing Our Scene
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Targeting Scene Objects
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Adding Shadows
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Introduction and Recap
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Setting up Portals
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Detecting Player Distance
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Final Touches
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Thank You!