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Урок 1.
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Three.js Bootcamp: Zero to Mastery
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Урок 2.
00:05:00
Three.js Examples
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Урок 3.
00:08:41
Wait...What is Three.js?
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Урок 4.
00:03:14
Prerequisite Knowledge
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Урок 5.
00:02:48
Three.js Documentation
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Урок 6.
00:05:41
Hacking the Example
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Урок 7.
00:07:48
Three.js Fundamentals
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Урок 8.
00:05:18
Installing Vite
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Урок 9.
00:06:01
Three.js Setup
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Урок 10.
00:05:28
Scene
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Урок 11.
00:05:04
Camera
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Урок 12.
00:04:42
Renderer
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Урок 13.
00:04:55
Starter Pack
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Урок 14.
00:03:50
FOV
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Урок 15.
00:05:47
Near and Far
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Урок 16.
00:04:44
Orbit Controls
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Урок 17.
00:07:36
Renderloop
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Урок 18.
00:05:56
Orthographic Camera
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Урок 19.
00:02:47
Other Controls
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Урок 20.
00:11:14
Resizing
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Урок 21.
00:02:09
Antialiasing - The Problem
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Урок 22.
00:03:21
Antialiasing - The Solution
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Урок 23.
00:03:45
Antialiasing - The Solution Implementation
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Урок 24.
00:00:50
Starter Pack
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Урок 25.
00:07:05
Transforming Position
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Урок 26.
00:07:37
Vector3
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Урок 27.
00:02:24
Transforming Scale
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Урок 28.
00:06:18
Scene Hierarchy
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Урок 29.
00:01:47
Rotation - Part 1
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Урок 30.
00:14:27
Rotation - Part 2
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Урок 31.
00:01:56
Animating Meshes - Part 1
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Урок 32.
00:04:15
Animating Meshes - Part 2
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Урок 33.
00:05:22
Other Animations
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Урок 34.
00:04:29
Introduction
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Урок 35.
00:12:32
Buffer Geometry
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Урок 36.
00:06:59
Primitives
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Урок 37.
00:18:59
Extra: Tweakpane
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Урок 38.
00:03:45
Materials vs. Textures
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Урок 39.
00:04:18
Material Types
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Урок 40.
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MeshBasicMaterial
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Урок 41.
00:10:05
Mesh Lambert and Mesh Phong Materials
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Урок 42.
00:09:36
Mesh Standard and Mesh Physical Materials
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Урок 43.
00:10:54
Setup
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Урок 44.
00:06:51
Loading a Texture
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Урок 45.
00:10:19
Repeating Texture
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Урок 46.
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Texture Offset
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Урок 47.
00:04:55
UV Maps - Part 1
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Урок 48.
00:05:03
UV Mapping - Part 2
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Урок 49.
00:09:17
PBR Maps
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Урок 50.
00:04:18
Normal Map
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Урок 51.
00:02:45
Height Map
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Урок 52.
00:07:30
AO Map
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Урок 53.
00:03:57
Putting it All Together!
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Урок 54.
00:10:13
Introduction and Ambient Light
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Урок 55.
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Hemisphere Light
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Урок 56.
00:07:07
Directional Light
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Урок 57.
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pointLight
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Урок 58.
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spotLight
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Урок 59.
00:02:24
Setting spotLight Target
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Урок 60.
00:06:15
Rect Area Light
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Урок 61.
00:01:39
Putting it All Together!
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Урок 62.
00:02:57
Exercise: Imposter Syndrome
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Урок 63.
00:04:23
Introduction
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Урок 64.
00:03:17
Adding Shadows
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Урок 65.
00:04:35
How Shadows Work
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Урок 66.
00:11:58
Shadow Properties
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Урок 67.
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Shadow Properties - Pointlight
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Урок 68.
00:02:40
Shadow Map Types
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Урок 69.
00:00:53
Introduction
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Урок 70.
00:02:48
Planning Our Project
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Урок 71.
00:07:55
Adding Meshes
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Урок 72.
00:12:32
Planetary Orbit
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Урок 73.
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Planet Array
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Урок 74.
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Adding Materials
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Урок 75.
00:13:14
Automating Mesh Generation
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Урок 76.
00:12:25
Animating the Planet Array
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Урок 77.
00:10:17
Final Touches!
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Урок 78.
00:06:47
GLTF Introduction
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Урок 79.
00:14:52
Loading the Model
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Урок 80.
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Load Async
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Урок 81.
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Changing Loaded Model Properties
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Урок 82.
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Working with Nested Meshes
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Урок 83.
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DRACOLoader
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Урок 84.
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Introduction and Prerequisites
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Урок 85.
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Exporting and Importing Modules
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Урок 86.
00:15:59
Creating Our Classes - Part 1
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Урок 87.
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Creating Our Classes - Part 2
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Урок 88.
00:06:55
Adding Objects
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Урок 89.
00:16:48
Zustand and Resizing
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Урок 90.
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Introduction
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Урок 91.
00:04:07
Asset Array
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Урок 92.
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Creating the AssetStore
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Урок 93.
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Loading Our Assets
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Урок 94.
00:10:05
Preloader Progress
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Урок 95.
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Preloader UI
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Урок 96.
00:11:43
Putting it All Together!
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Урок 97.
00:09:01
Introduction to Physics and Rapier
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Урок 98.
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Getting Started
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Урок 99.
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Dynamic Object
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Урок 100.
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Fixed Objects
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Урок 101.
00:14:06
Physics Helper Functions
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Урок 102.
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Auto Compute Cuboid Dimensions
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Урок 103.
00:17:05
Setting Absolute Position
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Урок 104.
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Adding Fixed Objects
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Урок 105.
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Auto Compute Ball Collider
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Урок 106.
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Auto Compute Trimesh Collider
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Урок 107.
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Putting it All Together!
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Урок 108.
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Introduction
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Урок 109.
00:10:00
Input Controller
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Урок 110.
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Using Arrow Keys
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Урок 111.
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Preventing Unnecessary Updates
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Урок 112.
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Controlling Our Mesh
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Урок 113.
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Moving Dynamic Bodies
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Урок 114.
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Moving Kinematic Bodies
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Урок 115.
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Comparing Character Controllers
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Урок 116.
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Introduction
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Урок 117.
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Setting Up Our Body
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Урок 118.
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Implementing Character Controller
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Урок 119.
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Factoring in Framerate
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Урок 120.
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Character Controller Properties
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Урок 121.
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Introduction and First Person Camera
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Урок 122.
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Basic Third Person Controller
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Урок 123.
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Cleanup and Lerp
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Урок 124.
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Ready Player Me
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Урок 125.
00:07:11
Preparing Assets for Mixamo
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Урок 126.
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Adding Mixamo Animations
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Урок 127.
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Previewing Our Animations
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Урок 128.
00:08:54
Setting Up Our Code
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Урок 129.
00:16:42
Adding Avatar to the Scene
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Урок 130.
00:00:38
Removing the Hitbox
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Урок 131.
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Introduction to Animations
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Урок 132.
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Playing an Animation
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Урок 133.
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Animation Action Map
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Урок 134.
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Transitioning Between Animations
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Урок 135.
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Cleaning Up The Controller
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Урок 136.
00:13:22
Blender Introduction
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Урок 137.
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Edit Mode
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Урок 138.
00:06:35
Starting Our Scene
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Урок 139.
00:10:26
Terrain and Assigning Materials
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Урок 140.
00:10:22
Adding Trees - Inset and Extrude
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Урок 141.
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Adding Extra Objects - Timelapse
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Урок 142.
00:04:43
Adding Portals
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Урок 143.
00:11:59
Exporting GLB
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Урок 144.
00:03:33
Code - Starter Pack Recap
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Урок 145.
00:09:59
Importing Our Scene
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Урок 146.
00:11:47
Targeting Scene Objects
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Урок 147.
00:14:22
Adding Shadows
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Урок 148.
00:04:02
Introduction and Recap
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Урок 149.
00:07:03
Setting up Portals
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Урок 150.
00:11:17
Detecting Player Distance
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Урок 151.
00:09:18
Final Touches
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Урок 152.
00:01:18
Thank You!