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Премиум
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    Three.js Bootcamp: Zero to Mastery
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    Three.js Examples
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    Wait...What is Three.js?
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    Prerequisite Knowledge
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    Three.js Documentation
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    Hacking the Example
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    Three.js Fundamentals
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    Installing Vite
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    Three.js Setup
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    Scene
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    Camera
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    Renderer
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    Starter Pack
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    FOV
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    Near and Far
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    Orbit Controls
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    Renderloop
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    Orthographic Camera
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    Other Controls
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    Resizing
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    Antialiasing - The Problem
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    Antialiasing - The Solution
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    Antialiasing - The Solution Implementation
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    Starter Pack
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    Transforming Position
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    Vector3
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    Transforming Scale
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    Scene Hierarchy
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    Rotation - Part 1
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    Rotation - Part 2
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    Animating Meshes - Part 1
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    Animating Meshes - Part 2
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    Other Animations
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    Introduction
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    Buffer Geometry
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    Primitives
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    Extra: Tweakpane
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    Materials vs. Textures
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    Material Types
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    MeshBasicMaterial
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    Mesh Lambert and Mesh Phong Materials
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    Mesh Standard and Mesh Physical Materials
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    Setup
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    Loading a Texture
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    Repeating Texture
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    Texture Offset
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    UV Maps - Part 1
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    UV Mapping - Part 2
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    PBR Maps
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    Normal Map
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    Height Map
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    AO Map
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    Putting it All Together!
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    Introduction and Ambient Light
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    Hemisphere Light
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    Directional Light
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    pointLight
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    spotLight
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    Setting spotLight Target
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    Rect Area Light
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    Putting it All Together!
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    Exercise: Imposter Syndrome
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    Introduction
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    Adding Shadows
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    How Shadows Work
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    Shadow Properties
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    Shadow Properties - Pointlight
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    Shadow Map Types
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    Introduction
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    Planning Our Project
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    Adding Meshes
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    Planetary Orbit
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    Planet Array
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    Adding Materials
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    Automating Mesh Generation
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    Animating the Planet Array
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    Final Touches!
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    GLTF Introduction
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    Loading the Model
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    Load Async
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    Changing Loaded Model Properties
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    Working with Nested Meshes
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    DRACOLoader
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    Introduction and Prerequisites
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    Exporting and Importing Modules
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    Creating Our Classes - Part 1
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    Creating Our Classes - Part 2
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    Adding Objects
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    Zustand and Resizing
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    Introduction
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    Asset Array
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    Creating the AssetStore
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    Loading Our Assets
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    Preloader Progress
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    Preloader UI
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    Putting it All Together!
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    Introduction to Physics and Rapier
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    Getting Started
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    Dynamic Object
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    Fixed Objects
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    Physics Helper Functions
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    Auto Compute Cuboid Dimensions
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    Setting Absolute Position
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    Adding Fixed Objects
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    Auto Compute Ball Collider
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    Auto Compute Trimesh Collider
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    Putting it All Together!
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    Introduction
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    Input Controller
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    Using Arrow Keys
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    Preventing Unnecessary Updates
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    Controlling Our Mesh
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    Moving Dynamic Bodies
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    Moving Kinematic Bodies
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    Comparing Character Controllers
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    Introduction
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    Setting Up Our Body
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    Implementing Character Controller
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    Factoring in Framerate
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    Character Controller Properties
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    Introduction and First Person Camera
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    Basic Third Person Controller
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    Cleanup and Lerp
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    Ready Player Me
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    Preparing Assets for Mixamo
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    Adding Mixamo Animations
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    Previewing Our Animations
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    Setting Up Our Code
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    Adding Avatar to the Scene
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    Removing the Hitbox
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    Introduction to Animations
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    Playing an Animation
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    Animation Action Map
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    Transitioning Between Animations
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    Cleaning Up The Controller
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    Blender Introduction
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    Edit Mode
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    Starting Our Scene
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    Terrain and Assigning Materials
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    Adding Trees - Inset and Extrude
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    Adding Extra Objects - Timelapse
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    Adding Portals
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    Exporting GLB
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    Code - Starter Pack Recap
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    Importing Our Scene
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    Targeting Scene Objects
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    Adding Shadows
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    Introduction and Recap
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    Setting up Portals
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    Detecting Player Distance
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    Final Touches
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    Thank You!