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  1. Урок 1. 00:13:10
    Motivations & Learning Outcomes
  2. Урок 2. 00:02:59
    How to Take this Course
  3. Урок 3. 00:28:11
    Atari VCS Hardware & Specs
  4. Урок 4. 00:06:17
    Digital Binary System
  5. Урок 5. 00:13:48
    Counting in Base 10 and Base 2
  6. Урок 6. 00:10:09
    Hexadecimal Representation
  7. Урок 7. 00:15:54
    The 6502 Processor
  8. Урок 8. 00:17:06
    Processor Carry and Overflow Flags
  9. Урок 9. 00:15:17
    The Assembler
  10. Урок 10. 00:13:39
    Popular 6502 Assembly Instructions
  11. Урок 11. 00:02:35
    Picking a Code Editor
  12. Урок 12. 00:25:12
    Our First Assembly Code
  13. Урок 13. 00:09:39
    The DASM Assembler
  14. Урок 14. 00:16:04
    The Stella Emulator
  15. Урок 15. 00:05:38
    The Javatari Emulator
  16. Урок 16. 00:07:13
    Installing DASM under Windows
  17. Урок 17. 00:08:21
    Our First Assembly Bug
  18. Урок 18. 00:06:39
    Addressing Modes
  19. Урок 19. 00:12:11
    6502 Instruction Set Exercises
  20. Урок 20. 00:36:49
    6502 Instruction Set Exercises (Solutions)
  21. Урок 21. 00:07:36
    VCS Memory Map
  22. Урок 22. 00:16:21
    Setting the Background Color
  23. Урок 23. 00:06:36
    Stella Debugger Warning Messages
  24. Урок 24. 00:20:33
    NTSC Frame Synchronization
  25. Урок 25. 00:18:17
    Painting the CRT in a Controlled Way
  26. Урок 26. 00:13:50
    TIA Screen Objects
  27. Урок 27. 00:06:42
    Players, Missiles, and Balls
  28. Урок 28. 00:18:13
    Playfield Graphics
  29. Урок 29. 00:01:13
    Exercise: Playfield Pattern
  30. Урок 30. 00:14:47
    Player Bitmap and Scoreboard
  31. Урок 31. 00:05:36
    Playfield Color
  32. Урок 32. 00:05:06
    Defining RAM Variables
  33. Урок 33. 00:08:00
    A Discussion on Registers and Variables
  34. Урок 34. 00:11:55
    Vertical Positioning
  35. Урок 35. 00:07:15
    Implementing Vertical Position
  36. Урок 36. 00:17:16
    Horizontal Positioning
  37. Урок 37. 00:18:44
    Smooth Horizontal Position
  38. Урок 38. 00:19:22
    Implementing Horizontal Position
  39. Урок 39. 00:03:51
    Exercise: Limiting Horizontal Movement
  40. Урок 40. 00:10:17
    Limiting Horizontal Movement
  41. Урок 41. 00:11:50
    Horizontal Position & Time Keeping
  42. Урок 42. 00:07:37
    Counting Clock Cycles
  43. Урок 43. 00:09:28
    Joystick Input
  44. Урок 44. 00:11:14
    Joystick Player Movement
  45. Урок 45. 00:09:43
    Bitwise Operations
  46. Урок 46. 00:09:37
    Subroutines
  47. Урок 47. 00:09:24
    The Stack
  48. Урок 48. 00:05:47
    Pointers
  49. Урок 49. 00:02:01
    The "Bomber" Project
  50. Урок 50. 00:01:55
    Creating Sprites with PlayerPal
  51. Урок 51. 00:29:58
    Defining the Project Playfield Graphics
  52. Урок 52. 00:17:09
    Defining the Project Player Graphics
  53. Урок 53. 00:20:32
    Drawing Player Sprites
  54. Урок 54. 00:06:20
    Temporarily Ignoring Clock Cycles
  55. Урок 55. 00:08:56
    Player Horizontal Position Subroutine
  56. Урок 56. 00:08:48
    Handling Joystick Movement
  57. Урок 57. 00:09:15
    Changing Sprite Frame
  58. Урок 58. 00:08:37
    Enemy Vertical Movement
  59. Урок 59. 00:24:10
    Generating Random Values
  60. Урок 60. 00:08:23
    Bitshift Operations
  61. Урок 61. 00:05:50
    Random Enemy Position
  62. Урок 62. 00:08:48
    Collision Registers
  63. Урок 63. 00:16:13
    Checking Object Collision
  64. Урок 64. 00:39:39
    Score Digits
  65. Урок 65. 00:12:52
    Configuring Scoreboard Graphics
  66. Урок 66. 00:19:40
    Performing Tasks Inside Vertical Blank
  67. Урок 67. 00:09:12
    Implementing Asymmetrical Playfield
  68. Урок 68. 00:09:17
    Scoreboard Background Color
  69. Урок 69. 00:13:13
    Game Over Color Effect
  70. Урок 70. 00:02:08
    Exercise: Incrementing the Score
  71. Урок 71. 00:04:51
    Implementing the Score Increment
  72. Урок 72. 00:02:07
    Exercise: Limiting Player Movement
  73. Урок 73. 00:08:04
    Implementing Player Movement Limits
  74. Урок 74. 00:07:46
    Using BCD Decimal Mode
  75. Урок 75. 00:27:50
    Drawing Missiles
  76. Урок 76. 00:13:10
    Missile Collision
  77. Урок 77. 00:14:10
    Addressing Mode Mistakes
  78. Урок 78. 00:11:58
    Sound Registers
  79. Урок 79. 00:29:58
    Generating Sound
  80. Урок 80. 00:06:02
    Scanline Analysis
  81. Урок 81. 00:09:01
    Next Steps