Видео курса

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    Why You Should Buy This Course
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    Download Unity & Visual Studio
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    Your First Code
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    Notes For Mac Users
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    Community & Support
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    Section Wrap Up
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    Welcome To Number Wizard Console
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    Print To Console With Debug.Log()
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    Introducing Variables
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    Respond To Player Input
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    Using if, else if & else
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    Scope And Context Of Variables
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    Calculate Guess Variable
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    Functions & Encapsulating
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    Number Wizard Console Wrap Up
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    Fixing Visual Studio Problems
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    Welcome To Text101
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    Text101 Game Design
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    Creating Sprites In Unity
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    UI Canvas & Text
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    Update Text Component
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    Game States
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    Unity Scriptable Objects
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    Challenging Content Ahead
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    Public Methods & Return Types
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    Creating An Array
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    Manage Next States
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    Game State Story Design
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    Organise State Files
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    TextMesh Pro & Polish
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    Text101 Instructor Hangout #1
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    For Loops
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    Publish Your WebGL Game
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    Welcome To Number Wizard UI
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    Number Wizard UI Game Design
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    UI Anchors
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    Making Buttons
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    Button Click Loads Scene
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    Load All Scenes
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    Prepare Game Screen
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    Import & Refactor Code
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    Using ToString()
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    Use Random.Range()
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    Polish & Standalone Build
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    NWUI Instructor Hangout #1
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    Welcome To Block Breaker
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    Block Breaker Game Design
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    Export & Import Package
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    World Units & Play Space
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    Rigidbody & Colliders
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    Add Unity Physics Material
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    Colliders, Collision & Triggers
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    Move Object With Mouse
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    Limit With Mathf.Clamp()
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    Distance As A Vector2
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    Launch The Ball
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    Play Space & Gravity
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    Destroy GameObject
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    Using Prefabs In Unity
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    Make A Second Level
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    Fraction Too Much Friction
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    GetComponent To Play Audio
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    Play Random Sound From Array
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    PlayClipAtPoint()
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    Count Breakable Blocks
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    Win The Level & Load
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    Using Time.timeScale
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    Add Player Score
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    Display Player Score
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    Implement Singleton Pattern
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    Singleton Pattern Bug Fix
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    Reset Game Session
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    Instantiate GameObject
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    Using Tags In Unity
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    Block Damage Levels
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    Damage Affordance
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    Smarter maxHits Logic
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    Prevent Boring Ball Loops
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    Extreme! Tuning!
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    Tune & Playtest
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    Autoplay for Playtesting
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    Make Levels & Upload
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    Block Breaker Wrap-Up
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    Block Breaker Instructor Hangout #2
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    Welcome To Laser Defender
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    Laser Defender Game Design
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    Set Up Project
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    Movement & Time.deltaTime
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    ViewPortToWorldPoint()
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    What Feature Next
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    Make Player Shoot
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    Using Coroutines
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    Repeat Fire Coroutine
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    GameObject Shredder
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    Create List Of Waypoints
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    Move Enemy On Path
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    WaveConfig Scriptable Object
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    Using A Foreach Loop
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    Spawn Multiple Enemies
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    WaveConfig For Path & Speed
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    Spawn Multiple Enemy Waves
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    Loop All Enemy Waves
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    Create Damage Dealer Class
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    Destroy Enemy
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    Make Enemy Shoot
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    Player Life And Death
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    Layer Collision Matrix
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    Scrolling Background
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    Introducing Particle Effects
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    Explosion Particle Effect
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    Trigger Sound Effects
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    Load All The Scenes
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    Delay For Loading Scene
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    Music Player With Singleton
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    Add & Display Score
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    Display Player Health
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    New Enemy & Projectile
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    Sorting Layer & Spinning Projectile
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    Laser Defender Wrap-Up
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    Welcome To Glitch Garden
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    Glitch Garden Game Design
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    Make A Splash Screen
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    Scaling & Aspect Ratios
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    Set Up Background Playspace
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    World Space Canvas Mode
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    Intro To Animation
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    Animator Controller & Animation
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    Basic Animation Transition
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    Intro To Keyframe Animation
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    Move Using transform.Translate
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    Spawn Attackers Using Coroutine
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    Adding Animation Events
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    Set Up A Defender Prefab
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    Instantiate From Gun Position
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    Make Projectile Move
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    Health & Hurting Attackers
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    Implementing Health & Damage
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    Tidy Up & Death FX
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    Click To Spawn Defenders
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    Spawn At Mouse Position
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    Snap Defenders To Grid
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    Create Defender Selection UI
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    Set & Place Selected Defender
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    Start Our Resource System
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    Parent, Child & Animation
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    Completing Animation Challenge
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    Add Resources As Anim Event
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    Defenders Costing Resources
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    Searching For Animation Events
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    Instantiate As Child
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    Attacker In My Lane
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    Change Animation State
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    One Defender Per Square
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    Creating Gnome Defender
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    Creating Gravestone Defender Race
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    Make Our Attackers Attack
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    Attackers Striking Target
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    Fantastic Mr Fox
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    Array For Spawning Attackers
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    How To Be A Loser
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    Create A Level Timer
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    Create A Level Controller
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    A Nicer Win Experience
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    A Nicer Lose Experience
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    Handling Null Reference Exceptions
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    Start Our Options Screen
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    PlayerPrefs To Save Settings
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    Set & Save Music Volume
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    Add Difficulty Levels
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    Quick Bug Fix - Win Condition
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    Tidy Hierarchy = Tidy Mind
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    Tuning Our Core Gameplay
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    Add Star Cost To Button
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    Creating Level Progression
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    Glitch Garden Wrap Up
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    Message About New Content
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    Where This Section Came From
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    Welcome To TileVania
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    TileVania Game Design
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    Slicing Sprite Sheets
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    Intro To Unity Tilemap
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    Unity Rule Tiles
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    Create Player Idle Animation
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    Animation States & Transitions
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    Implement 2D Collision
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    Maximize Learning Value
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    Move Player Horizontally
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    Flip Character Sprite
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    Instructor Hangout 6.1
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    Animation State In Code
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    Jumpy Jumpy
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    Jump if IsTouchingLayers
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    Climb Ladder
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    Climb Ladder Tweaks
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    Perspective Vs Orthographic Cameras
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    Cinemachine Follow Camera
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    Cinemachine Confiner Extension
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    State-Driven Cameras
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    Prevent Wall Jump
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    Making Enemies
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    Player Death
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    Adding Hazards
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    Level Flow Layout
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    Level Exit Portal
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    Start & Success Screens
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    Game Session Controller
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    Coin Pickups
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    Persistent SFX
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    Persistent Score & Lives
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    Remembering Pickups
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    Show Level Load Progress Bar
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    Challenge: Make Health Bar Prefab
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    About Dynamic Music
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    Our Facebook Group
  • Урок 215. 00:01:10
    THE END
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    Credits
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