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Премиум
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    Welcome
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    What you should know
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    Exercise files
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    Setting up the project overview
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    Importing standard packages
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    Creating a player controller
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    Setting the resolution and quality
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    Importing meshes
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    Importing textures
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    Importing animation
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    Importing audio
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    Exporting models from 3ds Max
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    Exporting models from Maya
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    Generating colliders on geometry
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    Applying and optimizing colliders
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    Creating a prefab
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    Creating and applying a custom mesh collider
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    Updating geometry in a prefab
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    Adding physics to game objects
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    Adding audio clips to a prefab
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    Creating and organizing new materials
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    Using composite maps for smoothness and height
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    Adjusting metallic and smoothness properties
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    Creating normal maps from grayscale
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    Segmenting imported animation into clips
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    Accessing animation using Mecanim
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    Creating event-driven transitions in Mecanim
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    Using scripts in Mecanim
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    Animating an object in Unity
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    Adjusting animation in the Curve Editor
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    Using the Dope Sheet to scale animation timing
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    Instancing prefabs to build a level
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    Placing level prefabs for variety
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    Bounding the player through design
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    Creating and sculpting terrain
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    Painting terrain materials and textures
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    Adding trees and grasses to terrain
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    Fine-tuning the default daylight
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    Creating and adjusting point lights
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    Adding mood with spot lights
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    Setting area lights for baking
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    Excluding lights from geometry
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    Setting up the level for baking lighting
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    Adjusting baking parameters for a designed look
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    Setting object and light parameters for baking
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    Using light probes to light dynamic objects
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    Adding reflection probes for simulated dynamic reflections
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    Creating a particle system
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    Adjusting the behavior of particles
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    Modifying the appearance of particles
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    Adding depth of field to focus the view
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    Letting lights and highlights glow
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    Grounding the scene with ambient occlusion
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    Using color correction to create a mood
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    Bringing the environment to life with ambient sound
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    Triggering sound to play with an animation
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    Creating reverb zones
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    Mixing and balancing sound
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    Setting up occlusion culling
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    Enabling batching to reduce draw calls
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    Creating a splash screen and icon
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    Compiling a desktop build
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    Building for Android
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    Making Revisions
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    Next steps