Урок 1.00:00:42
Welcome
Урок 2.00:01:33
What you should know
Урок 3.00:02:04
Exercise files
Урок 4.00:04:27
Setting up the project overview
Урок 5.00:03:01
Importing standard packages
Урок 6.00:05:09
Creating a player controller
Урок 7.00:05:58
Setting the resolution and quality
Урок 8.00:07:08
Importing meshes
Урок 9.00:06:34
Importing textures
Урок 10.00:05:04
Importing animation
Урок 11.00:04:58
Importing audio
Урок 12.00:09:09
Exporting models from 3ds Max
Урок 13.00:08:49
Exporting models from Maya
Урок 14.00:06:30
Generating colliders on geometry
Урок 15.00:05:40
Applying and optimizing colliders
Урок 16.00:04:02
Creating a prefab
Урок 17.00:03:22
Creating and applying a custom mesh collider
Урок 18.00:06:48
Updating geometry in a prefab
Урок 19.00:06:47
Adding physics to game objects
Урок 20.00:05:55
Adding audio clips to a prefab
Урок 21.00:08:42
Creating and organizing new materials
Урок 22.00:07:48
Using composite maps for smoothness and height
Урок 23.00:05:31
Adjusting metallic and smoothness properties
Урок 24.00:05:44
Creating normal maps from grayscale
Урок 25.00:08:13
Segmenting imported animation into clips
Урок 26.00:08:27
Accessing animation using Mecanim
Урок 27.00:07:11
Creating event-driven transitions in Mecanim
Урок 28.00:12:27
Using scripts in Mecanim
Урок 29.00:04:38
Animating an object in Unity
Урок 30.00:06:14
Adjusting animation in the Curve Editor
Урок 31.00:05:55
Using the Dope Sheet to scale animation timing
Урок 32.00:05:52
Instancing prefabs to build a level
Урок 33.00:07:42
Placing level prefabs for variety
Урок 34.00:08:22
Bounding the player through design
Урок 35.00:07:56
Creating and sculpting terrain
Урок 36.00:07:19
Painting terrain materials and textures
Урок 37.00:09:40
Adding trees and grasses to terrain
Урок 38.00:09:32
Fine-tuning the default daylight
Урок 39.00:05:27
Creating and adjusting point lights
Урок 40.00:05:40
Adding mood with spot lights
Урок 41.00:02:51
Setting area lights for baking
Урок 42.00:04:30
Excluding lights from geometry
Урок 43.00:04:59
Setting up the level for baking lighting
Урок 44.00:08:31
Adjusting baking parameters for a designed look
Урок 45.00:06:14
Setting object and light parameters for baking
Урок 46.00:06:32
Using light probes to light dynamic objects
Урок 47.00:11:27
Adding reflection probes for simulated dynamic reflections
Урок 48.00:04:48
Creating a particle system
Урок 49.00:07:59
Adjusting the behavior of particles
Урок 50.00:07:33
Modifying the appearance of particles
Урок 51.00:08:46
Adding depth of field to focus the view
Урок 52.00:08:05
Letting lights and highlights glow
Урок 53.00:04:49
Grounding the scene with ambient occlusion
Урок 54.00:07:05
Using color correction to create a mood
Урок 55.00:07:40
Bringing the environment to life with ambient sound
Урок 56.00:06:50
Triggering sound to play with an animation
Урок 57.00:07:45
Creating reverb zones
Урок 58.00:06:35
Mixing and balancing sound
Урок 59.00:07:47
Setting up occlusion culling
Урок 60.00:03:19
Enabling batching to reduce draw calls
Урок 61.00:05:53
Creating a splash screen and icon
Урок 62.00:07:32
Compiling a desktop build
Урок 63.00:02:29
Building for Android
Урок 64.00:04:51
Making Revisions
Урок 65.00:01:06
Next steps