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Урок 1.
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Welcome
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Урок 2.
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What you should know
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Урок 3.
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Exercise files
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Урок 4.
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Setting up the project overview
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Урок 5.
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Importing standard packages
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Урок 6.
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Creating a player controller
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Урок 7.
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Setting the resolution and quality
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Урок 8.
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Importing meshes
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Урок 9.
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Importing textures
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Урок 10.
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Importing animation
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Урок 11.
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Importing audio
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Урок 12.
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Exporting models from 3ds Max
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Урок 13.
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Exporting models from Maya
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Урок 14.
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Generating colliders on geometry
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Урок 15.
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Applying and optimizing colliders
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Урок 16.
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Creating a prefab
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Урок 17.
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Creating and applying a custom mesh collider
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Урок 18.
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Updating geometry in a prefab
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Урок 19.
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Adding physics to game objects
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Урок 20.
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Adding audio clips to a prefab
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Урок 21.
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Creating and organizing new materials
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Урок 22.
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Using composite maps for smoothness and height
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Урок 23.
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Adjusting metallic and smoothness properties
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Урок 24.
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Creating normal maps from grayscale
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Урок 25.
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Segmenting imported animation into clips
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Урок 26.
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Accessing animation using Mecanim
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Урок 27.
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Creating event-driven transitions in Mecanim
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Урок 28.
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Using scripts in Mecanim
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Урок 29.
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Animating an object in Unity
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Урок 30.
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Adjusting animation in the Curve Editor
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Урок 31.
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Using the Dope Sheet to scale animation timing
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Урок 32.
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Instancing prefabs to build a level
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Урок 33.
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Placing level prefabs for variety
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Урок 34.
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Bounding the player through design
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Урок 35.
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Creating and sculpting terrain
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Урок 36.
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Painting terrain materials and textures
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Урок 37.
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Adding trees and grasses to terrain
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Урок 38.
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Fine-tuning the default daylight
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Урок 39.
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Creating and adjusting point lights
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Урок 40.
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Adding mood with spot lights
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Урок 41.
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Setting area lights for baking
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Урок 42.
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Excluding lights from geometry
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Урок 43.
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Setting up the level for baking lighting
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Урок 44.
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Adjusting baking parameters for a designed look
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Урок 45.
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Setting object and light parameters for baking
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Урок 46.
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Using light probes to light dynamic objects
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Урок 47.
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Adding reflection probes for simulated dynamic reflections
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Урок 48.
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Creating a particle system
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Урок 49.
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Adjusting the behavior of particles
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Урок 50.
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Modifying the appearance of particles
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Урок 51.
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Adding depth of field to focus the view
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Урок 52.
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Letting lights and highlights glow
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Урок 53.
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Grounding the scene with ambient occlusion
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Урок 54.
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Using color correction to create a mood
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Урок 55.
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Bringing the environment to life with ambient sound
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Урок 56.
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Triggering sound to play with an animation
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Урок 57.
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Creating reverb zones
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Урок 58.
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Mixing and balancing sound
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Урок 59.
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Setting up occlusion culling
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Урок 60.
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Enabling batching to reduce draw calls
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Урок 61.
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Creating a splash screen and icon
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Урок 62.
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Compiling a desktop build
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Урок 63.
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Building for Android
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Урок 64.
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Making Revisions
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Урок 65.
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Next steps