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Урок 1.
00:01:27
Why You Should Buy This Course
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Урок 2.
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Get Unity & Visual Studio Downloading
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Урок 3.
00:12:13
How To Use This Course
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Урок 4.
00:15:30
Introducing Unity
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Урок 5.
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The Wonder Of Prefabs
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Урок 6.
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Introducing Visual Studio
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Урок 7.
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Instructor Hangout 1.1
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Урок 8.
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Section 1 Conclusion
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Урок 9.
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Welcome To Section 2
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Урок 10.
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Terminal Hacker Game Design
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Урок 11.
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Import WM2000 Terminal Asset
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Урок 12.
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Using Our Terminal.WriteLine()
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Урок 13.
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Your First Function
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Урок 14.
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Introducing Variables
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Урок 15.
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Functions With Variable Parameters
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Урок 16.
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Messages Are Special Functions
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Урок 17.
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C# Operators & Expressions
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Урок 18.
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Conditional Program Flow Using if
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Урок 19.
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Instructor Hangout 2.1
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Урок 20.
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We’re About To Pick-Up Pace
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Урок 21.
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Member Variables To Hold State
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Урок 22.
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Enumerating Our Game States
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Урок 23.
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Refactoring Our Code
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Урок 24.
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Your First Solo
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Урок 25.
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Arrays Of Variables
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Урок 26.
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switch vs if
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Урок 27.
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Introducing Random Behaviour
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Урок 28.
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Creating A Win Screen
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Урок 29.
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Section 2 Integration Challenge
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Урок 30.
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Instructor Hangout 2.2
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Урок 31.
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Share Online & Play Test
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Урок 32.
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Feedback & Bug Fixes
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Урок 33.
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Section 2 Wrap-Up
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Урок 34.
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Welcome To Section 3
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Урок 35.
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Project Boost Game Design
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Урок 36.
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Onion Design
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Урок 37.
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Introducing Version Control
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Урок 38.
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Add Unity .gitignore Easily
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Урок 39.
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The Origin Of Our World
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Урок 40.
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Placeholder Art From Primitives
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Урок 41.
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Basic Input Binding
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Урок 42.
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Physics and Rigidbodies
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Урок 43.
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Coordinate System Handedness
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Урок 44.
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Using Time.deltaTime
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Урок 45.
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Instructor Hangout 3.1
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Урок 46.
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Adding A Touch Of Audio
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Урок 47.
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Resolving Movement Bugs
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Урок 48.
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Using SerializeField vs public
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Урок 49.
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Tagging Game Objects As Friendly
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Урок 50.
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Basic Level Design
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Урок 51.
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Design Levers And Tuning
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Урок 52.
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Making A Second Level
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Урок 53.
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Prefabs In Detail
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Урок 54.
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Level Loading & Scene Management
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Урок 55.
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Invoke() As A Coroutine Warm-up
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Урок 56.
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Instructor Hangout 3.2
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Урок 57.
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Playing Multiple Audio Clips
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Урок 58.
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Introducing Particle Effects
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Урок 59.
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Moving Platform Pattern
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Урок 60.
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Mathf.Sin() For Movement Cycles
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Урок 61.
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Protecting Against NaN
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Урок 62.
00:12:24
Organise Your Assets
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Урок 63.
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Light Your Scene
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Урок 64.
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Nested Prefab Joy
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Урок 65.
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Make Game Moments
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Урок 66.
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Debug Keys & Builds
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Урок 67.
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Instructor Hangout 3.3
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Урок 68.
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Looping Through Levels
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Урок 69.
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Sharing With Teaser Video
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Урок 70.
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Spit & Polish
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Урок 71.
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Section 3 Wrap-Up
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Урок 72.
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Welcome To Section 4
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Урок 73.
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Argon Assault Game Design
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Урок 74.
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Update Unity & Create Project
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Урок 75.
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Create Terrain
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Урок 76.
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Texture The Terrain
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Урок 77.
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Add A Skybox
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Урок 78.
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Add Player Ship
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Урок 79.
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Setup A Splash Screen
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Урок 80.
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Playing Music Between Scenes
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Урок 81.
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Unity’s Waypoint Utility Scripts
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Урок 82.
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Instructor Hangout 4.1
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Урок 83.
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Using Cross Platform Input
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Урок 84.
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Input Sensitivity & Gravity
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Урок 85.
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Mathf.Clamp() To Restrict Movement
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Урок 86.
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Understanding Roll, Pitch & Yaw
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Урок 87.
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How To Set Local Rotation
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Урок 88.
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Rotate Ship With Position & Throw
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Урок 89.
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Time To Tweak And Tune
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Урок 90.
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Create Bullet Particles
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Урок 91.
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Explosion Particles & SFX
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Урок 92.
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Dodge And Shoot
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Урок 93.
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Instructor Hangout 4.2
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Урок 94.
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Project Tidying Checklist
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Урок 95.
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Triggers & Collisions In Unity
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Урок 96.
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SendMessage() Between Components
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Урок 97.
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Enable A Gameobject From C#
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Урок 98.
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Singleton Pattern Without Statics
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Урок 99.
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Detecting Particle Collisions
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Урок 100.
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Making Scripts Add Components
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Урок 101.
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Instantiating At Runtime
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Урок 102.
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Add Simple Score UI
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Урок 103.
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A ScoreBoard Class
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Урок 104.
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Instructor Hangout 4.3
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Урок 105.
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Introducing Encapsulation
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Урок 106.
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Back-pedalling With Version Control
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Урок 107.
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Iterating With foreach
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Урок 108.
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Enemy Health System
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Урок 109.
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Level Design Beat Chart
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Урок 110.
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Level Design Iteration
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Урок 111.
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Introduction To Unity Timeline
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Урок 112.
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Unity Timeline For Player Path
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Урок 113.
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Unity Timeline Enemy Waves
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Урок 114.
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Adding Flavour With Timeline
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Урок 115.
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Stop Particle Emission In C#
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Урок 116.
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Visual Polish
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Урок 117.
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Section 4 Wrap-Up
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Урок 118.
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Welcome To Section 5
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Урок 119.
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Realm Rush Game Design
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Урок 120.
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Limitations Of Unity Pathfinding
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Урок 121.
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Z-Fighting And Quads
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Урок 122.
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[ExecuteInEditMode] Attribute
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Урок 123.
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Using Text Mesh For Labels
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Урок 124.
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C-Sharp Lists For Custom Path
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Урок 125.
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Introducing Coroutines
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Урок 126.
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Types Of Pathfinding
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Урок 127.
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The Path Ahead
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Урок 128.
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Instance Variables And Constants
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Урок 129.
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The Dictionary Data Structure
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Урок 130.
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Finding Game Objects By Name
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Урок 131.
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Explore Thy Neighbour
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Урок 132.
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Breadth First Search Algorithm
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Урок 133.
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Introducing C# Queues
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Урок 134.
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Running Manual Tests
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Урок 135.
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A Breadcrumb Trail
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Урок 136.
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Reversing A List
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Урок 137.
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Adding Production Assets
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Урок 138.
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Tower LookAt Enemy
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Урок 139.
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MagicaVoxel Bonus Content
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Урок 140.
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Another Solo Challenge
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Урок 141.
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Make Tower Shoot
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Урок 142.
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Enemy HitPoints
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Урок 143.
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Check For Distance
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Урок 144.
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Subtleties Of Spawning
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Урок 145.
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Revise Coroutines & Much More
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Урок 146.
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Target Closest Enemy
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Урок 147.
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Detecting Mouse In 3D
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Урок 148.
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Conditional Instantiation
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Урок 149.
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Bloom’s Taxonomy
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Урок 150.
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Particles & Algorithm Improvements
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Урок 151.
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Circular Or Ring Buffers
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Урок 152.
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Implementing A Ring Buffer
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Урок 153.
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Revising C# Queues
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Урок 154.
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How To Destroy Particles
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Урок 155.
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Complete Game Loop
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Урок 156.
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Health For Base
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Урок 157.
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Display Health & Score
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Урок 158.
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Unity Post Processing Stack
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Урок 159.
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Hook Up SFX
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Урок 160.
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PlayClipAtPoint() For SFX
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Урок 161.
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Tune Your Game Moment
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Урок 162.
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Section 5 Wrap Up
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Урок 163.
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Welcome To Zombie Runner
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Урок 164.
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Zombie Runner Game Design
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Урок 165.
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Adding First Person Controller
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Урок 166.
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Make A Prototyping Sandbox
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Урок 167.
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Using NavMeshAgent For AI
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Урок 168.
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Getting Stuck & Jittering
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Урок 169.
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Enemy AI - Chase Range
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Урок 170.
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Using OnDrawGizmosSelected()
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Урок 171.
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Enemy AI - Attack If Provoked
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Урок 172.
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Give That Player A Gun
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Урок 173.
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Introduction To Raycasting
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Урок 174.
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Enemy Health & Damage
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Урок 175.
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Implement A Muzzle Flash
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Урок 176.
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Creating Shooting Hit Effect
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Урок 177.
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Introduction To Animator Controller
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Урок 178.
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Creating A Simple Animation
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Урок 179.
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Animator Transition Conditions
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Урок 180.
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Trigger Animation In Code
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Урок 181.
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Use Animation Events
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Урок 182.
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Create Player Health Class
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Урок 183.
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Rotate To Face Target
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Урок 184.
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Game Over User Interface
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Урок 185.
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Create A Death Handler
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Урок 186.
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Using BroadcastMessage
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Урок 187.
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Early Gameplay Loop
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Урок 188.
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Weapon System Overview
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Урок 189.
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Weapon Zoom - Field Of View
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Урок 190.
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Weapon Zoom - Mouse Sensitivity
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Урок 191.
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Basic Ammo Functionality
Do you have it updated? seems out dated - thanks!!