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Урок 1. 00:01:27Why You Should Buy This Course
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Урок 2. 00:08:06Get Unity & Visual Studio Downloading
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Урок 3. 00:12:13How To Use This Course
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Урок 4. 00:15:30Introducing Unity
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Урок 5. 00:12:52The Wonder Of Prefabs
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Урок 6. 00:12:57Introducing Visual Studio
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Урок 7. 00:07:33Instructor Hangout 1.1
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Урок 8. 00:01:30Section 1 Conclusion
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Урок 9. 00:01:00Welcome To Section 2
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Урок 10. 00:05:12Terminal Hacker Game Design
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Урок 11. 00:09:30Import WM2000 Terminal Asset
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Урок 12. 00:08:42Using Our Terminal.WriteLine()
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Урок 13. 00:07:11Your First Function
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Урок 14. 00:07:59Introducing Variables
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Урок 15. 00:05:38Functions With Variable Parameters
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Урок 16. 00:07:33Messages Are Special Functions
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Урок 17. 00:07:13C# Operators & Expressions
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Урок 18. 00:07:11Conditional Program Flow Using if
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Урок 19. 00:10:09Instructor Hangout 2.1
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Урок 20. 00:05:27We’re About To Pick-Up Pace
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Урок 21. 00:09:23Member Variables To Hold State
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Урок 22. 00:11:18Enumerating Our Game States
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Урок 23. 00:08:49Refactoring Our Code
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Урок 24. 00:12:37Your First Solo
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Урок 25. 00:06:37Arrays Of Variables
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Урок 26. 00:11:25switch vs if
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Урок 27. 00:10:32Introducing Random Behaviour
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Урок 28. 00:09:22Creating A Win Screen
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Урок 29. 00:13:45Section 2 Integration Challenge
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Урок 30. 00:10:50Instructor Hangout 2.2
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Урок 31. 00:09:22Share Online & Play Test
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Урок 32. 00:04:55Feedback & Bug Fixes
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Урок 33. 00:01:51Section 2 Wrap-Up
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Урок 34. 00:02:02Welcome To Section 3
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Урок 35. 00:05:48Project Boost Game Design
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Урок 36. 00:05:32Onion Design
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Урок 37. 00:11:05Introducing Version Control
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Урок 38. 00:10:56Add Unity .gitignore Easily
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Урок 39. 00:10:26The Origin Of Our World
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Урок 40. 00:12:49Placeholder Art From Primitives
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Урок 41. 00:11:45Basic Input Binding
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Урок 42. 00:10:06Physics and Rigidbodies
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Урок 43. 00:04:35Coordinate System Handedness
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Урок 44. 00:08:59Using Time.deltaTime
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Урок 45. 00:11:47Instructor Hangout 3.1
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Урок 46. 00:13:54Adding A Touch Of Audio
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Урок 47. 00:08:54Resolving Movement Bugs
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Урок 48. 00:11:53Using SerializeField vs public
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Урок 49. 00:10:40Tagging Game Objects As Friendly
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Урок 50. 00:09:00Basic Level Design
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Урок 51. 00:08:29Design Levers And Tuning
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Урок 52. 00:09:41Making A Second Level
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Урок 53. 00:08:43Prefabs In Detail
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Урок 54. 00:09:36Level Loading & Scene Management
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Урок 55. 00:13:44Invoke() As A Coroutine Warm-up
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Урок 56. 00:12:17Instructor Hangout 3.2
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Урок 57. 00:12:07Playing Multiple Audio Clips
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Урок 58. 00:12:39Introducing Particle Effects
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Урок 59. 00:10:21Moving Platform Pattern
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Урок 60. 00:11:50Mathf.Sin() For Movement Cycles
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Урок 61. 00:05:50Protecting Against NaN
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Урок 62. 00:12:24Organise Your Assets
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Урок 63. 00:10:00Light Your Scene
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Урок 64. 00:08:58Nested Prefab Joy
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Урок 65. 00:12:02Make Game Moments
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Урок 66. 00:11:08Debug Keys & Builds
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Урок 67. 00:09:53Instructor Hangout 3.3
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Урок 68. 00:10:45Looping Through Levels
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Урок 69. 00:12:55Sharing With Teaser Video
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Урок 70. 00:08:57Spit & Polish
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Урок 71. 00:01:14Section 3 Wrap-Up
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Урок 72. 00:01:13Welcome To Section 4
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Урок 73. 00:08:37Argon Assault Game Design
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Урок 74. 00:04:02Update Unity & Create Project
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Урок 75. 00:08:30Create Terrain
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Урок 76. 00:11:43Texture The Terrain
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Урок 77. 00:07:16Add A Skybox
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Урок 78. 00:08:09Add Player Ship
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Урок 79. 00:06:47Setup A Splash Screen
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Урок 80. 00:07:17Playing Music Between Scenes
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Урок 81. 00:09:44Unity’s Waypoint Utility Scripts
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Урок 82. 00:06:47Instructor Hangout 4.1
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Урок 83. 00:12:07Using Cross Platform Input
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Урок 84. 00:11:10Input Sensitivity & Gravity
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Урок 85. 00:08:00Mathf.Clamp() To Restrict Movement
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Урок 86. 00:07:23Understanding Roll, Pitch & Yaw
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Урок 87. 00:10:21How To Set Local Rotation
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Урок 88. 00:12:17Rotate Ship With Position & Throw
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Урок 89. 00:11:41Time To Tweak And Tune
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Урок 90. 00:13:10Create Bullet Particles
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Урок 91. 00:12:51Explosion Particles & SFX
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Урок 92. 00:10:52Dodge And Shoot
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Урок 93. 00:19:12Instructor Hangout 4.2
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Урок 94. 00:09:49Project Tidying Checklist
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Урок 95. 00:13:09Triggers & Collisions In Unity
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Урок 96. 00:12:13SendMessage() Between Components
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Урок 97. 00:09:43Enable A Gameobject From C#
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Урок 98. 00:06:55Singleton Pattern Without Statics
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Урок 99. 00:06:32Detecting Particle Collisions
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Урок 100. 00:09:15Making Scripts Add Components
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Урок 101. 00:11:52Instantiating At Runtime
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Урок 102. 00:09:13Add Simple Score UI
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Урок 103. 00:11:58A ScoreBoard Class
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Урок 104. 00:15:04Instructor Hangout 4.3
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Урок 105. 00:11:53Introducing Encapsulation
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Урок 106. 00:10:33Back-pedalling With Version Control
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Урок 107. 00:08:08Iterating With foreach
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Урок 108. 00:08:20Enemy Health System
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Урок 109. 00:10:00Level Design Beat Chart
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Урок 110. 00:09:23Level Design Iteration
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Урок 111. 00:09:16Introduction To Unity Timeline
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Урок 112. 00:12:22Unity Timeline For Player Path
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Урок 113. 00:11:01Unity Timeline Enemy Waves
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Урок 114. 00:10:02Adding Flavour With Timeline
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Урок 115. 00:10:51Stop Particle Emission In C#
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Урок 116. 00:11:58Visual Polish
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Урок 117. 00:01:44Section 4 Wrap-Up
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Урок 118. 00:03:11Welcome To Section 5
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Урок 119. 00:05:39Realm Rush Game Design
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Урок 120. 00:06:52Limitations Of Unity Pathfinding
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Урок 121. 00:11:31Z-Fighting And Quads
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Урок 122. 00:14:18[ExecuteInEditMode] Attribute
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Урок 123. 00:16:31Using Text Mesh For Labels
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Урок 124. 00:12:22C-Sharp Lists For Custom Path
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Урок 125. 00:13:49Introducing Coroutines
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Урок 126. 00:09:43Types Of Pathfinding
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Урок 127. 00:03:37The Path Ahead
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Урок 128. 00:15:35Instance Variables And Constants
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Урок 129. 00:12:21The Dictionary Data Structure
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Урок 130. 00:11:27Finding Game Objects By Name
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Урок 131. 00:13:43Explore Thy Neighbour
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Урок 132. 00:11:25Breadth First Search Algorithm
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Урок 133. 00:12:29Introducing C# Queues
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Урок 134. 00:11:54Running Manual Tests
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Урок 135. 00:11:31A Breadcrumb Trail
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Урок 136. 00:15:09Reversing A List
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Урок 137. 00:12:50Adding Production Assets
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Урок 138. 00:06:19Tower LookAt Enemy
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Урок 139. 00:04:41MagicaVoxel Bonus Content
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Урок 140. 00:03:06Another Solo Challenge
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Урок 141. 00:11:44Make Tower Shoot
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Урок 142. 00:03:39Enemy HitPoints
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Урок 143. 00:10:33Check For Distance
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Урок 144. 00:10:33Subtleties Of Spawning
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Урок 145. 00:15:26Revise Coroutines & Much More
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Урок 146. 00:13:59Target Closest Enemy
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Урок 147. 00:10:45Detecting Mouse In 3D
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Урок 148. 00:14:50Conditional Instantiation
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Урок 149. 00:07:24Bloom’s Taxonomy
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Урок 150. 00:15:55Particles & Algorithm Improvements
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Урок 151. 00:08:55Circular Or Ring Buffers
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Урок 152. 00:13:08Implementing A Ring Buffer
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Урок 153. 00:14:02Revising C# Queues
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Урок 154. 00:13:01How To Destroy Particles
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Урок 155. 00:09:19Complete Game Loop
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Урок 156. 00:08:04Health For Base
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Урок 157. 00:11:54Display Health & Score
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Урок 158. 00:08:09Unity Post Processing Stack
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Урок 159. 00:11:36Hook Up SFX
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Урок 160. 00:13:28PlayClipAtPoint() For SFX
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Урок 161. 00:12:47Tune Your Game Moment
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Урок 162. 00:06:59Section 5 Wrap Up
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Урок 163. 00:04:17Welcome To Zombie Runner
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Урок 164. 00:03:45Zombie Runner Game Design
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Урок 165. 00:04:57Adding First Person Controller
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Урок 166. 00:06:28Make A Prototyping Sandbox
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Урок 167. 00:09:59Using NavMeshAgent For AI
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Урок 168. 00:05:22Getting Stuck & Jittering
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Урок 169. 00:07:26Enemy AI - Chase Range
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Урок 170. 00:04:06Using OnDrawGizmosSelected()
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Урок 171. 00:10:16Enemy AI - Attack If Provoked
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Урок 172. 00:07:04Give That Player A Gun
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Урок 173. 00:08:08Introduction To Raycasting
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Урок 174. 00:08:36Enemy Health & Damage
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Урок 175. 00:06:58Implement A Muzzle Flash
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Урок 176. 00:09:06Creating Shooting Hit Effect
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Урок 177. 00:08:09Introduction To Animator Controller
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Урок 178. 00:06:52Creating A Simple Animation
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Урок 179. 00:04:19Animator Transition Conditions
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Урок 180. 00:12:14Trigger Animation In Code
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Урок 181. 00:06:59Use Animation Events
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Урок 182. 00:08:27Create Player Health Class
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Урок 183. 00:07:37Rotate To Face Target
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Урок 184. 00:13:17Game Over User Interface
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Урок 185. 00:06:51Create A Death Handler
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Урок 186. 00:07:18Using BroadcastMessage
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Урок 187. 00:05:48Early Gameplay Loop
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Урок 188. 00:04:11Weapon System Overview
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Урок 189. 00:07:52Weapon Zoom - Field Of View
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Урок 190. 00:05:34Weapon Zoom - Mouse Sensitivity
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Урок 191. 00:06:39Basic Ammo Functionality
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- Разделы
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Do you have it updated? seems out dated - thanks!!