Видео курса

  • Урок 1. 00:02:25
    Introduction
  • Урок 2. 00:03:32
    Download single player project and test it
  • Урок 3. 00:08:39
    Getting the scripts ready for multiplayer
  • Урок 4. 00:01:17
    Temporarly disabling enemies and vehicles
  • Урок 5. 00:04:24
    Adding firebolt prefabs
  • Урок 6. 00:11:39
    Firing red or blue firebolts
  • Урок 7. 00:04:19
    Create new player costume materials
  • Урок 8. 00:04:22
    Swapping player costumes for multiplayer use
  • Урок 9. 00:06:46
    Adding the multiplayer network manager and HUD
  • Урок 10. 00:06:09
    Creating multiplayer spawn points
  • Урок 11. 00:03:05
    Launching 2 games simultaneously on your computer
  • Урок 12. 00:03:43
    Controlling only one player character in multiplayer
  • Урок 13. 00:05:20
    Synchronizing firebolts from server to clients
  • Урок 14. 00:03:38
    Synchronizing player position and animations
  • Урок 15. 00:06:51
    Creating player unique names part 1 of 2
  • Урок 16. 00:06:23
    Creating player unique names part 2 of 2
  • Урок 17. 00:09:11
    Programming player taking damage on all clients
  • Урок 18. 00:04:35
    Displaying health points as text
  • Урок 19. 00:12:31
    Create a health bar
  • Урок 20. 00:02:01
    Synchronizing healthbar across clients and testing
  • Урок 21. 00:04:15
    Prevent shooting firebolts when dead
  • Урок 22. 00:10:34
    Programming the multiplayer respawn
  • Урок 23. 00:01:31
    How to easily test multiplayer by running multiple builds
  • Урок 24. 00:07:13
    Synchronizing respawn on server and clients
  • Урок 25. 00:01:15
    Testing the player life cycle
  • Урок 26. 00:12:35
    Respawn player visual countdown timer
  • Урок 27. 00:11:01
    Keeping score of player kills count
  • Урок 28. 00:03:26
    Multiplayer enemy spawn point setup
  • Урок 29. 00:11:41
    Programming the enemy respawn script
  • Урок 30. 00:07:59
    Tweaking the enemy respawning logic
  • Урок 31. 00:01:33
    Adding multiple enemy spawn points
  • Урок 32. 00:04:22
    Synchronizing vehicles in multiplayer games
  • Урок 33. 00:06:09
    Camera follow local player and lighting effects
  • Урок 34. 00:02:52
    Synchronize vehicle collision with server and clients
  • Урок 35. 00:00:50
    Overview of hosting a Unity game online
  • Урок 36. 00:01:48
    Create an online git repository
  • Урок 37. 00:04:55
    Unity online git repository setup
  • Урок 38. 00:03:13
    Unity Editor git settings
  • Урок 39. 00:07:11
    Unity Cloud multiplayer setup matchmaking
  • Урок 40. 00:04:22
    Launching a build in Unity Cloud
  • Урок 41. 00:15:14
    Create a custom multiplayer menu and script
  • Урок 42. 00:07:41
    Connecting the custom network manager to the play level
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