1. Урок 1.00:02:25
    Introduction
  2. Урок 2.00:03:32
    Download single player project and test it
  3. Урок 3.00:08:39
    Getting the scripts ready for multiplayer
  4. Урок 4.00:01:17
    Temporarly disabling enemies and vehicles
  5. Урок 5.00:04:24
    Adding firebolt prefabs
  6. Урок 6.00:11:39
    Firing red or blue firebolts
  7. Урок 7.00:04:19
    Create new player costume materials
  8. Урок 8.00:04:22
    Swapping player costumes for multiplayer use
  9. Урок 9.00:06:46
    Adding the multiplayer network manager and HUD
  10. Урок 10.00:06:09
    Creating multiplayer spawn points
  11. Урок 11.00:03:05
    Launching 2 games simultaneously on your computer
  12. Урок 12.00:03:43
    Controlling only one player character in multiplayer
  13. Урок 13.00:05:20
    Synchronizing firebolts from server to clients
  14. Урок 14.00:03:38
    Synchronizing player position and animations
  15. Урок 15.00:06:51
    Creating player unique names part 1 of 2
  16. Урок 16.00:06:23
    Creating player unique names part 2 of 2
  17. Урок 17.00:09:11
    Programming player taking damage on all clients
  18. Урок 18.00:04:35
    Displaying health points as text
  19. Урок 19.00:12:31
    Create a health bar
  20. Урок 20.00:02:01
    Synchronizing healthbar across clients and testing
  21. Урок 21.00:04:15
    Prevent shooting firebolts when dead
  22. Урок 22.00:10:34
    Programming the multiplayer respawn
  23. Урок 23.00:01:31
    How to easily test multiplayer by running multiple builds
  24. Урок 24.00:07:13
    Synchronizing respawn on server and clients
  25. Урок 25.00:01:15
    Testing the player life cycle
  26. Урок 26.00:12:35
    Respawn player visual countdown timer
  27. Урок 27.00:11:01
    Keeping score of player kills count
  28. Урок 28.00:03:26
    Multiplayer enemy spawn point setup
  29. Урок 29.00:11:41
    Programming the enemy respawn script
  30. Урок 30.00:07:59
    Tweaking the enemy respawning logic
  31. Урок 31.00:01:33
    Adding multiple enemy spawn points
  32. Урок 32.00:04:22
    Synchronizing vehicles in multiplayer games
  33. Урок 33.00:06:09
    Camera follow local player and lighting effects
  34. Урок 34.00:02:52
    Synchronize vehicle collision with server and clients
  35. Урок 35.00:00:50
    Overview of hosting a Unity game online
  36. Урок 36.00:01:48
    Create an online git repository
  37. Урок 37.00:04:55
    Unity online git repository setup
  38. Урок 38.00:03:13
    Unity Editor git settings
  39. Урок 39.00:07:11
    Unity Cloud multiplayer setup matchmaking
  40. Урок 40.00:04:22
    Launching a build in Unity Cloud
  41. Урок 41.00:15:14
    Create a custom multiplayer menu and script
  42. Урок 42.00:07:41
    Connecting the custom network manager to the play level