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Unity 3D Course overview
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Downloading & installing Unity 3D (macOS)
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Downloading & installing Unity 3D (Windows)
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Zombie Roller- Your First Unity 3D Game
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Unity 3D pricing plans
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How to access community & chat in this Unity 3D course
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C# variables in Unity 3D
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C# numbers in Unity 3D
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C# conditionals in Unity 3D
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C# arrays & loops in Unity 3D
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C# functions & methods in Unity 3D
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Object oriented programming & inheritance in C#
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Intro to Haunted Zombie Rush
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3D Game Assets for your games in Unity
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Unity 3D interface overview
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Project creation & importing assets into Unity 3D
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Working with lighting & materials in Unity 3D
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Altering shaders in Unity 3D
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Switching build platforms in Unity 3D
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Moving objects in Unity 3D
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Coroutines & wait times in Unity 3D
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Inheritance & reusability in Unity 3D
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Importing & animating a character model in Unity 3D
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Unity 3D rigidbody & adding force with physics
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Working with audio in Unity 3D
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Detection collisions & using assertions in Unity 3D
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Game state & singletons in Unity 3D
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Creating a 2nd camera & how to make UI in Unity 3D
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Exercise - Extending your Unity 3D Game
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Bonus- Simple physics game in Unity 3D
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Switching to a better code editor (VS Code)
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Intro to Devslopes Defender Unity 3D game
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The 2D Game Assets for your games in Unity
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Importing sprites & grid snapping in Unity 3D Part 1
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Importing sprites & grid snapping in Unity 3D Part 2
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Animations & 2D colliders in Unity 3D
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Game manager singleton & spawning in Unity 3D
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Enemy pathfinding in Unity 3D
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Generics & singletons in Unity 3D
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Data encapsulation, spritesheets, & buttons in Unity 3D
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2D Raycasts, tags, and placing towers in Unity 3D
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Projectiles, colliders, and more tower placement in Unity 3D
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Registering enemies & distance-based attacks in Unity 3D
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Shooting projectiles at enemies in Unity 3D
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Killing enemies & other animations in Unity 3D
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More UI & finishing touches in Unity 3D
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UI Labels & buttons for GUI in Unity 3D
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Building your Unity 3D game logic part 1
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Building your Unity 3D game logic part 2
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Adding sound FX to your Unity 3D game
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Spawning random enemies in your Unity 3D game
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Exporting your game as a standalone platform in Unity 3D
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Intro to Legend of Devslopes
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Prepping the Unity project & building the level
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Importing character assets into Unity
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Creating the character animation controller in Unity
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Animating the player in Unity
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Enemy pathfinding & navigation in Unity
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Rigidbody and weapons in Unity
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Implementing enemy attack systems in Unity
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Implementing player health in Unity
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Enemy health & player attack in Unity
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Heads up display UI in Unity
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Particle systems in Unity
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How to create spawn points in Unity
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Game manager singleton in Unity
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Adjusting animations in Unity
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Creating ranged arrow attacks in Unity
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Health powerup feature and logic in Unity
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Speed powerup feature and logic in Unity
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Creating a game menu in Unity
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Legend of Devslopes finishing touches in Unity
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Intro to lightning
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Creating particle effects in Unity
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Working with skyboxes & directional lights in Unity
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Using point lights to create mood in Unity 3D
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Working with spot lights & subtle light changes
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How to use cookies in lighting in Unity
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How to bake lighting & support mobile games in Unity
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Intro To Devcraft Game New
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Creating Your First Plane Of Cubes New
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Create Multiple Voxels New
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Creating Multiple Chunks Of Voxels New
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Adding Dimensions New
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Setting Up Textures For Mobile New
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Camera Setup For Our Character New
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Adding Movement To Your Character New
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Building And Destroying Blocks New
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Character Spawning New
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Rotating Your Character New
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Fixing A Few Bugs New
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Adding Audio New
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Building Your Game To Android New
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Building Your Game To Ios New
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Intro to Animation & Cinematics in Unity 3D
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Unity 3D animation editor
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Unity cutscenes, cameras, & animation events
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Animation curves, camera management, & character cinematics in Unity
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Intro to Skeletons VS Zombies
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Pathfinding with Navigation Mesh in Unity 3D
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Camera controls for MOBA in Unity
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Point & click movement with pathfinding in Unity
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Animations & fireball particle effect in Unity
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Shooting fireballs bullets in Unity
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Intro to Unity 3D multiplayer
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Network Manager & spawn points
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Networking & player movement in Unity
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Networking projectiles in Unity
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SyncVars & keeping game data synchronized across the network in Unity
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Rpc & calling client functions from the server in Unity
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Unity Multiplayer Service & online matchmaking in Unity