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Премиум
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    Course Introduction
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    Benefits Of Games
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    Game Building Activities
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    Game Building Models
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    Game Design Process
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    How To Find Ideas For Your Next Game
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    Qualities Of A Great Game
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    The Game World
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    How To Prototype Your Game
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    Summary
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    Downloading And Installing Unity
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    Getting Familiar With Unity Interface - Creating A New Project
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    The Inspector Tab
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    The Transform Component
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    The Collider Component
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    The Scene Tab 1
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    The Scene Tab 2
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    The Game Tab
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    The Project Tab
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    The Console Tab
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    Layout Customizations
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    Getting Familiar With Unity Interface - Summary
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    Why C
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    Introduction To C
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    Variables - Introduction
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    Variables - Types
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    Variables - Naming
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    Variables - Type Casting
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    Variables - Arithmetic Operators
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    Variables - Assignment Operators
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    Variables - Exercises
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    Variables - Summary
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    Conditional Statements - Making Comparisons Using IF Statements
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    Conditional Statements - Chaining Conditions Using IF, Else-IF Statements
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    Conditional Statements - Switch
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    Conditional Statements - Creating Richer Conditions Using Logical Operators
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    Conditional Statements - Exercises
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    Conditional Statements - Summary
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    Loops - The Four Loop Types
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    Loops - Examples
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    Loops - Tracing A Loop
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    Loops - Nested Loops
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    Loops - The Magic Of BREAK and CONTINUE Keywords
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    Loops - Exercises
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    Loops - Summary
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    Functions - Introduction
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    Functions - Overloading
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    Functions - Return Types
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    Functions - Scopes Passing By Reference
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    Functions - Exercises
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    Functions - Summary
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    Arrays Lists - Introducing Arrays
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    Arrays Lists - Looping Through Arrays
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    Arrays Lists - Multidimensional Arrays
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    Arrays Lists - Jagged Arrays
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    Arrays Lists - Introducing Lists
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    Arrays Lists - Arrays vs. Lists
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    Arrays Lists - Exercises
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    Arrays Lists - Summary
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    Object-Oriented Programming - Introduction
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    Object-Oriented Programming - Why
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    Object-Oriented Programming - The New Jargon
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    Object-Oriented Programming - Null
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    Object-Oriented Programming - Initializing Objects Using Constructors
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    Object-Oriented Programming - Class Static Memebers
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    Object-Oriented Programming - Properties
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    Object-Oriented Programming - Managing Relationships Using Inheritance
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    Object-Oriented Programming - Enums
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    Object-Oriented Programming - Organize Your Classes In Namespaces
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    Object-Oriented Programming - Exercises
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    Object-Oriented Programming - Summary
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    Debugging Your Code
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    3D Game Objects - Introducing The Basic 3D Objects
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    3D Game Objects - Ragdolls
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    3D Game Objects - Terrains 1
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    3D Game Objects - Terrains 2
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    3D Game Objects - Trees 1
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    3D Game Objects - Trees 2
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    3D Game Objects - Windzones
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    3D Game Objects - 3D Text
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    3D Game Objects - Summary
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    Building Our 1st Game - 3D Balance Ball - Creating The Maze 1
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    Building Our 1st Game - 3D Balance Ball - Creating The Maze 2
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    Math Graphics Concepts You Need To Understand 1
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    Math Graphics Concepts You Need To Understand 2
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    3D Physics - Rigidbodies
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    3D Physics - Colliders
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    3D Physics - Physics Materials
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    3D Physics - Adding Forces
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    3D Physics - Adding Torque
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    3D Physics - Update vs. FixedUpdate
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    3D Physics - Raycasting
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    3D Physics - Character Controllers
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    3D Physics - Capturing Player Input
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    3D Physics - Fixed Joints
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    3D Physics - Spring Joints
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    3D Physics - Hinge Joints
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    3D Physics - Building A Revolving Door
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    3D Physics - Summary
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    3D Balance Ball Game - Adding Physics Moving Camera
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    Materials Shaders - Basic Graphics Concepts
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    Materials Shaders - Importing Textures
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    Materials Shaders - Creating A Material
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    Materials Shaders - Rendering Modes Albedo
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    Materials Shaders - Metallic, Smoothness, and Specular Shader
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    Materials Shaders - Normal, Height, and Occlusion Maps
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    Materials Shaders - Emission
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    Materials Shaders - Secondary Maps Detail Masks
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    Materials Shaders - Summary
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    Lighting - Directional Light 1
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    Lighting - Directional Light 2
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    Lighting - Spot, Point, and Area Lights
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    Lighting - Baking Lights
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    Lighting - Baking Physically-Based Shading
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    Lighting - Light Probes
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    Lighting - Reflections
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    Lighting - Lighting Tab 1
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    Lighting - Lighting Tab 2
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    Lighting - Summary
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    3D Balance Ball Game - Adding Materials Light Effects
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    Prefabs
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    3D Balance Ball Game - Adding Prefab Challenges
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    Particle Systems - Introduction
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    Particle Systems - Tuning Particle Settings 1
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    Particle Systems - Tuning Particle Settings 2
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    Particle Systems - Tuning Particle Settings 3
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    Particle Systems - Simulating Fire Flames
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    Particle Systems - Simulating Moving Clouds
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    Particle Systems - Summary
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    3D Balance Ball Game - Importing a 3D Candle Holder
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    3D Balance Ball Game - Adding The Fire Flame
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    Cameras - Introduction
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    Cameras - Skyboxes
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    Cameras - Camera Settings 1
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    Cameras - Camera Settings 2
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    Cameras - Occlusion Culling 1
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    Cameras - Occlusion Culling 2
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    Cameras - High Dynamic Range HDR
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    Cameras - Creating A Map Outline Camera For Your Strategy Game
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    Cameras - Creating A Surveillance Camera
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    Cameras - Summary
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    3D Balance Ball Game - Adding Skybox
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    Playing Sounds - Importing Sound Clips
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    Playing Sounds - Playing Tweaking Audio 1
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    Playing Sounds - Playing Tweaking Audio 2
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    Playing Sounds - Audio Workflows
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    Playing Sounds - Audio Groups
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    Playing Sounds - Using Snapshots To Create Underwater Effects
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    Playing Sounds - Sending Receiving Audio Signals
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    Playing Sounds - Audio Views
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    Playing Sounds - Exploding A Grenade - Ducking Effects
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    Playing Sounds - Getting Audio Input Using Mic
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    Playing Sounds - Summary
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    3D Balance Ball Game - Adding Sounds To Our Game
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    Mechanim Animations - Introduction
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    Mechanim Animations - Avatars
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    Mechanim Animations - Optimizing Model Objects
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    Mechanim Animations - Tweaking Model Animation Settings
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    Mechanim Animations - Events, Motions, and Import Message Settings
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    Mechanim Animations - State Machine 1
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    Mechanim Animations - State Machine 2
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    Mechanim Animations - Animation Parameters
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    Mechanim Animations - Layers
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    Mechanim Animations - Animation Curves
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    Mechanim Animations - Teddy Is Running
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    Mechanim Animations - 1D Blend Trees
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    Mechanim Animations - 2D Blend Trees
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    Mechanim Animations - Teddy Is Running In All Directions
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    Mechanim Animations - Direct Blend Trees
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    Mechanim Animations - Creating Custom Animations For Objects 1
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    Mechanim Animations - Creating Custom Animations For Objects 2
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    Mechanim Animations - Adding Animation Events To Custom Animations
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    Mechanim Animations - Animation Timeline Curves
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    Mechanim Animations - Animating Any Other Object In The Scene
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    Mechanim Animations - Animating Objects Indefinitely Using Root Motion Curves
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    Mechanim Animations - Using Inverse Kinematics To Create Complex Animations
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    Mechanim Animations - Summary
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    Game Brief Introducing Justin
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    Tweaking Justin
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    Controlling Justin In The Game
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    Setting Up The Camera To Follow Justin
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    Adding Trains Coasters 1
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    Adding Trains Coasters 2
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    Adding Trains Coasters 3
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    Detecting Death
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    Adding Colorful Horizon Sound Effects
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    Detecting Touch Events
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    Deploying Our Game On A Mobile Phone
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    Summary
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    Sprites - Introduction
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    Sprites - Tweaking Sprite Settings
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    Sprites - Sprite Renderer Setting Sorting Layers
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    Sprites - Multiple Sprite Sheets
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    Sprites - Animating Sprites
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    Sprites - Summary
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    Building Our 1st 2D Game - Platform Run - Introduction Importing Sprites
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    Platform Run - Building Our Game Scene
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    Platform Run - Creating Parallax Effects
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    2D Physics - Introduction
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    2D Physics - 2D Rigidbodies
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    2D Physics - 2D Colliders
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    2D Physics - Creating Rolling Doors Using Hinge Joint 2D
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    2D Physics - Creating Railway Effect Using Slider Joint 2D
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    2D Physics - Creating A Pendulum Using Distance Joint 2D
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    2D Physics - Creating Yoyo Effect Using Spring Joint 2D
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    2D Physics - Creating Cars Using Wheel Joint 2D
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    2D Physics - Effectors - Creating Platformer Games Using Platform Effector 2D
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    2D Physics - Effectors - Creating Water Floating Effect Using Area Effector 2D
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    2D Physics - Effectors - Creating Magnetic Fields Using Point Effector 2D
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    2D Physics - Effectors - Creating Escalators Using Surface Effector 2D
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    2D Physics - Summary
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    Platform Run Game - Moving Our Main Game Character
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    Platform Run Game - Setting Up The Camera To Follow Our Character
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    Platform Run Game - Collecting Coins
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    Platform Run Game - Adding Sound Effects
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    Unity UI - Introduction
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    Unity UI - Adding Our Monkey
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    Unity UI - Creating Resolution-Agnostic Layouts Using Anchors
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    Unity UI - Images
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    Unity UI - Adding Text
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    Unity UI - Panels Masks
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    Unity UI - Effects
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    Unity UI - Buttons 1
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    Unity UI - Buttons 2
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    Unity UI - Toggles
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    Unity UI - Sliders
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    Unity UI - Input Fields
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    Unity UI - Scrollbars 1
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    Unity UI - Scrollbars 2
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    Unity UI - More Control Over Resolution Using Canvas Scaler
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    Unity UI - Arranging Objects Using Horizontal Layout Groups
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    Unity UI - Vertical Layout Groups
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    Unity UI - Grid Layout Group
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    Unity UI - Summary
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    Platform Run Game - Adding PauseResume Button
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    Platform Run Game - Adding A Score Board
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    Building The Main Block 1
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    Building The Main Block 2
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    Building The Game Grid
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    Creating The Crush
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    Capturing Mouse Drag
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    Connecting The Dots
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    Summary
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    The Unity Profiler - CPU Profiler
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    The Unity Profiler - More Profilers For An Optimized Game
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    Saving Data To Disk - Storing
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    Saving Data To Disk - Retrieving