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Урок 1.
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Welcome To The Course
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Урок 2.
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Download Unity & VS Code
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Урок 3.
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Introducing Unity
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Урок 4.
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Introducing Prefabs
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Урок 5.
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Your First Script
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Урок 6.
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Community & Support
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Урок 7.
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Section Intro - Obstacle Course
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Урок 8.
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Game Design - Obstacle Course
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Урок 9.
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Start() & Update()
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Урок 10.
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Introducing Variables
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Урок 11.
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Using SerializeField
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Урок 12.
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C# Formatting & Input.GetAxis()
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Урок 13.
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Time.deltaTime
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Урок 14.
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Cinemachine Follow Camera
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Урок 15.
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Basic Collision
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Урок 16.
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Introduction To Methods
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Урок 17.
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Practicing With Methods
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Урок 18.
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Using OnCollisionEnter()
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Урок 19.
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Using GetComponent<>()
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Урок 20.
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Incrementing A Score
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Урок 21.
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Using Time.time
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Урок 22.
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If Statements
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Урок 23.
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Caching A Reference
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Урок 24.
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Using Tags
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Урок 25.
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Rotate An Object
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Урок 26.
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Prepare Our Prefabs
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Урок 27.
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Build An Obstacle Course
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Урок 28.
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Wrap Up - Obstacle Course
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Урок 29.
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Section Intro - Project Boost
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Урок 30.
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Game Design - Project Boost
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Урок 31.
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Onion Design
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Урок 32.
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Unity Units
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Урок 33.
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Introducing Classes
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Урок 34.
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Basic Input Binding
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Урок 35.
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Using AddRelativeForce()
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Урок 36.
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Variable For Thrusting
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Урок 37.
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Transform.Rotate() Our Rocket
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Урок 38.
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Rigidbody Constraints
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Урок 39.
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Our Source Control Repo
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Урок 40.
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Unity Audio Introduction
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Урок 41.
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Play AudioSource SFX
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Урок 42.
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Switch Statements
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Урок 43.
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Respawn Using SceneManager
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Урок 44.
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Load Next Level
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Урок 45.
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Using Invoke
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Урок 46.
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Multiple Audio Clips
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Урок 47.
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Bool Variable For State
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Урок 48.
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Make Rocket Look Spiffy
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Урок 49.
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How To Trigger Particles
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Урок 50.
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Particles For Rocket Boosters
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Урок 51.
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Refactor With Extract Method
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Урок 52.
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Add Cheat / Debug Keys
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Урок 53.
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Make Environment From Cubes
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Урок 54.
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How To Add Lights In Unity
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Урок 55.
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Move Obstacle With Code
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Урок 56.
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Mathf.Sin() For Oscillation
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Урок 57.
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Protect Against NaN Error
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Урок 58.
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Designing Level Moments
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Урок 59.
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Quit Application
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Урок 60.
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How To Build & Publish A Game
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Урок 61.
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Wrap Up - Project Boost
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Урок 62.
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Section Intro - Argon Assault
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Урок 63.
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Game Design - Argon Assault
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Урок 64.
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How To Add Terrain
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Урок 65.
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Unity Terrain Tools
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Урок 66.
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How To Use Unity Asset Store
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Урок 67.
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Texturing Terrain In Unity
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Урок 68.
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Add Trees To Terrain
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Урок 69.
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Master Timeline For Player Rail
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Урок 70.
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Animate Enemy Using Timeline
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Урок 71.
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Import Player Ship Asset
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Урок 72.
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Using GetAxis() For Movement
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Урок 73.
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Unity's New Input System
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Урок 74.
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Start Moving Our Player
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Урок 75.
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Move Player Using Input
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Урок 76.
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Mathf.Clamp() To Constrain Movement
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Урок 77.
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How To Set Local Rotation
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Урок 78.
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Rotate Ship With Position & Throw
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Урок 79.
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Time To Tune And Tweak
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Урок 80.
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Particle System Laser Bullet
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Урок 81.
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Exploring Nested Prefabs In Unity
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Урок 82.
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Set Up Firing Input
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Урок 83.
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Arrays & Foreach Loops
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Урок 84.
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Deactivating Particle System Emission
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Урок 85.
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Header & Tooltips Attributes
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Урок 86.
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Understanding Collisions & Triggers
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Урок 87.
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Detecting Particle Collisions
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Урок 88.
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Reload Scene After Collision
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Урок 89.
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Create Explosion Particle Effect
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Урок 90.
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Trigger Player Explosion
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Урок 91.
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Instantiate At Runtime
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Урок 92.
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Public Methods In Unity C#
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Урок 93.
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Simple User Interface For Score
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Урок 94.
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ToString() To Display Score
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Урок 95.
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Enemy Hit Points
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Урок 96.
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Set Up Enemy Prefabs
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Урок 97.
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Using FindWithTag()
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Урок 98.
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Control Tracks For Enemy Waves
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Урок 99.
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Timeline For Dialogue
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Урок 100.
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Singleton Pattern For Music Player
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Урок 101.
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Sneaky Explosion SFX
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Урок 102.
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Skybox & Lighting
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Урок 103.
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Add Post Processing
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Урок 104.
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Your 3 Minute Experience
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Урок 105.
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Wrap Up - Argon Assault
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Урок 106.
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Introduction - Realm Rush
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Урок 107.
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Realm Rush Game Design
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Урок 108.
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Grid Snapping
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Урок 109.
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Text Labels
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Урок 110.
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Coordinate System
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Урок 111.
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Lists
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Урок 112.
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Introducing Coroutines
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Урок 113.
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Importing Assets
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Урок 114.
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Prefab Variants
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Урок 115.
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Smooth Enemy Movement
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Урок 116.
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Detect Mouse Input
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Урок 117.
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Targeting Enemies
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Урок 118.
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Damaging Enemies
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Урок 119.
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Debugging Tools
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Урок 120.
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Finding the Path
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Урок 121.
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Instantiating Enemies
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Урок 122.
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Object Pools
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Урок 123.
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Target Closest Enemy
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Урок 124.
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Currency System (Part 1)
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Урок 125.
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Currency System (Part 2)
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Урок 126.
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UI Text
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Урок 127.
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Increasing Difficulty
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Урок 128.
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Refactoring
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Урок 129.
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Playtest and Balance
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Урок 130.
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Review and Reflect
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Урок 131.
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Pathfinding Decisions
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Урок 132.
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Breadth First Search
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Урок 133.
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Pure C# Classes
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Урок 134.
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Dictionaries
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Урок 135.
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More Debugging Tools
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Урок 136.
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Exploring Neighbors
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Урок 137.
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Exploring the World
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Урок 138.
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Finding the Path (again!)
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Урок 139.
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Blocking Nodes
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Урок 140.
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Valid Path
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Урок 141.
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Script Execution Order
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Урок 142.
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Broadcast Message
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Урок 143.
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Overloading Methods
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Урок 144.
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Build Timer
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Урок 145.
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Ambience
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Урок 146.
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Post Processing
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Урок 147.
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Section Wrap-Up
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Урок 148.
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Welcome To Zombie Runner
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Урок 149.
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Zombie Runner Game Design
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Урок 150.
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Adding First Person Controller
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Урок 151.
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Make A Prototyping Sandbox
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Урок 152.
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Using NavMeshAgent For AI
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Урок 153.
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Getting Stuck & Jittering
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Урок 154.
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Enemy AI - Chase Range
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Урок 155.
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Using OnDrawGizmosSelected()
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Урок 156.
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Enemy AI - Attack If Provoked
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Урок 157.
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Give That Player A Gun
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Урок 158.
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Introduction To Raycasting
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Урок 159.
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Enemy Health & Damage
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Урок 160.
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Implement A Muzzle Flash
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Урок 161.
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Creating Shooting Hit Effect
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Урок 162.
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Introduction To Animator Controller
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Урок 163.
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Creating A Simple Animation
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Урок 164.
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Animator Transition Conditions
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Урок 165.
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Trigger Animation In Code
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Урок 166.
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Use Animation Events
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Урок 167.
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Create Player Health Class
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Урок 168.
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Rotate To Face Target
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Урок 169.
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Game Over User Interface
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Урок 170.
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Create A Death Handler
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Урок 171.
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Using BroadcastMessage
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Урок 172.
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Early Gameplay Loop
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Урок 173.
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Weapon System Overview
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Урок 174.
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Weapon Zoom - Field Of View
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Урок 175.
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Weapon Zoom - Mouse Sensitivity
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Урок 176.
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Basic Ammo Functionality
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Урок 177.
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Multiple Weapon Types
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Урок 178.
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Weapon Differentiation
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Урок 179.
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Set Active Weapon
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Урок 180.
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Player Input To Select Weapon
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Урок 181.
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Public Enum & Private Class
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Урок 182.
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Different Weapon Different Ammo
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Урок 183.
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Quick Bug Fix Challenge
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Урок 184.
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Ammo Pickup - Part 1
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Урок 185.
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Ammo Pickup - Part 2
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Урок 186.
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Let's Add A Zombie
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Урок 187.
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Quick Zombie Attack Challenge
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Урок 188.
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Flex Your Level Design Muscles
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Урок 189.
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Add Terrain & Trees
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Урок 190.
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ProBuilder For Making Props
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Урок 191.
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ProBuilder To Make Rooms
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Урок 192.
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ProBuilder To Make Levels
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Урок 193.
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Adding Textures With ProBuilder
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Урок 194.
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We Need Some Lights
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Урок 195.
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Create A FlashLight
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Урок 196.
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Create A Battery Pickup
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Урок 197.
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Display Current Ammo UI
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Урок 198.
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Damage Received UI
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Урок 199.
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Props & Polish
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Урок 200.
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Congratulations