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Премиум
  1. Урок 1. 00:02:47
    Unity Bootcamp: 3D Game Development
  2. Урок 2. 00:02:50
    What Are We Creating?
  3. Урок 3. 00:01:35
    What is Unity?
  4. Урок 4. 00:07:10
    Installing Unity
  5. Урок 5. 00:05:30
    Creating a New Project
  6. Урок 6. 00:04:09
    Custom Layouts
  7. Урок 7. 00:07:30
    Default Windows Overview
  8. Урок 8. 00:04:49
    Understanding Game Objects
  9. Урок 9. 00:04:43
    Moving Around the Scene
  10. Урок 10. 00:05:21
    Manipulating Game Objects
  11. Урок 11. 00:07:53
    Exercise: Creating a Robot
  12. Урок 12. 00:04:32
    Understanding Component Composition
  13. Урок 13. 00:02:29
    The Transform Component
  14. Урок 14. 00:07:31
    Applying Materials
  15. Урок 15. 00:01:45
    Exercise: Materials
  16. Урок 16. 00:05:43
    Parent and Children Objects
  17. Урок 17. 00:07:44
    Prefabs
  18. Урок 18. 00:05:20
    Final Tips and Tricks
  19. Урок 19. 00:02:49
    Importing Unity Package Files
  20. Урок 20. 00:03:10
    Model File Formats
  21. Урок 21. 00:04:16
    Model Prefabs
  22. Урок 22. 00:04:17
    Installing Packages with the Package Manager
  23. Урок 23. 00:09:16
    Creating a 3D Tilemap
  24. Урок 24. 00:02:17
    Changing the Materials on a Model
  25. Урок 25. 00:04:02
    Extracting Materials from a Model
  26. Урок 26. 00:07:17
    Adding an Offset to a Brush
  27. Урок 27. 00:01:56
    Exercise: Installing the Polybrush Package
  28. Урок 28. 00:08:21
    Painting Models with a Polybrush
  29. Урок 29. 00:07:07
    Custom Icons for Game Objects
  30. Урок 30. 00:05:22
    Exercise: Drawing More Tilemaps
  31. Урок 31. 00:03:09
    Exercise: Adding a Slope
  32. Урок 32. 00:03:36
    Rotating Tiles
  33. Урок 33. 00:03:22
    Exercise: Rotating Corner Tiles
  34. Урок 34. 00:02:05
    Where to Find Game Assets?
  35. Урок 35. 00:02:58
    What is C#?
  36. Урок 36. 00:04:41
    Installing Visual Studio Code
  37. Урок 37. 00:03:35
    Configuring Visual Studio Code
  38. Урок 38. 00:03:14
    Creating a C# File
  39. Урок 39. 00:03:06
    Understanding Namespaces
  40. Урок 40. 00:04:44
    Creating a Namespace
  41. Урок 41. 00:02:12
    What are Objects?
  42. Урок 42. 00:03:11
    Creating Classes
  43. Урок 43. 00:03:34
    Understanding Variables
  44. Урок 44. 00:04:48
    Defining Variables
  45. Урок 45. 00:02:48
    Comments
  46. Урок 46. 00:03:49
    Constructor Methods
  47. Урок 47. 00:04:31
    Access Modifiers
  48. Урок 48. 00:03:58
    Inheritance Basics
  49. Урок 49. 00:01:38
    Using Namespaces
  50. Урок 50. 00:03:13
    Adding Classes as Components to Game Objects
  51. Урок 51. 00:04:08
    Custom Methods
  52. Урок 52. 00:03:42
    Parameters
  53. Урок 53. 00:03:39
    Return Values
  54. Урок 54. 00:07:03
    Control Flow
  55. Урок 55. 00:07:26
    Debug Class
  56. Урок 56. 00:07:40
    Generics
  57. Урок 57. 00:06:02
    Attributes
  58. Урок 58. 00:05:25
    Auto Formatting Code
  59. Урок 59. 00:02:01
    Exploring the C# Documentation
  60. Урок 60. 00:03:59
    Installing the Input System Package
  61. Урок 61. 00:01:43
    Understanding Actions and Action Maps
  62. Урок 62. 00:03:54
    Creating Actions and Action Maps
  63. Урок 63. 00:01:53
    Exercise: Creating a UI Action Map
  64. Урок 64. 00:05:47
    Setting the Action Type
  65. Урок 65. 00:04:42
    Adding Bindings
  66. Урок 66. 00:05:00
    Composite Bindings
  67. Урок 67. 00:08:36
    Separation of Concerns
  68. Урок 68. 00:06:18
    Event Handlers
  69. Урок 69. 00:03:17
    Adding a Game Manager
  70. Урок 70. 00:07:15
    Adding the Player Input Component
  71. Урок 71. 00:08:37
    Baking a Navigation Mesh
  72. Урок 72. 00:04:24
    Adjusting the Agent Size
  73. Урок 73. 00:03:35
    Adding Non-Walkable Areas
  74. Урок 74. 00:04:48
    The Navigation Mesh Agent Component
  75. Урок 75. 00:02:47
    Reading the Callback Context
  76. Урок 76. 00:06:51
    Storing the Movement Vector
  77. Урок 77. 00:04:47
    Grabbing a Component
  78. Урок 78. 00:05:11
    Moving an Agent
  79. Урок 79. 00:08:05
    Following the Player with a Camera
  80. Урок 80. 00:04:47
    Framerate Independence
  81. Урок 81. 00:02:25
    Using the Agent Speed
  82. Урок 82. 00:03:48
    Understanding Quaternion
  83. Урок 83. 00:03:03
    Vector Zero
  84. Урок 84. 00:04:12
    Linear Interpolation
  85. Урок 85. 00:03:20
    Component Catching and Organizing Code
  86. Урок 86. 00:03:05
    Exploring the Unity Documentation
  87. Урок 87. 00:05:26
    Creating Instances
  88. Урок 88. 00:06:06
    Static Modifier
  89. Урок 89. 00:03:03
    Understanding Abstract Classes
  90. Урок 90. 00:04:19
    Using an Abstract Class
  91. Урок 91. 00:02:32
    Using Abstract Classes as Types
  92. Урок 92. 00:03:09
    Base Constructor Methods
  93. Урок 93. 00:05:27
    Prefab Variants
  94. Урок 94. 00:04:01
    Requiring Components
  95. Урок 95. 00:03:34
    Creating a Controller
  96. Урок 96. 00:04:55
    Serializing Fields
  97. Урок 97. 00:02:54
    Tags
  98. Урок 98. 00:04:27
    Using Constants
  99. Урок 99. 00:06:28
    Calculating Distance with Vectors
  100. Урок 100. 00:02:24
    Disabling Serialization
  101. Урок 101. 00:03:58
    Custom Gizmos
  102. Урок 102. 00:06:24
    Moving Agents by Destination
  103. Урок 103. 00:03:38
    Introduction to the State Pattern
  104. Урок 104. 00:04:54
    Creating a Base State
  105. Урок 105. 00:08:30
    Setting a Default State
  106. Урок 106. 00:03:20
    Creating a Return State
  107. Урок 107. 00:06:20
    Creating a Chase State
  108. Урок 108. 00:06:12
    Transitioning Between States
  109. Урок 109. 00:07:30
    Exercise: Creating an Attack State
  110. Урок 110. 00:03:46
    Stopping the Agent
  111. Урок 111. 00:04:16
    Creating a Patrol Enemy
  112. Урок 112. 00:01:57
    Installing the Splines Package
  113. Урок 113. 00:06:58
    Adding Knots
  114. Урок 114. 00:04:45
    Adding Curved Knots
  115. Урок 115. 00:02:47
    Closing Knots
  116. Урок 116. 00:05:52
    Serializing Private Fields
  117. Урок 117. 00:07:52
    Moving Enemies to the Path
  118. Урок 118. 00:03:46
    Checking for a Missing Path
  119. Урок 119. 00:01:46
    Creating a Patrol State
  120. Урок 120. 00:08:40
    Verifying an Agent Reaching their Destination
  121. Урок 121. 00:04:57
    Calculating the Next Position
  122. Урок 122. 00:04:01
    Moving the Enemy on the Spline
  123. Урок 123. 00:01:49
    Grabbing the Spline Length
  124. Урок 124. 00:04:25
    Adjusting the Patrol Speed
  125. Урок 125. 00:02:38
    Pausing the Enemy on Patrols
  126. Урок 126. 00:04:13
    Toggling the Enemy's Patrol
  127. Урок 127. 00:03:27
    Extracting Models
  128. Урок 128. 00:01:38
    What is a Scriptable Object?
  129. Урок 129. 00:05:30
    Creating a Scriptable Object
  130. Урок 130. 00:03:37
    Configuring the Character's Stats
  131. Урок 131. 00:05:25
    Loading Enemy and Player Stats
  132. Урок 132. 00:06:53
    Applying Stats
  133. Урок 133. 00:03:11
    Updating the Speed
  134. Урок 134. 00:06:08
    Updating Character Models
  135. Урок 135. 00:03:58
    Rotating Enemies Toward the Player
  136. Урок 136. 00:04:33
    Rotating Enemies Toward their Return Position
  137. Урок 137. 00:05:05
    Rotating Patrolling Enemies
  138. Урок 138. 00:03:21
    Rotating Enemy to Original Rotation
  139. Урок 139. 00:01:22
    Disabling an Agent's Rotation
  140. Урок 140. 00:02:38
    Adding a Treasure Chest
  141. Урок 141. 00:01:56
    Adding a Nav Mesh Obstacle
  142. Урок 142. 00:04:53
    Creating an Animation Clip
  143. Урок 143. 00:04:48
    Adding Keyframes
  144. Урок 144. 00:03:44
    Understanding the Animator Controller
  145. Урок 145. 00:05:42
    Adding an Idle State
  146. Урок 146. 00:02:56
    Animator Controller Parameters
  147. Урок 147. 00:05:20
    Adding a Box Collider
  148. Урок 148. 00:01:45
    Adding a Rigid Body
  149. Урок 149. 00:05:19
    Listening to Key Presses
  150. Урок 150. 00:04:10
    Updating Parameters on Animator Controllers
  151. Урок 151. 00:02:38
    Applying an Avatar Definition
  152. Урок 152. 00:04:22
    Preparing the Animator Controller
  153. Урок 153. 00:04:34
    Adding a Blend Tree
  154. Урок 154. 00:01:48
    Grabbing Components in Child Objects
  155. Урок 155. 00:03:21
    Checking the Callback Action
  156. Урок 156. 00:03:32
    Updating the Animator Speed
  157. Урок 157. 00:03:18
    Smoothening the Animator Speed
  158. Урок 158. 00:03:10
    Exercise: Using Constants for Animator Parameters
  159. Урок 159. 00:02:08
    Looping Animations from Models
  160. Урок 160. 00:04:40
    Adding Animation to Enemies
  161. Урок 161. 00:04:35
    Updating the Movement Speed of Enemies
  162. Урок 162. 00:05:25
    Custom Clamping
  163. Урок 163. 00:03:18
    Custom Tags
  164. Урок 164. 00:02:57
    Exercise: Imposter Syndrome
  165. Урок 165. 00:05:22
    Trigger Parameters
  166. Урок 166. 00:05:48
    Setting a Trigger
  167. Урок 167. 00:03:01
    Custom Animation Events
  168. Урок 168. 00:07:28
    Bubbling Events
  169. Урок 169. 00:02:45
    Empty Lambda Expressions
  170. Урок 170. 00:03:58
    Capturing Bubbled Events
  171. Урок 171. 00:04:17
    The Event Keyword
  172. Урок 172. 00:02:25
    Preventing the Excessive Attacks
  173. Урок 173. 00:03:15
    Removing Event Handlers
  174. Урок 174. 00:04:15
    Exercise: Custom Hit Bubble Event
  175. Урок 175. 00:02:04
    Understanding Arrays
  176. Урок 176. 00:04:51
    Box Ray Casts
  177. Урок 177. 00:04:18
    Looping through Arrays
  178. Урок 178. 00:03:15
    Refining the Results
  179. Урок 179. 00:02:37
    Reducing Health Points
  180. Урок 180. 00:01:11
    Stopping the Enemies Animation
  181. Урок 181. 00:02:45
    Attacking the Player
  182. Урок 182. 00:02:07
    Looking at the Player
  183. Урок 183. 00:02:49
    Canceling the Attack
  184. Урок 184. 00:03:45
    Adding a Defeat Animation
  185. Урок 185. 00:03:29
    Handling the Player's Defeat
  186. Урок 186. 00:02:29
    Exercise: Tracking a Character's Defeated State
  187. Урок 187. 00:04:46
    Destroying Game Objects
  188. Урок 188. 00:02:01
    Checking the Player is Alive
  189. Урок 189. 00:07:01
    Handling the Enemy's Defeat
  190. Урок 190. 00:03:30
    Creating a Custom Scene
  191. Урок 191. 00:07:10
    Creating a UI Document
  192. Урок 192. 00:06:44
    Using a Visual Element
  193. Урок 193. 00:03:39
    Adding Text
  194. Урок 194. 00:06:14
    Unity Stylesheets
  195. Урок 195. 00:02:52
    Exercise: Extracting Text Styles
  196. Урок 196. 00:02:13
    Custom Fonts
  197. Урок 197. 00:03:38
    Centering Elements
  198. Урок 198. 00:08:51
    Adding Buttons
  199. Урок 199. 00:03:34
    Adding an Image
  200. Урок 200. 00:01:35
    UI Document Game Object
  201. Урок 201. 00:04:28
    Exercise: Binding UI Actions
  202. Урок 202. 00:05:57
    UI Base State
  203. Урок 203. 00:05:53
    Main Menu State
  204. Урок 204. 00:02:57
    Retrieving the Root Visual Element
  205. Урок 205. 00:02:37
    Understanding Lists
  206. Урок 206. 00:06:02
    Querying a List of Buttons
  207. Урок 207. 00:05:37
    Exercise: Handling Interaction Events
  208. Урок 208. 00:04:04
    Handling the Selection
  209. Урок 209. 00:04:35
    UI Navigation
  210. Урок 210. 00:06:22
    Ternary Operator
  211. Урок 211. 00:04:57
    Toggling Classes
  212. Урок 212. 00:07:15
    Scene Transition
  213. Урок 213. 00:09:54
    Creating the Player Info UI
  214. Урок 214. 00:01:18
    Loading the UI in Another Scene
  215. Урок 215. 00:10:28
    Toggling the UI's Display
  216. Урок 216. 00:03:29
    Observer Pattern
  217. Урок 217. 00:04:17
    Creating an Event Manager
  218. Урок 218. 00:02:30
    Null Conditional Operator
  219. Урок 219. 00:04:08
    Sending Data with Events
  220. Урок 220. 00:05:22
    Updating the Health Label
  221. Урок 221. 00:05:36
    Healing the Player
  222. Урок 222. 00:06:54
    Exercise: Updating the Potion Count UI
  223. Урок 223. 00:04:23
    Adding a Canvas
  224. Урок 224. 00:07:29
    Adding the Health Bar Image
  225. Урок 225. 00:02:37
    Slider Component
  226. Урок 226. 00:04:46
    Dynamically Updating the Slider
  227. Урок 227. 00:05:55
    Adding the Health Bar to the Enemy
  228. Урок 228. 00:05:59
    Creating a Billboard
  229. Урок 229. 00:04:00
    Installing Ink
  230. Урок 230. 00:06:05
    Writing a Story
  231. Урок 231. 00:02:01
    Exercise: Adding More Knots
  232. Урок 232. 00:03:23
    Adding Multiple Choice
  233. Урок 233. 00:06:12
    Adding the NPC
  234. Урок 234. 00:08:16
    Toggling a Dialogue Icon
  235. Урок 235. 00:03:39
    Handling NPC Interaction
  236. Урок 236. 00:06:11
    Loading a Story
  237. Урок 237. 00:09:07
    Creating the Dialogue UI
  238. Урок 238. 00:03:54
    Dialogue UI State
  239. Урок 239. 00:07:19
    Exercise: Entering the Dialogue State
  240. Урок 240. 00:05:29
    Type Casting
  241. Урок 241. 00:02:29
    Displaying a Story's Text
  242. Урок 242. 00:05:27
    Switching Action Maps
  243. Урок 243. 00:02:33
    Continuing the Story
  244. Урок 244. 00:03:47
    Checking Story Choices
  245. Урок 245. 00:04:56
    Clearing Lists
  246. Урок 246. 00:02:45
    Looping through Lists with the ForEach Method
  247. Урок 247. 00:03:08
    Dynamically Creating Elements
  248. Урок 248. 00:04:05
    Setting the Active Choice
  249. Урок 249. 00:03:08
    Selecting a Choice
  250. Урок 250. 00:03:04
    Exiting the Dialogue
  251. Урок 251. 00:04:26
    Fixing a Few Bugs
  252. Урок 252. 00:08:00
    Creating a Quest Item UI
  253. Урок 253. 00:03:30
    Preparing the Quest Item State
  254. Урок 254. 00:04:08
    Exercise: Entering the Quest Item State
  255. Урок 255. 00:05:00
    Using Scriptable Objects for Quest Items
  256. Урок 256. 00:02:12
    Adding Tooltips
  257. Урок 257. 00:06:13
    Updating the UI Label
  258. Урок 258. 00:06:53
    Pausing Enemy Attacks
  259. Урок 259. 00:05:57
    Storing the Quest Item
  260. Урок 260. 00:04:44
    Displaying the Quest Item
  261. Урок 261. 00:02:13
    Configuring the NPC's Quest Item
  262. Урок 262. 00:04:47
    Binding External Functions
  263. Урок 263. 00:05:16
    Passing on the NPC
  264. Урок 264. 00:01:55
    Initiating the Quest Item Verification
  265. Урок 265. 00:07:01
    Checking the Player's Inventory
  266. Урок 266. 00:05:39
    Story Variables and Conditional Statements
  267. Урок 267. 00:03:47
    Manually Diverting Stories
  268. Урок 268. 00:02:51
    Creating a Reward Scriptable Object
  269. Урок 269. 00:02:52
    Understanding Enums
  270. Урок 270. 00:04:20
    Creating an Enum
  271. Урок 271. 00:03:21
    Creating a Reward Component
  272. Урок 272. 00:07:21
    Sending the Reward
  273. Урок 273. 00:03:42
    Applying Rewards
  274. Урок 274. 00:02:52
    Adding the Weapon's Model
  275. Урок 275. 00:06:47
    Setting Active Game Objects
  276. Урок 276. 00:07:34
    Creating the Dungeon Scene
  277. Урок 277. 00:06:13
    Finishing the Dungeon Scene
  278. Урок 278. 00:01:41
    Creating a Portal
  279. Урок 279. 00:02:11
    Setting the Spawn Point
  280. Урок 280. 00:04:43
    Detecting the Player with Triggers
  281. Урок 281. 00:05:17
    Teleporting to the Next Scene
  282. Урок 282. 00:06:01
    Adding a Portal Event
  283. Урок 283. 00:03:20
    Understanding PlayerPrefs
  284. Урок 284. 00:06:39
    Using PlayerPrefs
  285. Урок 285. 00:01:55
    Checking for Saved Data
  286. Урок 286. 00:04:43
    Retrieving Saved Data
  287. Урок 287. 00:04:55
    Dynamically Adding a New Button
  288. Урок 288. 00:01:51
    Loading the Correct Scene
  289. Урок 289. 00:02:18
    Deleting PlayerPrefs
  290. Урок 290. 00:07:07
    Warping an Agent
  291. Урок 291. 00:04:01
    Creating Enemy IDs
  292. Урок 292. 00:06:32
    Converting an Array to a List
  293. Урок 293. 00:06:25
    Checking for Defeated Enemies
  294. Урок 294. 00:06:30
    Joining Strings
  295. Урок 295. 00:06:17
    Splitting Strings
  296. Урок 296. 00:04:35
    Fixing the List
  297. Урок 297. 00:04:20
    Despawning Enemies
  298. Урок 298. 00:04:53
    Saving the Player's Quest Items
  299. Урок 299. 00:05:02
    Checking for Quest Items
  300. Урок 300. 00:05:18
    Stopping the Quest Item State
  301. Урок 301. 00:06:58
    Checking the NPCs for Quest Items
  302. Урок 302. 00:04:21
    Updating NPCs with Quest Items
  303. Урок 303. 00:02:49
    Camera Priority
  304. Урок 304. 00:06:40
    Adding Virtual Cameras
  305. Урок 305. 00:07:14
    Creating a Sequence
  306. Урок 306. 00:06:59
    Camera Dolly
  307. Урок 307. 00:03:16
    Animating the Camera Dolly
  308. Урок 308. 00:03:48
    Creating a Cinematic Trigger
  309. Урок 309. 00:05:21
    Playing Sequences
  310. Урок 310. 00:03:54
    Playable Director Events
  311. Урок 311. 00:05:28
    Stopping Player Movement
  312. Урок 312. 00:02:42
    Toggling Booleans
  313. Урок 313. 00:08:23
    Adding the Enemy Boss
  314. Урок 314. 00:06:58
    Exercise: Creating a Cutscene
  315. Урок 315. 00:04:15
    Custom Awake Behavior
  316. Урок 316. 00:05:46
    Audio Components
  317. Урок 317. 00:03:02
    Finding Audio
  318. Урок 318. 00:02:16
    Adding an Audio Clip
  319. Урок 319. 00:03:20
    Playing an Audio Clip
  320. Урок 320. 00:04:16
    Attack Sound Effect
  321. Урок 321. 00:04:10
    Attack Audio Event
  322. Урок 322. 00:03:46
    Treasure Chest Sound Effect
  323. Урок 323. 00:03:16
    Exercise: Reward Sound Effect
  324. Урок 324. 00:04:48
    Creating a Victor/Game Over UI
  325. Урок 325. 00:13:43
    Displaying the Victor/Game Over UI
  326. Урок 326. 00:02:31
    Storing Audio Clips
  327. Урок 327. 00:06:03
    Playing Audio for Game Completion
  328. Урок 328. 00:03:45
    Looping Audio
  329. Урок 329. 00:02:46
    Understanding Enumerators
  330. Урок 330. 00:04:51
    Using IEnumerator
  331. Урок 331. 00:06:31
    Fading Out Audio
  332. Урок 332. 00:02:15
    Adding Weapons to Enemies
  333. Урок 333. 00:04:55
    Adding Pause States
  334. Урок 334. 00:05:03
    Toggling Pause Statess
  335. Урок 335. 00:03:18
    Preventing the Player from Pausing
  336. Урок 336. 00:03:01
    Setting the Time Scale
  337. Урок 337. 00:03:45
    Adding a Dirt Path
  338. Урок 338. 00:06:55
    Updating our Maps
  339. Урок 339. 00:03:37
    Baking the Navigation Mesh
  340. Урок 340. 00:04:28
    Adding an Ocean Plane
  341. Урок 341. 00:01:19
    Updating the Main Menu Scene
  342. Урок 342. 00:04:38
    Rotating the Camera Around a Point
  343. Урок 343. 00:04:42
    Skyboxes
  344. Урок 344. 00:05:18
    Supporting Additional Input Devices
  345. Урок 345. 00:06:30
    WebGL Builds
  346. Урок 346. 00:09:31
    Publishing to Itch.io
  347. Урок 347. 00:01:18
    Thank You!