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Премиум
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    Unity Bootcamp: 3D Game Development
  • Урок 2. 00:02:50
    What Are We Creating?
  • Урок 3. 00:01:35
    What is Unity?
  • Урок 4. 00:07:10
    Installing Unity
  • Урок 5. 00:05:30
    Creating a New Project
  • Урок 6. 00:04:09
    Custom Layouts
  • Урок 7. 00:07:30
    Default Windows Overview
  • Урок 8. 00:04:49
    Understanding Game Objects
  • Урок 9. 00:04:43
    Moving Around the Scene
  • Урок 10. 00:05:21
    Manipulating Game Objects
  • Урок 11. 00:07:53
    Exercise: Creating a Robot
  • Урок 12. 00:04:32
    Understanding Component Composition
  • Урок 13. 00:02:29
    The Transform Component
  • Урок 14. 00:07:31
    Applying Materials
  • Урок 15. 00:01:45
    Exercise: Materials
  • Урок 16. 00:05:43
    Parent and Children Objects
  • Урок 17. 00:07:44
    Prefabs
  • Урок 18. 00:05:20
    Final Tips and Tricks
  • Урок 19. 00:02:49
    Importing Unity Package Files
  • Урок 20. 00:03:10
    Model File Formats
  • Урок 21. 00:04:16
    Model Prefabs
  • Урок 22. 00:04:17
    Installing Packages with the Package Manager
  • Урок 23. 00:09:16
    Creating a 3D Tilemap
  • Урок 24. 00:02:17
    Changing the Materials on a Model
  • Урок 25. 00:04:02
    Extracting Materials from a Model
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    Adding an Offset to a Brush
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    Exercise: Installing the Polybrush Package
  • Урок 28. 00:08:21
    Painting Models with a Polybrush
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    Custom Icons for Game Objects
  • Урок 30. 00:05:22
    Exercise: Drawing More Tilemaps
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    Exercise: Adding a Slope
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    Rotating Tiles
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    Exercise: Rotating Corner Tiles
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    Where to Find Game Assets?
  • Урок 35. 00:02:58
    What is C#?
  • Урок 36. 00:04:41
    Installing Visual Studio Code
  • Урок 37. 00:03:35
    Configuring Visual Studio Code
  • Урок 38. 00:03:14
    Creating a C# File
  • Урок 39. 00:03:06
    Understanding Namespaces
  • Урок 40. 00:04:44
    Creating a Namespace
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    What are Objects?
  • Урок 42. 00:03:11
    Creating Classes
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    Understanding Variables
  • Урок 44. 00:04:48
    Defining Variables
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    Comments
  • Урок 46. 00:03:49
    Constructor Methods
  • Урок 47. 00:04:31
    Access Modifiers
  • Урок 48. 00:03:58
    Inheritance Basics
  • Урок 49. 00:01:38
    Using Namespaces
  • Урок 50. 00:03:13
    Adding Classes as Components to Game Objects
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    Custom Methods
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    Parameters
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    Return Values
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    Control Flow
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    Debug Class
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    Generics
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    Attributes
  • Урок 58. 00:05:25
    Auto Formatting Code
  • Урок 59. 00:02:01
    Exploring the C# Documentation
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    Installing the Input System Package
  • Урок 61. 00:01:43
    Understanding Actions and Action Maps
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    Creating Actions and Action Maps
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    Exercise: Creating a UI Action Map
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    Setting the Action Type
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    Adding Bindings
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    Composite Bindings
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    Separation of Concerns
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    Event Handlers
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    Adding a Game Manager
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    Adding the Player Input Component
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    Baking a Navigation Mesh
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    Adjusting the Agent Size
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    Adding Non-Walkable Areas
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    The Navigation Mesh Agent Component
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    Reading the Callback Context
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    Storing the Movement Vector
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    Grabbing a Component
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    Moving an Agent
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    Following the Player with a Camera
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    Framerate Independence
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    Using the Agent Speed
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    Understanding Quaternion
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    Vector Zero
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    Linear Interpolation
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    Component Catching and Organizing Code
  • Урок 86. 00:03:05
    Exploring the Unity Documentation
  • Урок 87. 00:05:26
    Creating Instances
  • Урок 88. 00:06:06
    Static Modifier
  • Урок 89. 00:03:03
    Understanding Abstract Classes
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    Using an Abstract Class
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    Using Abstract Classes as Types
  • Урок 92. 00:03:09
    Base Constructor Methods
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    Prefab Variants
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    Requiring Components
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    Creating a Controller
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    Serializing Fields
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    Tags
  • Урок 98. 00:04:27
    Using Constants
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    Calculating Distance with Vectors
  • Урок 100. 00:02:24
    Disabling Serialization
  • Урок 101. 00:03:58
    Custom Gizmos
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    Moving Agents by Destination
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    Introduction to the State Pattern
  • Урок 104. 00:04:54
    Creating a Base State
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    Setting a Default State
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    Creating a Return State
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    Creating a Chase State
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    Transitioning Between States
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    Exercise: Creating an Attack State
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    Stopping the Agent
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    Creating a Patrol Enemy
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    Installing the Splines Package
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    Adding Knots
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    Adding Curved Knots
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    Closing Knots
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    Serializing Private Fields
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    Moving Enemies to the Path
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    Checking for a Missing Path
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    Creating a Patrol State
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    Verifying an Agent Reaching their Destination
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    Calculating the Next Position
  • Урок 122. 00:04:01
    Moving the Enemy on the Spline
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    Grabbing the Spline Length
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    Adjusting the Patrol Speed
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    Pausing the Enemy on Patrols
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    Toggling the Enemy's Patrol
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    Extracting Models
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    What is a Scriptable Object?
  • Урок 129. 00:05:30
    Creating a Scriptable Object
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    Configuring the Character's Stats
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    Loading Enemy and Player Stats
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    Applying Stats
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    Updating the Speed
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    Updating Character Models
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    Rotating Enemies Toward the Player
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    Rotating Enemies Toward their Return Position
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    Rotating Patrolling Enemies
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    Rotating Enemy to Original Rotation
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    Disabling an Agent's Rotation
  • Урок 140. 00:02:38
    Adding a Treasure Chest
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    Adding a Nav Mesh Obstacle
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    Creating an Animation Clip
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    Adding Keyframes
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    Understanding the Animator Controller
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    Adding an Idle State
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    Animator Controller Parameters
  • Урок 147. 00:05:20
    Adding a Box Collider
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    Adding a Rigid Body
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    Listening to Key Presses
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    Updating Parameters on Animator Controllers
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    Applying an Avatar Definition
  • Урок 152. 00:04:22
    Preparing the Animator Controller
  • Урок 153. 00:04:34
    Adding a Blend Tree
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    Grabbing Components in Child Objects
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    Checking the Callback Action
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    Updating the Animator Speed
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    Smoothening the Animator Speed
  • Урок 158. 00:03:10
    Exercise: Using Constants for Animator Parameters
  • Урок 159. 00:02:08
    Looping Animations from Models
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    Adding Animation to Enemies
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    Updating the Movement Speed of Enemies
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    Custom Clamping
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    Custom Tags
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    Exercise: Imposter Syndrome
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    Trigger Parameters
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    Setting a Trigger
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    Custom Animation Events
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    Bubbling Events
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    Empty Lambda Expressions
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    Capturing Bubbled Events
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    The Event Keyword
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    Preventing the Excessive Attacks
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    Removing Event Handlers
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    Exercise: Custom Hit Bubble Event
  • Урок 175. 00:02:04
    Understanding Arrays
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    Box Ray Casts
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    Looping through Arrays
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    Refining the Results
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    Reducing Health Points
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    Stopping the Enemies Animation
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    Attacking the Player
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    Looking at the Player
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    Canceling the Attack
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    Adding a Defeat Animation
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    Handling the Player's Defeat
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    Exercise: Tracking a Character's Defeated State
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    Destroying Game Objects
  • Урок 188. 00:02:01
    Checking the Player is Alive
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    Handling the Enemy's Defeat
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    Creating a Custom Scene
  • Урок 191. 00:07:10
    Creating a UI Document
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    Using a Visual Element
  • Урок 193. 00:03:39
    Adding Text
  • Урок 194. 00:06:14
    Unity Stylesheets
  • Урок 195. 00:02:52
    Exercise: Extracting Text Styles
  • Урок 196. 00:02:13
    Custom Fonts
  • Урок 197. 00:03:38
    Centering Elements
  • Урок 198. 00:08:51
    Adding Buttons
  • Урок 199. 00:03:34
    Adding an Image
  • Урок 200. 00:01:35
    UI Document Game Object
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    Exercise: Binding UI Actions
  • Урок 202. 00:05:57
    UI Base State
  • Урок 203. 00:05:53
    Main Menu State
  • Урок 204. 00:02:57
    Retrieving the Root Visual Element
  • Урок 205. 00:02:37
    Understanding Lists
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    Querying a List of Buttons
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    Exercise: Handling Interaction Events
  • Урок 208. 00:04:04
    Handling the Selection
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    UI Navigation
  • Урок 210. 00:06:22
    Ternary Operator
  • Урок 211. 00:04:57
    Toggling Classes
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    Scene Transition
  • Урок 213. 00:09:54
    Creating the Player Info UI
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    Loading the UI in Another Scene
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    Toggling the UI's Display
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    Observer Pattern
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    Creating an Event Manager
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    Null Conditional Operator
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    Sending Data with Events
  • Урок 220. 00:05:22
    Updating the Health Label
  • Урок 221. 00:05:36
    Healing the Player
  • Урок 222. 00:06:54
    Exercise: Updating the Potion Count UI
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    Adding a Canvas
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    Adding the Health Bar Image
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    Slider Component
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    Dynamically Updating the Slider
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    Adding the Health Bar to the Enemy
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    Creating a Billboard
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    Installing Ink
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    Writing a Story
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    Exercise: Adding More Knots
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    Adding Multiple Choice
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    Adding the NPC
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    Toggling a Dialogue Icon
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    Handling NPC Interaction
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    Loading a Story
  • Урок 237. 00:09:07
    Creating the Dialogue UI
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    Dialogue UI State
  • Урок 239. 00:07:19
    Exercise: Entering the Dialogue State
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    Type Casting
  • Урок 241. 00:02:29
    Displaying a Story's Text
  • Урок 242. 00:05:27
    Switching Action Maps
  • Урок 243. 00:02:33
    Continuing the Story
  • Урок 244. 00:03:47
    Checking Story Choices
  • Урок 245. 00:04:56
    Clearing Lists
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    Looping through Lists with the ForEach Method
  • Урок 247. 00:03:08
    Dynamically Creating Elements
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    Setting the Active Choice
  • Урок 249. 00:03:08
    Selecting a Choice
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    Exiting the Dialogue
  • Урок 251. 00:04:26
    Fixing a Few Bugs
  • Урок 252. 00:08:00
    Creating a Quest Item UI
  • Урок 253. 00:03:30
    Preparing the Quest Item State
  • Урок 254. 00:04:08
    Exercise: Entering the Quest Item State
  • Урок 255. 00:05:00
    Using Scriptable Objects for Quest Items
  • Урок 256. 00:02:12
    Adding Tooltips
  • Урок 257. 00:06:13
    Updating the UI Label
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    Pausing Enemy Attacks
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    Storing the Quest Item
  • Урок 260. 00:04:44
    Displaying the Quest Item
  • Урок 261. 00:02:13
    Configuring the NPC's Quest Item
  • Урок 262. 00:04:47
    Binding External Functions
  • Урок 263. 00:05:16
    Passing on the NPC
  • Урок 264. 00:01:55
    Initiating the Quest Item Verification
  • Урок 265. 00:07:01
    Checking the Player's Inventory
  • Урок 266. 00:05:39
    Story Variables and Conditional Statements
  • Урок 267. 00:03:47
    Manually Diverting Stories
  • Урок 268. 00:02:51
    Creating a Reward Scriptable Object
  • Урок 269. 00:02:52
    Understanding Enums
  • Урок 270. 00:04:20
    Creating an Enum
  • Урок 271. 00:03:21
    Creating a Reward Component
  • Урок 272. 00:07:21
    Sending the Reward
  • Урок 273. 00:03:42
    Applying Rewards
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    Adding the Weapon's Model
  • Урок 275. 00:06:47
    Setting Active Game Objects
  • Урок 276. 00:07:34
    Creating the Dungeon Scene
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    Finishing the Dungeon Scene
  • Урок 278. 00:01:41
    Creating a Portal
  • Урок 279. 00:02:11
    Setting the Spawn Point
  • Урок 280. 00:04:43
    Detecting the Player with Triggers
  • Урок 281. 00:05:17
    Teleporting to the Next Scene
  • Урок 282. 00:06:01
    Adding a Portal Event
  • Урок 283. 00:03:20
    Understanding PlayerPrefs
  • Урок 284. 00:06:39
    Using PlayerPrefs
  • Урок 285. 00:01:55
    Checking for Saved Data
  • Урок 286. 00:04:43
    Retrieving Saved Data
  • Урок 287. 00:04:55
    Dynamically Adding a New Button
  • Урок 288. 00:01:51
    Loading the Correct Scene
  • Урок 289. 00:02:18
    Deleting PlayerPrefs
  • Урок 290. 00:07:07
    Warping an Agent
  • Урок 291. 00:04:01
    Creating Enemy IDs
  • Урок 292. 00:06:32
    Converting an Array to a List
  • Урок 293. 00:06:25
    Checking for Defeated Enemies
  • Урок 294. 00:06:30
    Joining Strings
  • Урок 295. 00:06:17
    Splitting Strings
  • Урок 296. 00:04:35
    Fixing the List
  • Урок 297. 00:04:20
    Despawning Enemies
  • Урок 298. 00:04:53
    Saving the Player's Quest Items
  • Урок 299. 00:05:02
    Checking for Quest Items
  • Урок 300. 00:05:18
    Stopping the Quest Item State
  • Урок 301. 00:06:58
    Checking the NPCs for Quest Items
  • Урок 302. 00:04:21
    Updating NPCs with Quest Items
  • Урок 303. 00:02:49
    Camera Priority
  • Урок 304. 00:06:40
    Adding Virtual Cameras
  • Урок 305. 00:07:14
    Creating a Sequence
  • Урок 306. 00:06:59
    Camera Dolly
  • Урок 307. 00:03:16
    Animating the Camera Dolly
  • Урок 308. 00:03:48
    Creating a Cinematic Trigger
  • Урок 309. 00:05:21
    Playing Sequences
  • Урок 310. 00:03:54
    Playable Director Events
  • Урок 311. 00:05:28
    Stopping Player Movement
  • Урок 312. 00:02:42
    Toggling Booleans
  • Урок 313. 00:08:23
    Adding the Enemy Boss
  • Урок 314. 00:06:58
    Exercise: Creating a Cutscene
  • Урок 315. 00:04:15
    Custom Awake Behavior
  • Урок 316. 00:05:46
    Audio Components
  • Урок 317. 00:03:02
    Finding Audio
  • Урок 318. 00:02:16
    Adding an Audio Clip
  • Урок 319. 00:03:20
    Playing an Audio Clip
  • Урок 320. 00:04:16
    Attack Sound Effect
  • Урок 321. 00:04:10
    Attack Audio Event
  • Урок 322. 00:03:46
    Treasure Chest Sound Effect
  • Урок 323. 00:03:16
    Exercise: Reward Sound Effect
  • Урок 324. 00:04:48
    Creating a Victor/Game Over UI
  • Урок 325. 00:13:43
    Displaying the Victor/Game Over UI
  • Урок 326. 00:02:31
    Storing Audio Clips
  • Урок 327. 00:06:03
    Playing Audio for Game Completion
  • Урок 328. 00:03:45
    Looping Audio
  • Урок 329. 00:02:46
    Understanding Enumerators
  • Урок 330. 00:04:51
    Using IEnumerator
  • Урок 331. 00:06:31
    Fading Out Audio
  • Урок 332. 00:02:15
    Adding Weapons to Enemies
  • Урок 333. 00:04:55
    Adding Pause States
  • Урок 334. 00:05:03
    Toggling Pause Statess
  • Урок 335. 00:03:18
    Preventing the Player from Pausing
  • Урок 336. 00:03:01
    Setting the Time Scale
  • Урок 337. 00:03:45
    Adding a Dirt Path
  • Урок 338. 00:06:55
    Updating our Maps
  • Урок 339. 00:03:37
    Baking the Navigation Mesh
  • Урок 340. 00:04:28
    Adding an Ocean Plane
  • Урок 341. 00:01:19
    Updating the Main Menu Scene
  • Урок 342. 00:04:38
    Rotating the Camera Around a Point
  • Урок 343. 00:04:42
    Skyboxes
  • Урок 344. 00:05:18
    Supporting Additional Input Devices
  • Урок 345. 00:06:30
    WebGL Builds
  • Урок 346. 00:09:31
    Publishing to Itch.io
  • Урок 347. 00:01:18
    Thank You!