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Урок 1. 00:03:03Welcome To The Course
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Урок 2. 00:05:09Install Unity 2018.3
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Урок 3. 00:06:51Install Visual Studio Code
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Урок 4. 00:02:23Quick Game Design Overview
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Урок 5. 00:06:49Architectural Overview
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Урок 6. 00:01:41Community & Support
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Урок 7. 00:01:05Section Overview - Basic Movement
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Урок 8. 00:13:17Create A Simple Sandbox
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Урок 9. 00:08:27Move Using Nav Mesh Agent
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Урок 10. 00:11:28Refining Your Nav Mesh
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Урок 11. 00:06:52Introduction To Raycasting
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Урок 12. 00:10:07Implement Click-To-Move
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Урок 13. 00:06:49Create A Fixed Follow Camera
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Урок 14. 00:12:43Animation Blend Trees
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Урок 15. 00:16:15Match Animation To Movement
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Урок 16. 00:06:15Basic Movement Tweaks
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Урок 17. 00:07:12Project Folder Structure
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Урок 18. 00:01:10Section Intro - High Level Design
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Урок 19. 00:10:271.5 Page Game Design Document
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Урок 20. 00:06:59The Player Experience
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Урок 21. 00:10:14First Draft Of Your GDD
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Урок 22. 00:01:13Section Overview - Basic Combat
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Урок 23. 00:12:22Separating The Control Layer
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Урок 24. 00:13:01Namespaces To See Dependencies
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Урок 25. 00:14:35Raycasting For Components
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Урок 26. 00:10:01Implementing Action Priority
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Урок 27. 00:09:04Move Within Range
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Урок 28. 00:10:28Cancelling Combat With Movement
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Урок 29. 00:11:03Decoupling Dependency Cycles
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Урок 30. 00:10:12Dependency Inversion With Interfaces
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Урок 31. 00:05:56Add Attack Animation
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Урок 32. 00:08:36Trigger Animation In Code
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Урок 33. 00:06:14Throttling Our Attacks
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Урок 34. 00:08:48Taking Damage
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Урок 35. 00:12:04Nested Prefabs And Variants
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Урок 36. 00:10:35Using Prefab Variants
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Урок 37. 00:03:29Any State Animations
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Урок 38. 00:04:28Trigger Death Animation
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Урок 39. 00:10:40Stop Attacking Already
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Урок 40. 00:06:42Look Them In The Eyes
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Урок 41. 00:06:27Ignore Dead Enemies
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Урок 42. 00:10:49Bugs? What Bugs?
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Урок 43. 00:02:21Section Overview - Enemy AI
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Урок 44. 00:09:02Calculating AI Chase Distance
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Урок 45. 00:10:45Swappable Control Systems
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Урок 46. 00:10:28Disable Control When Dead
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Урок 47. 00:06:56Visualising With Gizmos
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Урок 48. 00:04:22AI Guarding Behaviour
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Урок 49. 00:08:30That's Some Suspicious Behaviour
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Урок 50. 00:09:14Visualising Waypoints
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Урок 51. 00:06:38Waypoint Loops
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Урок 52. 00:09:29Patrolling Behaviour
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Урок 53. 00:07:23Dwelling At Waypoints
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Урок 54. 00:01:04Section Overview - First Moment
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Урок 55. 00:08:05Design A Moment
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Урок 56. 00:08:23Sketch Your Moment
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Урок 57. 00:10:40Tips To Improve Workflow
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Урок 58. 00:10:55Craft The Environment
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Урок 59. 00:08:06Hits-To-Kill Design Metric
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Урок 60. 00:13:04Tweak Enemy Patrol
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Урок 61. 00:09:06Cinemachine Follow Camera
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Урок 62. 00:16:14Make Cinematic Sequence
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Урок 63. 00:09:40Trigger Cinemachine Cut Scene
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Урок 64. 00:14:05The Observer Pattern In C#
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Урок 65. 00:07:08Player Input In Cutscenes
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Урок 66. 00:01:23Section Overview - Scene Management
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Урок 67. 00:09:53Make A Second Scene
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Урок 68. 00:07:48Scene Loading Portals
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Урок 69. 00:10:13How Coroutines Work
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Урок 70. 00:07:01Wait For Scene To Load
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Урок 71. 00:11:27Player Spawn Point
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Урок 72. 00:08:15Cross Scene References
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Урок 73. 00:02:29Canvas Groups For Fading
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Урок 74. 00:11:27Nested Coroutines For Fading
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Урок 75. 00:14:06Avoiding The Singleton Pattern
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Урок 76. 00:02:24Section Overview: Saving Asset Pack
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Урок 77. 00:05:39The Saving System Overview
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Урок 78. 00:08:53Triggering Saving And Loading
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Урок 79. 00:14:06Saveable Components And GameObjects
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Урок 80. 00:06:22Challenge: Saveable Health
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Урок 81. 00:12:01Checkpoints Between Scenes
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Урок 82. 00:09:00Loading The Saved Scene
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Урок 83. 00:07:44BONUS: Capturing Multiple Parameters
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Урок 84. 00:02:10Section Overview: Saving System
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Урок 85. 00:06:54Save System Design
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Урок 86. 00:12:15Overview Of Binary Serialization
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Урок 87. 00:05:19File Paths In C#
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Урок 88. 00:11:49Understanding Unicode
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Урок 89. 00:08:24Filestream Read And Write In C#
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Урок 90. 00:10:09Converting To Binary In C#
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Урок 91. 00:16:53BinaryFormatter For Serialization
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Урок 92. 00:15:50Saveable Entities
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Урок 93. 00:10:27Generating UUIDs In C#
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Урок 94. 00:15:04Editing SerializedFields
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Урок 95. 00:08:55Serializing With SaveableEntities
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Урок 96. 00:08:57Saving Multiple Scenes - Part 1
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Урок 97. 00:07:47Saving Multiple Scenes - Part 2
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Урок 98. 00:08:34Checkpoints Between Scenes
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Урок 99. 00:14:41ISaveable Components
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Урок 100. 00:12:47Deduplicating UUIDs
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Урок 101. 00:06:40Restoring Health
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Урок 102. 00:12:57Reloading The Last Scene
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Урок 103. 00:08:46Fading Before Scene Load
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Урок 104. 00:01:04Section Overview: Simple Weapons
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Урок 105. 00:10:45Equip A Weapon
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Урок 106. 00:06:16Animator Override Controller
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Урок 107. 00:07:29Creating Scriptable Objects
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Урок 108. 00:07:40Unarmed As A Weapon
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Урок 109. 00:11:24Basic Weapon Pickup
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Урок 110. 00:11:46Left Handed Weapons
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Урок 111. 00:11:26Make A Weapon Projectile
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Урок 112. 00:12:25Shoot Projectiles
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Урок 113. 00:09:17Damage From Projectiles
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Урок 114. 00:12:04Trails & Prefab Variants
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Урок 115. 00:09:38Destroy Old Weapon
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Урок 116. 00:11:21Improve Projectile Behaviour
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Урок 117. 00:06:42Fireball Weapon & Pickup
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Урок 118. 00:08:59Fireball Particle System
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Урок 119. 00:05:50Projectile Impact Effect
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Урок 120. 00:14:17Destroy The Unwanted
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Урок 121. 00:06:58Resetting The Default Animator
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Урок 122. 00:09:47Dynamic Resource Loading
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Урок 123. 00:05:48Saving Weapon Choice
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Урок 124. 00:07:04Pickup Respawning
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Урок 125. 00:09:52Progression Design
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Урок 126. 00:11:29Progression Scriptable Object
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Урок 127. 00:14:02Looking Up The Health Stat
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Урок 128. 00:11:59Debug Health Display
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Урок 129. 00:06:32Enemy Health Display
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Урок 130. 00:10:53Awarding Experience Points
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Урок 131. 00:09:21Editing Scriptable Object Files
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Урок 132. 00:09:02Finding A Stat By Enum
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Урок 133. 00:02:57Saving Experience Points
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Урок 134. 00:05:27Displaying Experience
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Урок 135. 00:11:29Performant Lookups With Dictionaries
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Урок 136. 00:14:26Levelling Up
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Урок 137. 00:03:07Displaying The Level
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Урок 138. 00:07:53Squashing Health Bugs
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Урок 139. 00:12:30Events And Delegates
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Урок 140. 00:07:05Delegates And Actions For Leveling Up
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Урок 141. 00:06:47Saving Race Conditions
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Урок 142. 00:12:00Level Up Events And Particle Effects
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Урок 143. 00:11:01Damage Progression
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Урок 144. 00:12:04Extensible Modifier System
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Урок 145. 00:12:10Percentage Modifiers
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Урок 146. 00:07:56Data Hazards And Race Conditions
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Урок 147. 00:09:11Hunting Down Race Conditions
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Урок 148. 00:11:36Awake vs Start
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Урок 149. 00:12:50Lazy Initialisation
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Урок 150. 00:20:06Progression Stats Spreadsheet
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Урок 151. 00:12:41Configurable Cursors
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Урок 152. 00:10:37Cursors And UI
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Урок 153. 00:14:50Generic Raycastable Components
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Урок 154. 00:07:06Cursor Type With IRaycastable
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Урок 155. 00:09:41Raycast Sorting
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Урок 156. 00:16:00Raycasting To A NavMesh
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Урок 157. 00:15:51Calculating A NavMesh Path
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Урок 158. 00:09:47In Game UI
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Урок 159. 00:05:07Text Fading Animation
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Урок 160. 00:08:00Spawning Damage Text
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Урок 161. 00:11:30Using Unity Events
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Урок 162. 00:05:09Updating The Damage Text Value
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Урок 163. 00:06:35Unity Events With Parameters
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Урок 164. 00:12:55Health Bar UI
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Урок 165. 00:07:06Updating The Health Bar Scale
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Урок 166. 00:05:49Disabling Empty Health Bars
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Урок 167. 00:11:34Fixing The Fader
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Урок 168. 00:10:54Coroutine Race Conditions
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Урок 169. 00:01:57Camera Facing LateUpdate Fix
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Урок 170. 00:13:50Sound Effects And UnityEvents
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Урок 171. 00:07:23Weapon Prefab Refactor
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Урок 172. 00:09:43Fighter To Weapon Communication
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Урок 173. 00:08:21Boom Microphone Audio Listener
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Урок 174. 00:08:21Health Pickup Hack
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Урок 175. 00:05:48Visual Polish Audit
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Урок 176. 00:07:29Visual Polish Part 1
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Урок 177. 00:11:43Visual Polish - Macro Details
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Урок 178. 00:12:13Visual Polish - Micro Detail
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Урок 179. 00:06:25Combat Moment Fine Tuning
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Урок 180. 00:08:01Bug: Attacking Distant Enemies
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Урок 181. 00:07:36Enemy AI Agro
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Урок 182. 00:10:15Enemy Mob Mechanics
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Урок 183. 00:03:10Bug: Shooting Over Water
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Урок 184. 00:01:30You've Finished The Course!
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