Этот материал находится в платной подписке. Оформи премиум подписку и смотри или слушай RPG Inventory Systems: Intermediate C# Game Coding Course, а также все другие курсы, прямо сейчас!
Премиум
  1. Урок 1. 00:02:20
    Welcome To The Course
  2. Урок 2. 00:06:53
    Architectural Overview: Recap
  3. Урок 3. 00:04:55
    What Are We Creating?
  4. Урок 4. 00:04:14
    How To Follow This Course
  5. Урок 5. 00:05:31
    Get The Project
  6. Урок 6. 00:03:36
    The START HERE Commit
  7. Урок 7. 00:02:29
    Asset Partners & Licenses
  8. Урок 8. 00:15:41
    Unity UI Primer
  9. Урок 9. 00:12:16
    Show & Hide Panels
  10. Урок 10. 00:13:08
    Placing & Slicing UI Assets
  11. Урок 11. 00:09:13
    The Scroll View Asset
  12. Урок 12. 00:11:11
    The Grid Layout Group
  13. Урок 13. 00:18:03
    Drag & Drop Scripts
  14. Урок 14. 00:10:26
    Overview Of Interfaces
  15. Урок 15. 00:18:35
    More Dragging & Dropping
  16. Урок 16. 00:05:21
    Drag & Drop Challenge
  17. Урок 17. 00:06:11
    Inventory Script Introduction
  18. Урок 18. 00:07:50
    Inventory Scriptable Objects
  19. Урок 19. 00:10:31
    Understanding Inventory.cs
  20. Урок 20. 00:04:55
    InventorySlotUI.cs Changes
  21. Урок 21. 00:15:47
    Using The Debugger Tool
  22. Урок 22. 00:02:08
    Inventory Directory Structure
  23. Урок 23. 00:11:51
    Item ID Explained
  24. Урок 24. 00:09:37
    GetFromID()
  25. Урок 25. 00:03:08
    Using Redraw()
  26. Урок 26. 00:14:27
    Saving System Overview
  27. Урок 27. 00:05:09
    Inventory System Saving
  28. Урок 28. 00:12:15
    Pickup Architecture Overview
  29. Урок 29. 00:05:19
    Spawning Pickups
  30. Урок 30. 00:09:23
    Pickup Spawner
  31. Урок 31. 00:17:07
    Clickable & Run-over Pickups
  32. Урок 32. 00:07:23
    Drop System Architecture
  33. Урок 33. 00:14:26
    Using ItemDropper.cs
  34. Урок 34. 00:06:51
    Integrate Dragging With Dropping
  35. Урок 35. 00:08:03
    Virtual Methods Overview
  36. Урок 36. 00:08:14
    Tooltips Architecture
  37. Урок 37. 00:10:01
    Tooltip Prefab
  38. Урок 38. 00:08:46
    Tooltip Spawner
  39. Урок 39. 00:05:32
    Stackable Items Overview
  40. Урок 40. 00:07:23
    Refactor Overview
  41. Урок 41. 00:05:28
    Adding and Removing Stackables
  42. Урок 42. 00:05:16
    Stacking UI
  43. Урок 43. 00:04:53
    Finding An Existing Stack
  44. Урок 44. 00:05:28
    Saving Stacked Drops
  45. Урок 45. 00:05:15
    Saving Stackable Inventory
  46. Урок 46. 00:10:05
    Equipment system Overview
  47. Урок 47. 00:05:53
    Mock Equipment UI
  48. Урок 48. 00:06:38
    Mock Equipment Dragging
  49. Урок 49. 00:06:45
    Equipment Component
  50. Урок 50. 00:05:29
    Equipment Saving
  51. Урок 51. 00:08:14
    Action System Overview
  52. Урок 52. 00:06:48
    Consumable Items
  53. Урок 53. 00:12:55
    Integration Introduction
  54. Урок 54. 00:09:48
    Integrating Pickups
  55. Урок 55. 00:06:42
    UI Beautification
  56. Урок 56. 00:03:44
    Blocking Input While Dragging
  57. Урок 57. 00:08:37
    Fighter And Equipment
  58. Урок 58. 00:13:13
    Equipable Stats Modifiers
  59. Урок 59. 00:13:25
    Random Enemy Drops
  60. Урок 60. 00:21:51
    Randomise Drops By Enemy Level
  61. Урок 61. 00:02:17
    Fixing A Saving Bug
  62. Урок 62. 00:10:03
    ItemDropper Saving Bug
  63. Урок 63. 00:04:28
    Course Wrap Up