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  1. Урок 1. 00:02:18
    Welcome
  2. Урок 2. 00:15:28
    Overview
  3. Урок 3. 00:06:16
    1. Unity Version
  4. Урок 4. 00:12:13
    2. Unity Hub
  5. Урок 5. 00:07:02
    3. Unity Editor Basic Windows
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    4. Unity Editor Layout
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    5. Render Pipelines
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    6. Package Manager
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    7. 2D - 3D
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    8. Visual Scripting
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    9. Post Processing
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    10. Ambient Occlusion URP
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    11. Text - TextMeshPro
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    12. Prefabs
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    13. UnityPackage
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    14. Grids
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    15. RenderTexture
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    16. VideoPlayer
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    17. Shader Graph
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    18. TrailRenderer
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    19. Microgames
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    20. ProBuilder
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    21. Render Pipeline Objects
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    22. Assembly Definitions
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    23. Resources
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    24. Game Object Icon Gizmos
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    25. Pivot Center - Local Global
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    26. Script Execution Order
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    27. Hierarchy Buttons
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    28. Logs
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    29. AI Navigation
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    30. Visual Studio Solution with Packages
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    31. PlayerPrefs
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    32. Visual Studio Shortcuts
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    33. Game Object vs Transform
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    34. Input Manager (Legacy) vs Input System (Package)
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    35. Input System
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    36. Find Class Names and Namespaces
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    37. Animation Vs Animator (Legacy, Mecanim)
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    38. Animation Window
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    39. Animator
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    40. Animator Blend Trees
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    41. Animation Avatar
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    42. Animation Rigging
  45. Урок 45. 00:05:07
    43. ProBuilder Cut Mesh
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    44. RawImage Vs Image, Sprite Vs Texture
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    45. UnityWebRequests - Contact External Servers
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    46. UI Effects - Outline, Shadow, Position as UV1
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    47. Ragdoll
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    48. 4 Steps to solve NullReferenceException
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    49. JSON and JsonUtility
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    50. Addressables
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    51. Addressables Remote
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    52. Cloud Content Delivery
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    53. Dynamic Resolution
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    54. Build Size Report
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    55. Unity Authentication
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    56. Remote Config
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    57. Game Overrides
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    58. Netcode for Game Objects
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    59. Lobby
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    60. Relay
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    61. Game Server Hosting
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    62. Matchmaker
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    63. Cloud Save
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    64. Decal Projector
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    65. Frame Debugger
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    66. Cloud Diagnostics
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    67. User Reporting
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    68. Localization
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    69. TextMeshPro Fallback
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    70. DOTS and ECS
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    What's Next?