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Урок 1.
00:08:02
Bonus Video: Using renders in your designs
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Урок 2.
00:33:36
Bonus Video: Animation Basics
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Урок 3.
00:24:13
Bonus Video: Animating Cloud 66 - Part 1
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Урок 4.
00:29:12
Bonus Video: Animating Cloud 66 - Part 2
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Урок 5.
00:15:30
Bonus Video: HDRI Lighting
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Урок 6.
00:06:59
Chapter 1: Introduction, installation and first setup
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Урок 7.
00:06:42
Chapter 2: Basic transform and subdivision
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Урок 8.
00:06:15
Chapter 3: Extrude and loop select
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Урок 9.
00:05:28
Chapter 4: Materials and color
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Урок 10.
00:03:10
Chapter 5: Array modifier
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Урок 11.
00:03:20
Chapter 6: Inset tool and outline view
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Урок 12.
00:03:15
Chapter 7: Positioning in the wireframe view
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Урок 13.
00:05:36
Chapter 8: 3D cursor and linked duplicates
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Урок 14.
00:02:20
Chapter 9: Camera setup and orthographic projection
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Урок 15.
00:04:09
Chapter 10: Lighting setup
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Урок 16.
00:05:51
Chapter 11: Rendering and color management
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Урок 17.
00:03:35
Chapter 1: Introduction
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Урок 18.
00:21:07
Chapter 2: Modeling a pine tree
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Урок 19.
00:15:10
Chapter 3: Modeling rocks
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Урок 20.
00:18:40
Chapter 4: Modeling a dead pine tree
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Урок 21.
00:13:56
Chapter 5: Modeling terrain
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Урок 22.
00:12:56
Chapter 6: Adding water with displace modifier
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Урок 23.
00:10:05
Chapter 7: Creating road
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Урок 24.
00:31:56
Chapter 8: Scene layout
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Урок 25.
00:13:00
Chapter 9: Adding materials
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Урок 26.
00:09:03
Chapter 10: Creating isometric camera with addon
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Урок 27.
00:17:51
Chapter 11: Lighting
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Урок 28.
00:22:18
Chapter 12: Texture painting the water puddles
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Урок 29.
00:09:35
Chapter 13: Rendering and color management
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Урок 30.
00:01:21
Chapter 1: Introduction
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Урок 31.
00:11:10
Chapter 2: Modeling the ruins
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Урок 32.
00:11:21
Chapter 3: Modeling the stairs
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Урок 33.
00:15:38
Chapter 4: Detailing - Part 1
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Урок 34.
00:19:21
Chapter 4: Detailing - Part 2
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Урок 35.
00:27:26
Chapter 5: Pillars and stone blocks
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Урок 36.
00:35:31
Chapter 6: Palm tree
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Урок 37.
00:08:04
Chapter 7: Chipped rock
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Урок 38.
00:10:19
Chapter 8: Tiles
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Урок 39.
00:13:18
Chapter 9: Terrain
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Урок 40.
00:23:47
Chapter 10: Objects layout
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Урок 41.
00:16:35
Chapter 11: Modeling water
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Урок 42.
00:32:24
Chapter 12: Vines with particle system
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Урок 43.
00:05:39
Chapter 13: Adding glyphs
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Урок 44.
00:10:34
Chapter 14: Materials
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Урок 45.
00:04:27
Chapter 15: Isometric camera and background
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Урок 46.
00:17:02
Chapter 16: Lighting
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Урок 47.
00:07:17
Chapter 17: Rendering
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Урок 48.
00:05:41
Chapter 1: Introduction
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Урок 49.
00:07:45
Chapter 2: Reference setup
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Урок 50.
00:27:34
Chapter 3: Blocking out the scene
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Урок 51.
00:10:59
Chapter 4: Floating island
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Урок 52.
00:21:23
Chapter 5: Detailing the scene
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Урок 53.
00:22:56
Chapter 6: Upper building details
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Урок 54.
00:06:44
Chapter 7: Stairs
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Урок 55.
00:13:43
Chapter 8: Railings
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Урок 56.
00:11:06
Chapter 9: Wireframe objects
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Урок 57.
00:13:27
Chapter 10: Vent with propeller
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Урок 58.
00:10:15
Chapter 11: Navigation arrow
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Урок 59.
00:11:11
Chapter 12: Fuel pumps
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Урок 60.
00:12:51
Chapter 13: Creating pipes
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Урок 61.
00:27:16
Chapter 14: Kit bashing
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Урок 62.
00:16:35
Chapter 15: Adding text
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Урок 63.
00:17:21
Chapter 16: Using object library
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Урок 64.
00:32:45
Chapter 17: Car modeling
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Урок 65.
00:17:06
Chapter 17: Car modeling 2
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Урок 66.
00:23:08
Chapter 18: Cables with grease pencil
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Урок 67.
00:33:26
Chapter 19: Materials
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Урок 68.
00:24:42
Chapter 20: Lighting and rendering
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Урок 69.
00:05:13
Chapter 1: Introduction
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Урок 70.
00:10:59
Chapter 2: Walls and windows with booleans
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Урок 71.
00:13:45
Chapter 3: Blocking out furniture
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Урок 72.
00:12:43
Chapter 4: Hard surface modeling basics
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Урок 73.
00:11:22
Chapter 5: Sofa modeling
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Урок 74.
00:22:13
Chapter 6: Record player modeling
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Урок 75.
00:09:42
Chapter 7: Speakers modeling
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Урок 76.
00:12:22
Chapter 8: Chair modeling
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Урок 77.
00:11:44
Chapter 9: Computer modeling
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Урок 78.
00:10:09
Chapter 10: Creating plant with non-destructive workflow
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Урок 79.
00:11:50
Chapter 11: Coffee table modeling from reference
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Урок 80.
00:13:50
Chapter 12: Filling the scene
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Урок 81.
00:08:33
Chapter 13: Introduction to nodes
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Урок 82.
00:16:12
Chapter 14: Introduction to PBR shading
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Урок 83.
00:09:45
Chapter 15: Smart UV projection
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Урок 84.
00:08:35
Chapter 16: Manual UV unwrapping
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Урок 85.
00:13:30
Chapter 17: Shading and mapping the scene objects
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Урок 86.
00:09:36
Chapter 18: Tree stump mapping and random colored books
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Урок 87.
00:10:58
Chapter 19: Finishing the room and floor mapping
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Урок 88.
00:07:41
Chapter 20: Eevee preview setup and cycles render
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Урок 89.
00:02:05
Chapter 21: Final word
и добавить курс этого же автора: - 3D Characters and Illustrations in Blender 2.9
Bonus Video: Denoising in Blender 2.83 (18:50)