• Урок 1. 00:08:02
    Bonus Video: Using renders in your designs
  • Урок 2. 00:33:36
    Bonus Video: Animation Basics
  • Урок 3. 00:24:13
    Bonus Video: Animating Cloud 66 - Part 1
  • Урок 4. 00:29:12
    Bonus Video: Animating Cloud 66 - Part 2
  • Урок 5. 00:15:30
    Bonus Video: HDRI Lighting
  • Урок 6. 00:06:59
    Chapter 1: Introduction, installation and first setup
  • Урок 7. 00:06:42
    Chapter 2: Basic transform and subdivision
  • Урок 8. 00:06:15
    Chapter 3: Extrude and loop select
  • Урок 9. 00:05:28
    Chapter 4: Materials and color
  • Урок 10. 00:03:10
    Chapter 5: Array modifier
  • Урок 11. 00:03:20
    Chapter 6: Inset tool and outline view
  • Урок 12. 00:03:15
    Chapter 7: Positioning in the wireframe view
  • Урок 13. 00:05:36
    Chapter 8: 3D cursor and linked duplicates
  • Урок 14. 00:02:20
    Chapter 9: Camera setup and orthographic projection
  • Урок 15. 00:04:09
    Chapter 10: Lighting setup
  • Урок 16. 00:05:51
    Chapter 11: Rendering and color management
  • Урок 17. 00:03:35
    Chapter 1: Introduction
  • Урок 18. 00:21:07
    Chapter 2: Modeling a pine tree
  • Урок 19. 00:15:10
    Chapter 3: Modeling rocks
  • Урок 20. 00:18:40
    Chapter 4: Modeling a dead pine tree
  • Урок 21. 00:13:56
    Chapter 5: Modeling terrain
  • Урок 22. 00:12:56
    Chapter 6: Adding water with displace modifier
  • Урок 23. 00:10:05
    Chapter 7: Creating road
  • Урок 24. 00:31:56
    Chapter 8: Scene layout
  • Урок 25. 00:13:00
    Chapter 9: Adding materials
  • Урок 26. 00:09:03
    Chapter 10: Creating isometric camera with addon
  • Урок 27. 00:17:51
    Chapter 11: Lighting
  • Урок 28. 00:22:18
    Chapter 12: Texture painting the water puddles
  • Урок 29. 00:09:35
    Chapter 13: Rendering and color management
  • Урок 30. 00:01:21
    Chapter 1: Introduction
  • Урок 31. 00:11:10
    Chapter 2: Modeling the ruins
  • Урок 32. 00:11:21
    Chapter 3: Modeling the stairs
  • Урок 33. 00:15:38
    Chapter 4: Detailing - Part 1
  • Урок 34. 00:19:21
    Chapter 4: Detailing - Part 2
  • Урок 35. 00:27:26
    Chapter 5: Pillars and stone blocks
  • Урок 36. 00:35:31
    Chapter 6: Palm tree
  • Урок 37. 00:08:04
    Chapter 7: Chipped rock
  • Урок 38. 00:10:19
    Chapter 8: Tiles
  • Урок 39. 00:13:18
    Chapter 9: Terrain
  • Урок 40. 00:23:47
    Chapter 10: Objects layout
  • Урок 41. 00:16:35
    Chapter 11: Modeling water
  • Урок 42. 00:32:24
    Chapter 12: Vines with particle system
  • Урок 43. 00:05:39
    Chapter 13: Adding glyphs
  • Урок 44. 00:10:34
    Chapter 14: Materials
  • Урок 45. 00:04:27
    Chapter 15: Isometric camera and background
  • Урок 46. 00:17:02
    Chapter 16: Lighting
  • Урок 47. 00:07:17
    Chapter 17: Rendering
  • Урок 48. 00:05:41
    Chapter 1: Introduction
  • Урок 49. 00:07:45
    Chapter 2: Reference setup
  • Урок 50. 00:27:34
    Chapter 3: Blocking out the scene
  • Урок 51. 00:10:59
    Chapter 4: Floating island
  • Урок 52. 00:21:23
    Chapter 5: Detailing the scene
  • Урок 53. 00:22:56
    Chapter 6: Upper building details
  • Урок 54. 00:06:44
    Chapter 7: Stairs
  • Урок 55. 00:13:43
    Chapter 8: Railings
  • Урок 56. 00:11:06
    Chapter 9: Wireframe objects
  • Урок 57. 00:13:27
    Chapter 10: Vent with propeller
  • Урок 58. 00:10:15
    Chapter 11: Navigation arrow
  • Урок 59. 00:11:11
    Chapter 12: Fuel pumps
  • Урок 60. 00:12:51
    Chapter 13: Creating pipes
  • Урок 61. 00:27:16
    Chapter 14: Kit bashing
  • Урок 62. 00:16:35
    Chapter 15: Adding text
  • Урок 63. 00:17:21
    Chapter 16: Using object library
  • Урок 64. 00:32:45
    Chapter 17: Car modeling
  • Урок 65. 00:17:06
    Chapter 17: Car modeling 2
  • Урок 66. 00:23:08
    Chapter 18: Cables with grease pencil
  • Урок 67. 00:33:26
    Chapter 19: Materials
  • Урок 68. 00:24:42
    Chapter 20: Lighting and rendering
  • Урок 69. 00:05:13
    Chapter 1: Introduction
  • Урок 70. 00:10:59
    Chapter 2: Walls and windows with booleans
  • Урок 71. 00:13:45
    Chapter 3: Blocking out furniture
  • Урок 72. 00:12:43
    Chapter 4: Hard surface modeling basics
  • Урок 73. 00:11:22
    Chapter 5: Sofa modeling
  • Урок 74. 00:22:13
    Chapter 6: Record player modeling
  • Урок 75. 00:09:42
    Chapter 7: Speakers modeling
  • Урок 76. 00:12:22
    Chapter 8: Chair modeling
  • Урок 77. 00:11:44
    Chapter 9: Computer modeling
  • Урок 78. 00:10:09
    Chapter 10: Creating plant with non-destructive workflow
  • Урок 79. 00:11:50
    Chapter 11: Coffee table modeling from reference
  • Урок 80. 00:13:50
    Chapter 12: Filling the scene
  • Урок 81. 00:08:33
    Chapter 13: Introduction to nodes
  • Урок 82. 00:16:12
    Chapter 14: Introduction to PBR shading
  • Урок 83. 00:09:45
    Chapter 15: Smart UV projection
  • Урок 84. 00:08:35
    Chapter 16: Manual UV unwrapping
  • Урок 85. 00:13:30
    Chapter 17: Shading and mapping the scene objects
  • Урок 86. 00:09:36
    Chapter 18: Tree stump mapping and random colored books
  • Урок 87. 00:10:58
    Chapter 19: Finishing the room and floor mapping
  • Урок 88. 00:07:41
    Chapter 20: Eevee preview setup and cycles render
  • Урок 89. 00:02:05
    Chapter 21: Final word
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