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Премиум
  • Урок 1. 00:01:03
    Introduction
  • Урок 2. 00:01:28
    What will we learn? (Project features)
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    Project Setup
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    Game and player objects
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    Keyboard controls
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    Object pool
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    Enemy waves
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    Collision detection
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    Counting score and drawing game text
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    Game restart method
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    Beetlemorph enemy class
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    Sprite animation explained
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    Animation timing
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    Player animation
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    Extra features: Armored enemies
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    Rhinomorph enemy class
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    Extra features: Boss battles
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    Boss class
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    Boss movement
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    Boss vs player collision
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    Extra features: Super weapons
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    2 laser classes
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    Laser damage
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    Resource management
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    Eaglemorph enemy class
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    Enemy projectiles
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    Projectile interactions
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    Squidmorph enemy class
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    Lobstermorph enemy class
  • Урок 30. 00:03:19
    Project Setup
  • Урок 31. 00:08:11
    Planet and Game Class
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    Mouse Position
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    Player Spaceship
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    A little bit of Math
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    Understand Canvas Rotation
  • Урок 36. 00:02:26
    Debug Mode
  • Урок 37. 00:12:23
    Object Pool
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    Player Projectiles
  • Урок 39. 00:07:26
    Enemy Pool
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    Collision Detection
  • Урок 41. 00:08:07
    Periodic Events
  • Урок 42. 00:04:22
    Asteroid Enemy Class
  • Урок 43. 00:09:16
    Sprite Animation
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    Lobstermorph Enemy Class
  • Урок 45. 00:05:27
    Game Text
  • Урок 46. 00:05:10
    Player Lives
  • Урок 47. 00:01:37
    Beetlemorph Enemy Class
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    Rhinomorph Enemy Class
  • Урок 49. 00:01:09
    Make your first mobile game
  • Урок 50. 00:02:03
    Project Setup
  • Урок 51. 00:06:16
    Make Everything Responsive
  • Урок 52. 00:08:00
    Enemy Class
  • Урок 53. 00:03:36
    Object Pool Design Pattern
  • Урок 54. 00:06:51
    Periodic Triggers
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    Mouse Controls
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    Collision Detection
  • Урок 57. 00:01:39
    Touch Events
  • Урок 58. 00:07:05
    Game Text
  • Урок 59. 00:03:35
    Start and Restart
  • Урок 60. 00:04:12
    Fullscreen Games
  • Урок 61. 00:01:31
    Simple Crew Members
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    Simple Enemy Type
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    Sprite Animation
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    Animation Timing
  • Урок 65. 00:02:10
    Debug Mode
  • Урок 66. 00:04:30
    Enemy Variety
  • Урок 67. 00:03:48
    Randomized Space Crew
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    State Management in Games
  • Урок 69. 00:15:24
    State Design Pattern
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    Sounds