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Урок 1. 00:01:03Introduction
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Урок 2. 00:01:28What will we learn? (Project features)
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Урок 3. 00:04:25Project Setup
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Урок 4. 00:05:37Game and player objects
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Урок 5. 00:07:27Keyboard controls
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Урок 6. 00:13:02Object pool
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Урок 7. 00:13:34Enemy waves
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Урок 8. 00:08:06Collision detection
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Урок 9. 00:12:49Counting score and drawing game text
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Урок 10. 00:05:47Game restart method
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Урок 11. 00:04:51Beetlemorph enemy class
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Урок 12. 00:10:36Sprite animation explained
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Урок 13. 00:10:16Animation timing
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Урок 14. 00:13:09Player animation
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Урок 15. 00:00:58Extra features: Armored enemies
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Урок 16. 00:09:25Rhinomorph enemy class
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Урок 17. 00:00:31Extra features: Boss battles
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Урок 18. 00:09:28Boss class
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Урок 19. 00:10:23Boss movement
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Урок 20. 00:07:08Boss vs player collision
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Урок 21. 00:00:44Extra features: Super weapons
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Урок 22. 00:08:022 laser classes
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Урок 23. 00:08:02Laser damage
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Урок 24. 00:07:06Resource management
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Урок 25. 00:06:56Eaglemorph enemy class
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Урок 26. 00:06:22Enemy projectiles
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Урок 27. 00:04:49Projectile interactions
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Урок 28. 00:09:19Squidmorph enemy class
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Урок 29. 00:02:31Lobstermorph enemy class
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Урок 30. 00:03:19Project Setup
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Урок 31. 00:08:11Planet and Game Class
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Урок 32. 00:06:20Mouse Position
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Урок 33. 00:04:43Player Spaceship
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Урок 34. 00:07:48A little bit of Math
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Урок 35. 00:06:16Understand Canvas Rotation
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Урок 36. 00:02:26Debug Mode
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Урок 37. 00:12:23Object Pool
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Урок 38. 00:06:11Player Projectiles
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Урок 39. 00:07:26Enemy Pool
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Урок 40. 00:02:21Collision Detection
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Урок 41. 00:08:07Periodic Events
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Урок 42. 00:04:22Asteroid Enemy Class
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Урок 43. 00:09:16Sprite Animation
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Урок 44. 00:09:16Lobstermorph Enemy Class
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Урок 45. 00:05:27Game Text
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Урок 46. 00:05:10Player Lives
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Урок 47. 00:01:37Beetlemorph Enemy Class
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Урок 48. 00:02:44Rhinomorph Enemy Class
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Урок 49. 00:01:09Make your first mobile game
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Урок 50. 00:02:03Project Setup
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Урок 51. 00:06:16Make Everything Responsive
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Урок 52. 00:08:00Enemy Class
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Урок 53. 00:03:36Object Pool Design Pattern
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Урок 54. 00:06:51Periodic Triggers
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Урок 55. 00:01:32Mouse Controls
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Урок 56. 00:07:51Collision Detection
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Урок 57. 00:01:39Touch Events
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Урок 58. 00:07:05Game Text
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Урок 59. 00:03:35Start and Restart
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Урок 60. 00:04:12Fullscreen Games
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Урок 61. 00:01:31Simple Crew Members
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Урок 62. 00:04:24Simple Enemy Type
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Урок 63. 00:04:21Sprite Animation
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Урок 64. 00:04:09Animation Timing
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Урок 65. 00:02:10Debug Mode
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Урок 66. 00:04:30Enemy Variety
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Урок 67. 00:03:48Randomized Space Crew
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Урок 68. 00:04:28State Management in Games
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Урок 69. 00:15:24State Design Pattern
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Урок 70. 00:09:50Sounds
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