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    What is OOP?
  2. Урок 2.00:07:03
    Four Pillars of OOP
  3. Урок 3.00:02:17
    Setting Up the Development Environment
  4. Урок 4.00:02:56
    Course Structure
  5. Урок 5.00:00:46
    1- Introduction
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    2- Object Literals
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    3- Factories
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    4- Constructors
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    5- Constructor Property
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    6- Functions are Objects
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    7- Value vs Reference Types
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    8- Adding or Removing Properties
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    9- Enumerating Properties
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    10- Abstraction
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    11- Private Properties and Methods
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    Getters and Setters
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    14- Exercise- Stop Watch
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    15- Solution- Stopwatch
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    1- Inheritance
  20. Урок 20.00:05:34
    2- Prototypes and Prototypical Inheritance
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    3- Multi-level Inheritance
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    4- Property Descriptors
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    5- Constructor Prototypes
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    6- Prototype vs. Instance Members
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    7- Iterating Instance and Prototype Members
  26. Урок 26.00:01:42
    8- Avoid Extending the Built-in Objects
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    10- Exercise
  28. Урок 28.00:05:39
    11- Solution
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    1- Creating Your Own Prototypical Inheritance
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    2- Resetting the Constructor
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    3- Calling the Super Constructor
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    4- Intermediate Function Inheritance
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    5- Method Overriding
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    6- Polymorphism
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    7- When to Use Inheritance
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    8- Mixins
  37. Урок 37.00:03:19
    10- Exercise Prototypical Inheritence
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    11- Solution Prototypical Inheritance
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    12- Exercise- Polymorphism
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    13- Solution- Polymorphism
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    1- ES6 Classes
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    2- Hoisting
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    3- Static Methods
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    4- The This Keyword
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    5- Private Members Using Symbols
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    Private Members Using WeakMaps
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    7- Getters and Setters
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    Inheritance
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    9- Method Riding
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    11- Exercise
  51. Урок 51.00:04:21
    12- Solution
  52. Урок 52.00:03:43
    1- Modules
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    2- CommonJS Modules
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    3- ES6 Modules
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    4- ES6 Tooling
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    5- Babel
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    6- Webpack