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Премиум
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    1.0 - Introduction
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    1.1 - Setup & Update Rust
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    1.2 - Setup Dev Environment
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    1.3 - IDE Configuration
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    1.4 - Rust Fundamentals
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    1.5 - Console Text Input
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    1.6 - Create a Library
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    1.7- World’s Simplest Login System
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    1.8 - Enumerations
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    1.9 - Structures
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    1.10 - Vectors
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    1.11 - HashMaps
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    1.12 - Serialization/Deserialization
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    1.13 - Hashing Passwords
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    1.14 - Start a CLI App
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    2.0 - Introduction
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    2.1 - System Threads: Overview
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    2.2 - Create Your First Thread
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    2.3 - Spawning Threads with Parameters and Closures
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    2.4 - Returning Data from Threads
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    2.5 - Dividing Workloads
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    2.6 - The ThreadBuilder Pattern
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    2.7 - Scoped Threads for Easy Local Data Sharing
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    2.8 - Sharing Data with Atomics
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    2.9 - Sharing Data with Mutexes
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    2.10 - Read/Write Locks
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    2.11 - Deadlocks, Panics and Poisoning
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    2.12 - Sharing Data with Lock-Free Structures
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    2.13 - Parking Threads
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    2.14 - Sending Data Between Threads with Channels
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    2.15 - Sending Functions to Worker Threads
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    2.16 - Let’s build a work queue with a thread pool
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    2.17 - Thread CPU/Core Affinity
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    2.18 - Thread Priority
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    2.19 - Making it Easy with Rayon
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    2.20 - Scopes and Pooled Threads with Rayon
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    3.0 - Introduction / Async Overview
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    3.1 - Hello Async/Await
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    3.2 - Getting Started with Tokio
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    3.3 - Working with Tokio Futures: Awaiting, Yielding and Spawning
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    3.4 - Blocking Tasks
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    3.5 - Unit Testing Tokio
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    3.6 - Handling Errors
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    3.7 - File I/O
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    3.8 - Basic Network I/O
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    3.9 - Async Channels (Tokio)
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    3.10 - Shared State (Tokio)
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    3.11 - Selecting Futures
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    3.12 - Pinning
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    3.13 - Tokio Tracing
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    3.14 - Working with Databases
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    3.15 - Axum - A Web Framework built on Tokio
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    3.16 - Let’s Build a Thumbnail Server
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    4.0 - Why Haven’t We Manually Managed Any Memory Yet?
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    4.1 - The unsafe Keyword
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    4.2 - Low-Level Memory Management
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    4.3 - The Drop Trait & RAII (Resource Acquisition is Initialization)
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    4.4 - Reference Counting
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    4.5 - Lifetimes
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    4.6 - Traits
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    4.7 - Generics
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    4.8 - Iterators
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    4.9 - Cycles and the Difficulty of Linked Lists
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    4.10 - Memory Fragmentation, Allocators and Arenas
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    4.11 - Packing, Reordering & Mangling
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    4.12 - From Bytes to Types
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    4.13 - Safely Interacting with Other Languages & Surprise: Memory Leaks are Safe!
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    5.0 - Introduction & Planning Our Project
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    5.1 - Shared Data Structures
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    5.2 - Collection Daemon Mk 1
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    5.3 - Collection Server Mk 1
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    5.4 - Error Handling in the Collector
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    5.5 - Setting the Collector ID
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    5.6 - Web Service Mk 1
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    5.7 - Web Server
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    5.8 - Let’s Use Less Bandwidth