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Премиум
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    Welcome
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    What will you learn in this course?
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    Who is the course for and prerequisites
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    Designing Systems Following Domain-Driven Design
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    Key Strategic and Tactical Practices
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    Domain Discovery
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    Domain Discovery Techniques
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    Event Storming Sneak Peek
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    Documenting Ubiquitous Language
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    Documenting Invariants
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    Section Recap
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    What is Event Storming?
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    Event Storming Legend
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    Types of Event Storming
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    Big Picture Event Storming
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    Gym Session Scheduling System Domain Overview
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    Big Picture Event Storming In Action - Setup
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    Round 1 - Chaotic Exploration
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    Round 2 - Enforce the Timeline
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    Round 3 - People & Systems
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    Round 4 - Walkthrough & Reverse Narrative
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    Round 5 - Arrow Voting
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    Big Picture Event Storming Goals
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    Section Recap
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    What is Process Modeling Event Storming?
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    Process Modeling - The Rules of the Game
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    Process Modeling in Action - Setup
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    Round 1 - Framing the Problem
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    Round 2 - Rush to the Goal
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    Round 3 - Fill in the Blanks
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    Process Modeling Event Storming Goals
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    Section Recap
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    Refresher - What are Domains & Sub-Domains
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    Identifying Sub-Domains
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    Classifying Sub-Domains
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    Section Recap
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    Refresher - What are Bounded Contexts
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    Reviewing Our Ubiquitous Language
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    Reviewing Our Invariants
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    Reviewing Our Sub-Domains
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    How Bounded Contexts Affect Domain Models
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    Defining Bounded Contexts
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    Defining Our Bounded Contexts
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    Section Recap
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    Refresher - What is Context Mapping
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    Team Relationships
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    Context Map Patterns
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    Context Mapping In Action - Setup & Context
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    Creating an Admin Profile
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    Creating a Subscription
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    Creating a Gym
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    Creating a Room
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    Creating a Session
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    Creating a Participant Profile
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    Reserving a Spot in a Session
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    Context Mapping In Action - Conclusion
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    Strategic Goals Alignment
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    Section Recap
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    Refresher - What is the Tactical Phase
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    Refresher - Tactical Patterns
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    Tactical Phase Objectives
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    Section Recap
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    Enforce Invariants
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    Reference Aggregates By Id
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    Update Aggregate via Aggregate Root
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    Prefer Smaller Aggregates
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    One Aggregate Per Transaction
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    Use Eventual Consistency Outside the Boundary
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    Maintain Aggregate Scope
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    Aggregate Root Identity Uniqueness
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    Private > Public
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    Assess and Refactor
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    Aggregate Design Steps
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    Aggregate Design In Action - Step 1
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    Aggregate Design In Action - Step 2
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    Aggregate Design In Action - Step 3
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    Aggregate Design In Action - Step 4 Setup
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    Merging Aggregates in the User Management Context
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    Merging Aggregates in the Gym Management Context
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    Merging Aggregates in the Session Management Context - The Chain Effect of Merging Aggregates
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    Merging Aggregates in the Session Management Context - Identifying Missing Domain Objects
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    Merging Aggregates in the Session Management Context Continued
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    Merging Aggregates in the Session Management Context - Propagating Data Across Bounded Contexts
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    Merging Aggregates Across Bounded Contexts
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    Merging Aggregates in the Session Management Context - Continued
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    Aggregate Design Draft Reflection
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    Merging Aggregates Based On Eventual Consistency Constraints
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    Evolving Aggregate Design With Time or Refactoring Existing Aggregate Designs
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    Converting Aggregate Design To Code
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    Section Recap
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    Course Conclusion