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Урок 1.
00:07:16
Introduction to Your Course and Instructor
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Урок 2.
00:00:46
Ball with Mouse Paddle - Warm-Up. Introduction
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Урок 3.
00:01:04
Create the HTML File
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Урок 4.
00:02:44
Proper HTML Header
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Урок 5.
00:00:56
JavaScript in HTML with Console Use
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Урок 6.
00:01:45
HTML5 Canvas with Setup Function
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Урок 7.
00:02:11
Draw Filled Rectangle and Circle
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Урок 8.
00:02:04
Variable and Timed Updates for Motion
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Урок 9.
00:02:09
Modify Speed, Also for Vertical Motion
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Урок 10.
00:01:30
Reason for a Big Rectangle Each Frame
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Урок 11.
00:01:02
Separate the Motion and Draw Code
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Урок 12.
00:02:37
Make Functions for Fill Rect and Circle
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Урок 13.
00:05:00
Mouse-Controlled Horizontal Paddle
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Урок 14.
00:01:09
Reset Ball When It Goes Off Bottom
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Урок 15.
00:03:51
Move Paddle From Edge, Reflect Ball
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Урок 16.
00:04:11
Aim Based on Where Ball Hits Paddle
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Урок 17.
00:00:37
Row of Removable Bricks. Section Introduction
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Урок 18.
00:03:39
Display Mouse Coordinate by Cursor
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Урок 19.
00:01:42
Set Up and Display the First Brick
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Урок 20.
00:01:50
Draw Multiple Bricks with Gaps
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Урок 21.
00:02:03
Vanish Individual Bricks
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Урок 22.
00:01:46
Renumber Bricks to Start at Zero
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Урок 23.
00:02:40
Using an Array for Bricks
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Урок 24.
00:03:48
How For Can Loop on the Brick Array
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Урок 25.
00:01:38
Clearing Isolated Bricks in the Array
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Урок 26.
00:00:54
Label Deeply Stacked Closing Braces
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Урок 27.
00:00:29
Ball-Brick Grid Collision. Introduction
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Урок 28.
00:03:08
Display Tile Coordinate Near Mouse
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Урок 29.
00:03:03
Supporting Multiple Brick Rows
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Урок 30.
00:00:45
Changing Brick Count to Columns
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Урок 31.
00:04:07
Support Removal of Each Brick Position
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Урок 32.
00:01:53
Make More Bricks, and Smaller
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Урок 33.
00:02:19
Compute Index From Row and Column
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Урок 34.
00:02:14
Remove Bricks Under Mouse
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Урок 35.
00:01:32
Remove Bricks Where the Ball Goes
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Урок 36.
00:01:55
Fix Edge-Wrap Collision Bug
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Урок 37.
00:01:16
Bounce Ball When It Hits Bricks
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Урок 38.
00:01:08
How to Start the Ball in the Center
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Урок 39.
00:00:25
Advanced Ball Collision. Introduction
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Урок 40.
00:01:58
Cutting Ball Code Into Functions
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Урок 41.
00:03:37
Understanding the Ball-Brick Side Test
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Урок 42.
00:03:53
Get the Ball Bouncing Off Brick Sides
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Урок 43.
00:01:46
Add Cheat to Reposition the Ball
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Урок 44.
00:06:28
Fix the Covered-Edge-Corner Case
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Урок 45.
00:00:26
Finish Brick Gameplay. Introduction
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Урок 46.
00:02:14
Keep Count of Bricks Remaining
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Урок 47.
00:02:11
Start with Empty Gutter at Top
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Урок 48.
00:01:32
Reset Ball at Start, Bricks After Last Hit
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Урок 49.
00:00:43
Reset Bricks When Player Misses Ball
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Урок 50.
00:03:43
Fix Bug with Hitting Bottom Bricks
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Урок 51.
00:00:33
Testing to Look for Remaining Bugs
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Урок 52.
00:01:46
Fixing the Ball-Stuck-Along-Edge Bug
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Урок 53.
00:01:08
Play Testing to Look for Bugs Again
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Урок 54.
00:00:16
Adapt the Grid for Racing. Introduction
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Урок 55.
00:00:42
Now Lets Tear This Up
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Урок 56.
00:00:39
Remove the Paddle
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Урок 57.
00:01:16
Rename Brick in the Code to Track
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Урок 58.
00:00:59
Stretch Tile Grid to Cover the Canvas
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Урок 59.
00:04:31
Design a Grid Layout by Hand
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Урок 60.
00:01:01
Quick Example of Grid Map Design
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Урок 61.
00:01:51
Fill in a Basic Track Layout
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Урок 62.
00:03:26
Set Ball Start Location in the Array
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Урок 63.
00:00:36
Draw and Code an Image. Introduction
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Урок 64.
00:04:09
How to Create the Car Image
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Урок 65.
00:02:43
Turning on Headlights and Taillights
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Урок 66.
00:03:14
Import and Display the Car Image
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Урок 67.
00:00:21
Spin and Angled Motion. Introduction
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Урок 68.
00:01:11
Replace Ball in Code with Car
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Урок 69.
00:02:21
Spin the Car Image
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Урок 70.
00:01:16
Drive the Car the Way It Faces
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Урок 71.
00:01:31
Use of Sine and Cosine for Games
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Урок 72.
00:00:48
Understanding Why We Use Sin, Cos
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Урок 73.
00:00:58
Clean Away Outdated Ball Code
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Урок 74.
00:00:56
Giving You the Car Keys. Introduction
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Урок 75.
00:01:15
Functions on Key Press and Release
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Урок 76.
00:01:05
Find the Key Code for Each Arrow Key
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Урок 77.
00:01:43
Crude Steering and Gas on Key Presses
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Урок 78.
00:04:16
Treat Keys More Like Buttons
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Урок 79.
00:00:45
Lose Speed From Driving Into Walls
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Урок 80.
00:01:18
Slow Down Over Time
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Урок 81.
00:01:09
Fix Cars Start Direction
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Урок 82.
00:00:15
Break to Get Organized. Introduction
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Урок 83.
00:01:17
Label Car Tuning Values
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Урок 84.
00:01:51
Create Labels for Tile Types
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Урок 85.
00:01:55
JavaScript and HTML in Different Files
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Урок 86.
00:01:06
Give Common Graphics Code a File
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Урок 87.
00:07:18
Divide Code Into Files by Purpose
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Урок 88.
00:00:17
Graphical Tiles. Introduction
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Урок 89.
00:00:58
Draw the Road Tile Image
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Урок 90.
00:01:50
Create Wall Tile Art
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Урок 91.
00:00:56
Load Your Tile Art in Code
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Урок 92.
00:02:26
Display the Tile Images
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Урок 93.
00:00:57
Stop Drawing Giant Rect Every Frame
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Урок 94.
00:01:08
Improve Image Loading. Introduction
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Урок 95.
00:01:49
Bring Together All Image Code
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Урок 96.
00:03:13
Wait for the Last Image to Load
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Урок 97.
00:01:43
Connect OnLoad Automatically
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Урок 98.
00:02:27
Auto Count Images to Load A Bad Way
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Урок 99.
00:03:29
Auto Count Images to Load Good Way
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Урок 100.
00:01:48
Add a Basic Loading Screen
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Урок 101.
00:00:23
New World Tile Types. Introduction
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Урок 102.
00:01:55
Divide Project Files Into Folders
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Урок 103.
00:06:21
Create Images for New Track Tiles
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Урок 104.
00:01:45
Load New Track Images in Code
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Урок 105.
00:01:02
Put New Track Types in Level Grid
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Урок 106.
00:00:40
Get New Tile Types to Block Car
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Урок 107.
00:03:13
Show the Images for New Track Types
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Урок 108.
00:01:15
Make a Layout Using New Tiles
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Урок 109.
00:01:30
Tune Car Disallow Spinning in Place
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Урок 110.
00:00:29
Accelerate Your Project. Introduction
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Урок 111.
00:04:10
Save All Track Tile Art to an Array
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Урок 112.
00:01:25
Draw Track Tile Based on Index
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Урок 113.
00:03:20
Optimizing the Track Draw Loops
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Урок 114.
00:01:20
Add a Classy Player 2 Car. Introduction
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Урок 115.
00:03:11
Put Cars Vars and Functions in a Class
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Урок 116.
00:01:17
Update Use of Variables in the Class
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Урок 117.
00:02:57
Create Player Ones Car Instance
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Урок 118.
00:02:20
Make a Second Car for Player Two
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Урок 119.
00:01:37
Copy and Recolor Blue Car to Green
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Урок 120.
00:02:05
Import and Use the Green Car Image
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Урок 121.
00:08:05
Use Different Control Keys Per Car
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Урок 122.
00:00:16
Reach the Finish Line. Introduction
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Урок 123.
00:00:33
Decrease Time to Test the Finish Line
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Урок 124.
00:02:05
Vary Consequences by Tile Type Hit
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Урок 125.
00:00:57
Assign Each Car a Unique Name
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Урок 126.
00:00:41
Declare Winner When Goal is Reached
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Урок 127.
00:01:35
Understanding the Problem with Reset
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Урок 128.
00:03:14
Separate Active Map From Saved Layout
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Урок 129.
00:00:48
Reset When Finish Line is Reached
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Урок 130.
00:00:54
Reset Car Speed When Map Reloads
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Урок 131.
00:00:45
How to Support Multiple Level Maps
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Урок 132.
00:00:46
Racing Game Wrap-Up
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Урок 133.
00:00:54
Racing to Adventure. Introduction
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Урок 134.
00:00:33
Start with Racing Source Minus Player 2
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Урок 135.
00:00:26
Rename files and variables
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Урок 136.
00:00:38
Rework Drive Motion Into Walking
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Урок 137.
00:00:23
Enlarge Tiles to Bring Camera Closer
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Урок 138.
00:00:37
Replace Racing Art with Dungeon Art
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Урок 139.
00:00:57
Support Partially Transparent Tiles
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Урок 140.
00:02:16
New Layout and Code for Keys Doors
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Урок 141.
00:00:18
Adventure Core Wrap-Up
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Урок 142.
00:01:26
More Grid Applications. Introduction
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Урок 143.
00:01:50
Many Balls in Grid
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Урок 144.
00:03:13
Scrolling Camera
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Урок 145.
00:02:18
Side View Platform Jumper
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Урок 146.
00:01:51
Moving Grid with Collision Gaps
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Урок 147.
00:02:58
Board Game with Mouse Control
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Урок 148.
00:00:29
Course Wrap-Up
Книгу нашел только на рутрекере, но ее никто не раздает