Этот материал находится в платной подписке. Оформи премиум подписку и смотри или слушай Unity 2020, Android Game Development: Create a COMPLETE game, а также все другие курсы, прямо сейчас!
Премиум
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    Introducing the Product
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    Introducing the Instructor
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    Introducing sections
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    Optional Videos
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    Rating importance
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    Source
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    Additional help groups and ressources
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    Unity Version, and sdks (Q1 Q2 Q3 Q4)
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    The Universal Render Pipeline (LWRP , URP)
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    3D Assets
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    Animations
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    Introduction to the Animator
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    Creating a Small environement
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    URP & light Settings
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    Creating our first Shader
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    Tiling the shader
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    Bending the world!
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    (Optional) Mixamo Animations
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    (Optional) UV Editing of 3D Assets
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    Unity built-in SDK
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    Preparing your game for Android / iOS
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    Preparing your phone
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    Gameplay Elements
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    Creating Chunks
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    Chunk.cs
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    World Generation script
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    World Generation Implementation
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    Pooling Chunk
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    Implementing Scene Chunk
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    The New Input System
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    Creating our first input set
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    The input manager
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    Listening for Swipe Events
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    Base movement Script
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    Integrating a state machine
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    Snapping to Lanes
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    Jumping and Falling
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    Sliding State
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    Animation Hook
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    Polishing
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    Ground that follows you
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    GameManager overview
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    GameState Init
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    Game State Game
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    Game State Death
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    Player State Respawn
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    Cinemachine Package
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    Reseting the Game
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    Laying down multiple canvas and why
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    Menu Canvas visuals
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    Menu Canvas code
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    Game State UI
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    Death State UI
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    Fish Collectables
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    Respawning Collectables
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    Keeping the Game Stats
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    Saving Score to the save state
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    Connecting the Data
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    Shop UI and scrollable rect
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    Creating Scriptable Object
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    Creating the Shop Game State
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    Adding hats to our player & Hat Logic
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    Buying, Saving array of bytes & swaping hats
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    Advertisement Package and Manager
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    Rewarding Player
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    Fixing the lights
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    Scene Building
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    Splash Screen
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    Fonts
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    Hats
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    Gameplay Prefabs
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    Breathing Room
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    Controls review
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    Completion Circle
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    Obtaining a Developer account
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    Filling in the Store Listing
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    Upon approval
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    Preparing the Game
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    Creating the achievement/leaderboard on the console
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    Integrating the Google Plugin
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    Google Sign in/Activation
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    Reporting progress and score
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    Creating the Audio Manager
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    Calling the Audio Manager to play musics, and sounds!
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    Enrolling into the Apple developer program
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    Building to the Phone / Creating provisioning profile
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    Publishing to the App store