Этот материал находится в платной подписке. Оформи премиум подписку и смотри или слушай Unity 2019 Learn to write better code making a City Builder, а также все другие курсы, прямо сейчас!
Премиум
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    Course Content
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    Check the result
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    Resources used in this course
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    General Information about this course
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    Why bother with good coding
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    BIg picture - Architrcture
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    Object oriented programming
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    SOLID principles
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    Refactoring and code smells
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    Automated tests - Unit testing
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    Simple Game Design Document
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    What is art prototype
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    OSX resource issue when unzipping zip archive
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    Unity preset and resources
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    Creating a town using prefab models
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    Detailing our town to make it look appealing
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    Adding simple post-processing effects
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    Adding simple UI
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    Summary
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    Class structure of our city builder
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    Project Setup
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    Getting mouse input
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    Placing Structure on our map
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    Refactoring: split code into separate classes
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    Why Do I Want To Test?
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    Unity Test: Grid Class
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    Refactoring Input Manager using delegates
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    Cell data structure - storing state of our map
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    Unity Tests Phase 1
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    Switching between selection and building state part 1
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    Switching between selection and building state part 2
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    Camera movement script
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    Input for Camera Movement
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    What is State Pattern
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    Implementing state pattern - prepare Input Manager
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    Implementing state pattern - Preparing states
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    Implementing state pattern - modifying Game Manager
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    Play mode Testing
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    Refactoring PlacementManager - Adding BuildingManager
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    Adding Demolish Structure State
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    Refactoring Input Manager - different platforms
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    Data as scriptable objects part 1
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    Data as scriptable objects part 2
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    Data - Preparing UI
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    Data - Displaying in UI
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    Changing UI buidings structure callbacks to send names
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    Refactoring States for building structures mechanic - part 1
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    Refactoring States for building structures mechanic - part 2
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    Refactoring States - Placing our prefabs
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    Fixing Playmode test errors
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    Creating Confirm placement button - Preparation
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    Creating Confirm placement button - Creating buildings
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    Creating Confirm placement button - Demolishing buildings
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    Creating Confirm placement button - Finishing
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    UPDATE - Fixing bug - State not changing to selection on confirmation
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    Building Manager Tests
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    Refactoring Building Manager
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    Testing refactored classes
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    Factory Pattern Introduction
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    Implementing Factory Pattern
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    Placement helpers unit tests p1
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    Placement helpers unit tests p2
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    Refactoring Structure Modification Helper
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    Refactoring - Fix
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    Road placement logic p2
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    Road placement logic p3
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    Road placement logic p4
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    Road placement logic p5
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    Road placement logic p6
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    Road placement logic Tests
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    Zone placement - preparing classes
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    Zone placement - how to handle user input
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    Zone placement - Object pooling
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    Zone placement - finishing and unit tests
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    ResourceManager - Introducing Money
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    GetAllStructures method implementation (and how to test it)
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    Economy in SingleStructure placement state
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    Fixing Unit Tests
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    Invoking Town Calculations
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    Demolition helper economy and zone placement economy
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    Fixing tests - our own ResourceManager stub
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    Road placement economy
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    Null Object Pattern
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    Population Counter
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    Adding functionality to Structures - Scriptable objects
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    Logic for finding structures in range
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    Structure Economy Manager - Create structure rules
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    Structure Economy Manager - Demolition structure rules
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    StructureEconomyManager - Tests
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    StructureEconomyManagerTests - debugging
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    Finishing Structure Economy Manager
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    Implementing StructureEconomyManager into creation logic
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    Implementing StructureEconomyManager into demolition logic
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    Creating UI to display structure data
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    Adding logic to UiStructureInfoHelper
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    Finishing UI for Selection State
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    Bug: Entering demolition state during building placement causes weird behavior
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    Getting sounds and basic audio setup
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    Implementing Singleton Pattern and playing sounds
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    Poisson disc sampling overview
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    Adding algorithm to our code base
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    Placing trees on the map
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    Summary