Этот материал находится в платной подписке. Оформи премиум подписку и смотри или слушай Full Time Game Dev, а также все другие курсы, прямо сейчас!
Премиум
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    You're Now A Game Dev!
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    How I Became A Full Time Game Dev
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    Why Listen To Me?
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    Course Overview
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    Start Selling Your Game...Now!
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    Branding Fundamentals
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    Create Your Website
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    Fishing For Wishlists
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    The What?
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    Inspiration
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    Motivation
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    The Core Game Loop
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    The Stop & Stare Factor
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    Quitting
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    Conclusion
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    Intro To Email Marketing
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    Why You Should Care About Email Lists
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    Reciprocity
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    Creating A Mailchimp Account
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    Creating The Form
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    Customer Journeys
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    Growing Your List
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    Combining Email And Wishlists
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    The End Goal
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    It's Up To You!
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    Is My Prototype Ready?
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    Pitching Your Prototype
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    Risks
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    The Nightmare Scenario
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    The Silver Lining
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    Why Kickstarter?
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    Risks
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    Campaign Ingredients
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    Ingredient 1: Your Video
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    Ingredient 2: The Body Content
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    Ingredient 3: Marketing Prep
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    Ingredient 4: Rewards
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    Ingredient 5: Feedback
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    Ingredient 6: Launch Prep
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    Launch!
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    Should You Secure Funding?
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    Finish Your Game!
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    Intro
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    Requesting Steam Keys
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    Creating The Form
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    Find Testers
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    Invite Testers!
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    Intro
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    Create Your Trailer | Part 1
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    Create Your Trailer | Part 2
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    Create Your Trailer | Part 3
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    Create Your Trailer | Part 4
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    Create Your Trailer | Part 5
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    Create Your Trailer | Part 6
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    The Final Trailer!
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    Let's Do This!
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    The Steam Cannon Ball
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    Pep Talk
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    Now What?
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    Steam Sales
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    Other Revenue Streams
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    Other Platforms
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    Congratulations!
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    Indie Chat | How This 20 Year Old Went Full Time
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    Indie Chat | How This Dev Sold 200K Units
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    Introduction (Don't Skip!)
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    Download Unity
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    Install Photoshop
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    The Editor
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    Professional Layout
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    Tools
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    Visual Studio
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    Creating Your First Script
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    Moving A Box
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    Variables
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    Input
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    Conditions
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    Functions (Part 1)
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    Functions (Part 2)
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    Quick Review
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    Install Packages
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    Physics
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    The Ground
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    The Player (Part 1)
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    The Player (Part 2)
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    The Player (Part 3)
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    The Camera
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    Layering
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    Cleaning Up Player Movement
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    Floating Platforms
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    Collectables
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    UI (Part 1)
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    Quick Tip | Referencing Components
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    UI (Part 2)
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    UI (Part 3)
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    Inventory
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    Gates
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    Singletons
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    Enemies
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    Quick Tip | Naming
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    Attacking
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    Dying
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    Finalize Your Scene
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    Loading Scenes
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    The Game Manager
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    Preparing for Art
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    Project Clean Up
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    Choosing Your Colors
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    Illustrating Layers
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    Detailing
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    Designing Interactables
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    Preparing Your PSB For Import
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    Importing Your PSB
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    Creating Prefabs From Your PSB
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    Building Your Level (Part 1)
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    Building Your Level (Part 2)
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    Setting Up Your Player Graphics
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    Animating Horizontal Player Movement
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    Animating Other Movements (Part 1)
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    Animating Other Movements (Part 2)
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    Quick Tip | Animation Errors
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    Animating Player Sound
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    Animating The Enemies
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    Particles (Part 1)
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    Particles (Part 2)
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    Animating Death
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    Animating Screenshake
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    Animating Gates
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    Adding Music & Ambience
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    Finalizing The Character Design
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    Controlling Titles
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    Fall Forgiveness
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    Player Knockback
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    Creating A Demo / Prototype Ender
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    Creating A Main Menu
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    Building & Uploading To Steam
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    Introduction: Let's Create a Striking, Short Game for Free
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    Day 1: Brainstorming
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    Day 2: Gathering Assets
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    Day 3: Visual Design
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    Day 4: Level Design
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    Day 5: Adding an Objective
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    Day 6: Enemy Scripting
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    Assignment: Record the Voice-over
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    Day 7: The Final Touches
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    Conclusion: Postmortem, Unity Recorder, and Publishing on itch.io