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Welcome
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System requirements
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Using the exercise files
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Overview of the Maya interface
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Working with files and Maya projects
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Configuring viewports
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Navigation
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Using the hotbox and marking menus
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Customizing the interface
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Selecting objects
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Using the Move tool
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Rotating and scaling
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Manipulating pivots
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Duplicating objects
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Understanding the Channel Box
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Working with the Attribute Editor
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Resetting and freezing transformations
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Snapping objects
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Working with the Outliner
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Creating hierarchies
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Grouping objects
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Using groups as pivots
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Understanding the Hypergraph
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Hiding and showing objects
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Creating layers
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Working with selection masks
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Differences between NURBS and polygons
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Creating polygonal objects
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Selecting polygonal components
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Using Soft Select and Reflection
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Modeling a low poly tree
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Combine and Separate
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Boolean tools
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Setting up reference
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Modeling against reference
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Using the Extrude tools
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Using the Bevel tools
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Working with edge loops
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Modeling symmetrical objects
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Merging components and target weld
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Mirroring geometry
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Extruding along a path
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Using the Polygon Bridge tool
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Using the Modeling Toolkit
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Working with subdivision surfaces
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Creating creases in smooth surfaces
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Smoothing models and managing detail
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Using Edge Flow to smooth geometry
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Modeling with nonlinear deformers
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Modeling with lattices
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Managing object history
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Understanding the brush interface
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Sculpting a basic landscape
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Introducing NURBS modeling and editing
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NURBS primitives
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Using the NURBS curve tools
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Creating radial surfaces with Revolve
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Using NURBS loft
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Opening and closing curves and surfaces
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Creating shapes with NURBS planar
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Using NURBS extrude
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Using isoparms to refine NURBS surfaces
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Extracting NURBS curves from surfaces
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Creating curves on a surface
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Projecting curves on surfaces
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Trimming NURBS surfaces
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Converting NURBS to polygons
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Overview of Maya rendering
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Understanding the basic shader types
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Creating and applying maps
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Using bitmaps as texture
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Working with the Hypershade window
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Creating materials in the Hypershade window
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Using the Ramp material
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Using displacement and bump mapping
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Mental ray materials
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Applying multiple materials to polygonal objects
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Basic UV mapping for polygonal objects
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Using cylindrical projections on polygons
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Understanding the UV Editor
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Mapping objects in the UV Editor
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Projecting textures on NURBS surfaces
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3D painting
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Render Settings menu
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Lights and lighting types in Maya
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Creating shadows
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Using falloff for realistic lighting
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Understanding the basics of cameras
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Adding depth of field
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Using Motion Blur
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Raytracing reflections and refractions
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Using indirect lighting for softer shadows
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Creating imagebased lighting
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Batch rendering
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Understanding the animation interface
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Animating objects using Set Key
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Modifying keys in the Graph Editor
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Modifying keys in the Dope Sheet
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Creating breakdown keys
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Ghosting animation
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Using the Grease Pencil tool
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Animating objects along spline paths
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Animation playback using Playblast
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Creating animation cycles
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Adding sound to animations
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Next steps