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Премиум
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    Welcome
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    System requirements
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    Using the exercise files
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    Overview of the Maya interface
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    Working with files and Maya projects
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    Configuring viewports
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    Navigation
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    Using the hotbox and marking menus
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    Customizing the interface
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    Selecting objects
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    Using the Move tool
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    Rotating and scaling
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    Manipulating pivots
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    Duplicating objects
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    Understanding the Channel Box
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    Working with the Attribute Editor
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    Resetting and freezing transformations
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    Snapping objects
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    Working with the Outliner
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    Creating hierarchies
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    Grouping objects
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    Using groups as pivots
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    Understanding the Hypergraph
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    Hiding and showing objects
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    Creating layers
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    Working with selection masks
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    Differences between NURBS and polygons
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    Creating polygonal objects
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    Selecting polygonal components
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    Using Soft Select and Reflection
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    Modeling a low poly tree
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    Combine and Separate
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    Boolean tools
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    Setting up reference
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    Modeling against reference
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    Using the Extrude tools
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    Using the Bevel tools
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    Working with edge loops
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    Modeling symmetrical objects
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    Merging components and target weld
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    Mirroring geometry
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    Extruding along a path
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    Using the Polygon Bridge tool
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    Using the Modeling Toolkit
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    Working with subdivision surfaces
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    Creating creases in smooth surfaces
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    Smoothing models and managing detail
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    Using Edge Flow to smooth geometry
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    Modeling with nonlinear deformers
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    Modeling with lattices
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    Managing object history
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    Understanding the brush interface
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    Sculpting a basic landscape
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    Introducing NURBS modeling and editing
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    NURBS primitives
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    Using the NURBS curve tools
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    Creating radial surfaces with Revolve
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    Using NURBS loft
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    Opening and closing curves and surfaces
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    Creating shapes with NURBS planar
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    Using NURBS extrude
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    Using isoparms to refine NURBS surfaces
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    Extracting NURBS curves from surfaces
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    Creating curves on a surface
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    Projecting curves on surfaces
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    Trimming NURBS surfaces
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    Converting NURBS to polygons
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    Overview of Maya rendering
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    Understanding the basic shader types
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    Creating and applying maps
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    Using bitmaps as texture
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    Working with the Hypershade window
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    Creating materials in the Hypershade window
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    Using the Ramp material
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    Using displacement and bump mapping
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    Mental ray materials
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    Applying multiple materials to polygonal objects
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    Basic UV mapping for polygonal objects
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    Using cylindrical projections on polygons
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    Understanding the UV Editor
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    Mapping objects in the UV Editor
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    Projecting textures on NURBS surfaces
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    3D painting
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    Render Settings menu
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    Lights and lighting types in Maya
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    Creating shadows
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    Using falloff for realistic lighting
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    Understanding the basics of cameras
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    Adding depth of field
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    Using Motion Blur
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    Raytracing reflections and refractions
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    Using indirect lighting for softer shadows
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    Creating imagebased lighting
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    Batch rendering
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    Understanding the animation interface
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    Animating objects using Set Key
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    Modifying keys in the Graph Editor
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    Modifying keys in the Dope Sheet
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    Creating breakdown keys
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    Ghosting animation
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    Using the Grease Pencil tool
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    Animating objects along spline paths
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    Animation playback using Playblast
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    Creating animation cycles
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    Adding sound to animations
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    Next steps