Этот материал находится в платной подписке. Оформи премиум подписку и смотри или слушай Unreal Engine 5 C++ Multiplayer Shooter, а также все другие курсы, прямо сейчас!
Премиум
  • Урок 1. 00:10:36
    Introduction
  • Урок 2. 00:19:15
    About this Course
  • Урок 3. 00:08:35
    Multiplayer Concepts
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    Testing Multiplayer
  • Урок 5. 00:12:32
    LAN Connection
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    Online Subsystem
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    Online Sessions
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    Configure For Steam
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    Accessing the Online Subsystem
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    Creating a Session
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    Setup for Joining Game Sessions
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    Steam Regions
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    Joining the Session
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    Creating a Plugin
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    Creating our Own Subsystem
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    Session Interface Delegates
  • Урок 17. 00:16:26
    The Menu Class
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    Accessing our Subsystem
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    Create Session
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    Callbacks to our Subsystem Functions
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    More Subsystem Delegates
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    Join Sessions from the Menu
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    Tracking Incoming Players
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    Path to Lobby
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    Polishing the Menu Subsystem
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    Project Creation
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    Testing an Online Session
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    Assets
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    Retargeting Animations
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    Blaster Character
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    Camera and Spring Arm
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    Character Movement
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    Animation Blueprint
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    Seamless Travel and Lobby
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    Network Role
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    Weapon Class
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    Pickup Widget
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    Variable Replication
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    Equipping Weapons
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    Remote Procedure Calls
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    Equipped Animation Pose
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    Crouching
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    Aiming
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    Running Blendspace
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    Leaning and Strafing
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    Idle and Jumps
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    Crouch Walking
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    Aim Walking
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    Aim Offsets
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    Applying Aim Offsets
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    Pitch in Multiplayer
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    Using our Aim Offsets
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    FABRIK IK
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    Turning in Place
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    Rotate Root Bone
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    Net Update Frequency
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    Crouch Unequipped
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    Rotating Running Animations
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    Footstep and Jump Sounds
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    Projectile Weapon Class
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    Fire Montage
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    Fire Weapon Effects
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    Fire Effects in Multiplayer
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    The Hit Target
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    Spawning the Projectile
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    Projectile Movement Component
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    Projectile Tracer
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    Replicating the Hit Target
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    Projectile Hit Events
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    Bullet Shells
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    Shell Physics
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    Blaster HUD and Player Controller
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    Drawing the Crosshairs
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    Crosshair Spread
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    Correcting the Weapon Rotation
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    Zoom While Aiming
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    Shrink Crosshairs when Aiming
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    Change Crosshairs Color
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    Extending the Trace Start
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    Hitting the Character
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    Smooth Rotation for Proxies
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    Automatic Fire
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    Testing the Game
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    Game Framework
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    Health
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    Update Health in the HUD
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    Damage
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    Blaster Game Mode
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    Elim Animation
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    Respawning
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    Dissolve Material
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    Dissolving the Character
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    Dissolving with Curves
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    Disable Movement when Elimmed
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    Elim Bot
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    On Possess
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    Blaster Player State
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    Defeats
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    Weapon Ammo
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    Can Fire
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    Carried Ammo
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    Displaying Carried Ammo
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    Reloading
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    Reloading Combat State
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    Allowing Weapon Fire
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    Updating Ammo
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    Reload Effects
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    Auto Reload
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    Game Timer
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    Syncing Client and Server Time
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    Match State
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    On Match State Set
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    Warmup Timer
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    Updating Warmup Time
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    Custom Match States
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    Cooldown Announcement
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    Restart Game
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    Blaster Game State
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    Rocket Projectiles
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    Rocket Trails
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    Spawning Rocket Trails
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    Rocket Movement Component
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    Hit Scan Weapons
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    Beam Particles
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    Submachine Gun
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    Strap Physics
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    Shotgun
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    Weapon Scatter
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    Sniper Rifle
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    Sniper Scope
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    Grenade Launcher
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    Projectile Grenades
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    Reload Animations
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    Shotgun Reload
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    Weapon Outline Effect
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    Grenade Throw Montage
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    Weapon Attachment while Throwing Grenades
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    Grenade Assets
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    Showing the Attached Grenade
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    Spawning Grenades
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    Grenades in Multiplayer
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    Grenades in the HUD
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    Pickup Class
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    Ammo Pickups
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    Buff Component
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    Health Pickup
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    Healing the Character
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    Speed Buffs
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    Jump Buffs
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    Shield Bar
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    Updating the Shield
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    Shield Buffs
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    Pickup Spawn Point
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    Adding Spawn Points to the Level
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    Spawn Default Weapon
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    Secondary Weapon
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    Swap Weapons
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    Drop the Secondary Weapon
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    Lag Compensation Concepts
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    High Ping Warning
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    Local Fire Effects
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    Show the Widget Locally
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    Replicating Scatter
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    Replicating Shotgun Scatter
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    Shotgun Fire RPCs
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    Client-Side Prediction
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    Client-Side Predicting Ammo
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    Client-Side Predicting Aiming
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    Client-Side Predicting Reloading
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    Server-Side Rewind
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    Lag Compensation Component
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    Hit Boxes
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    Frame Package
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    Saving a Frame Package
  • Урок 175. 00:19:17
    Frame History
  • Урок 176. 00:27:44
    Rewinding Time
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    Interp Between Frames
  • Урок 178. 00:34:21
    Confirming the Hit
  • Урок 179. 00:34:58
    Score Request
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    Server-Side Rewind for Shotguns
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    Confirming Shotgun Hits
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    Shotgun Score Request
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    Requesting a Shotgun Hit
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    Predict Projectile Path
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    Post Edit Change Property
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    Spawning Projectiles Locally
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    Hit Box Collision Type
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    Projectile Server-Side Rewind
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    Projectile Score Request
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    Limiting Server-Side Rewind
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    Swap Weapon Animation
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    Wrapping up Lag Compensation
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    Cheating and Validation
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    Return to Main Menu
  • Урок 195. 00:19:11
    Leaving the Game
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    Player Bookkeeping
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    Gaining The Lead
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    Spawning the Crown
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    Elim Announcements
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    Dynamic Elim Announcements
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    Head Shots
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    Projectile Head Shots
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    Head Shots for Server-Side Rewind
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    Teams
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    Teams Game Mode
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    Team Colors
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    Setting Team Colors
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    Preventing Friendly Fire
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    Team Scores
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    Updating Team Scores
  • Урок 211. 00:20:17
    Teams Cooldown Announcement
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    Capture the Flag
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    Holding the Flag
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    Picking up the Flag
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    Burdening the Flag Bearer
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    Dropping the Flag
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    Team Flags
  • Урок 218. 00:18:23
    Team Player Starts
  • Урок 219. 00:42:13
    Capture the Flag Game Mode
  • Урок 220. 00:20:52
    Select Match Type
  • Урок 221. 00:08:11
    Accessing our Subsystem
  • Урок 222. 00:12:22
    Teams and Capture the Flag Maps
  • Урок 223. 00:03:17
    Congratulations
  • Урок 224. 00:06:19
    Bonus Lecture