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Премиум
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    Welcome To The Course
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    What Is Go?
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    Why Would You Use Go?
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    Installing Go
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    Code Editor Setup (VS Code)
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    Finishing Editor Config & First Go Code
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    Basic Programming Knowledge Helps!
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    About This Course
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    How To Get The Most Out Of This Course
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    Module Introduction
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    Base Syntax & Language Features
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    Getting Started With Values & Value Types
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    Exploring Variables
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    The "int" Type & Math Operations
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    Time To Practice: Problem
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    Time To Practice: Solution
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    Working With Floats & Type Conversions
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    float64 vs float32
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    A Brief Look At "bool", "rune" and "byte" Types
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    String Operations & Type Clashes
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    Formatting Strings
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    Time To Practice: Problem
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    Time To Practice: Solution
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    Go Packages & Modules: The Theory
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    Creating & Using A First Module
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    Working With Packages & Exports + Imports
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    Using Constant Values (Constants)
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    Module Summary
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    Module Introduction
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    Creating Our Go Module
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    Printing Output
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    Fetching User Input
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    Cleaning & Parsing User Input
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    BMI Calculation & Outputting Formatted Strings
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    Using Constant Values
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    Splitting Our Code Into Files & Packages
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    Module Introduction
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    What Is A "Function"?
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    Creating A Function & Working With Parameters + Return Values
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    Practicing Functions
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    Go Special Feature: Multiple Return Values
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    Using Named Return Values
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    Module Summary
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    Module Introduction
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    Creating a First Function
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    Outsourcing The User Input Logic
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    Finishing the "main" Function Refactoring
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    Avoiding Code Duplication
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    Module Summary
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    Module Introduction
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    What Are Pointers & Why Do We Have Them?
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    Creating a First Pointer
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    Working With Pointers
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    Advantages Of Pointers (& Disadvantages)
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    Module Introduction
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    What & Why + Defining a First Struct
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    Creating Struct Instances
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    Creating Structs With "Creation Functions"
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    Structs & Pointers
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    Accessing Struct Values
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    Adding Methods To Structs
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    Module Summary
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    Module Introduction
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    Defining a Struct
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    Creating Struct Instances
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    Adding a Method
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    Reading User Input
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    Writing To Files
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    Module Introduction
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    Introducing Arrays For Storing Lists Of Data
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    Working With Arrays
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    Selecting Parts Of Arrays With Slices
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    More Ways Of Using Slices
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    Slices - Deep Dive
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    Creating Dynamic Lists With Slices
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    Time To Practice - Problem
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    Time To Practice - Solution
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    Unpacking List Values
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    Introducing Maps
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    Mutating Maps
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    Maps vs Structs
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    Module Introduction
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    Working on the Project Setup
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    Introducing "if" Statements
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    More about "if" Statements & Boolean Values (Booleans)
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    "else" & "else if"
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    Combining Conditions
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    Handling Expected Errors
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    Returning Errors In Functions
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    Practicing What We Learned
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    Onwards To "Loops" (and why do we need them?)
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    Introducing a Basic "for" Loop
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    A More Useful Loop
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    Practicing Basic "for" Loops
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    Go's "while" Loop
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    Preparing Another Scenario
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    Looping Through Collections (Arrays, Slices, Maps)
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    "continue" and "break"
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    Module Summary
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    Module Introduction
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    Planning the App
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    Initializing The Project
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    Adding The Core Game Steps & Logic
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    Outputting Text & Adding a First Package
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    Keeping Track Of The Active Round
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    Displaying Available Player Actions
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    Getting Started With Fetching User Input
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    Validating & Using User Input
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    Generating (True) Random Numbers
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    Adding Logic For Different Actions
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    Utilizing Constants
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    Checking For A Winner
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    Adding the "End Game" Logic
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    Outputting Round Data (with a Struct)
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    Managing Multiple Rounds (with a Slice)
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    Writing To A Log File
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    Module Summary
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    Module Introduction
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    Using Third-Party Modules
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    Building Go Projects (Standalone Executables)
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    A Gotcha: Executables & File Paths
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    Module Introduction
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    Variables, Scope & Variable Shadowing
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    "make"ing Values
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    The "new" Function
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    new vs make
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    Working With Custom Types
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    More On Constants
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    Module Summary
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    Module Introduction
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    Using Functions As Values & Function Types
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    Returning Functions In Functions
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    Introducing Anonymous Functions
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    Working with Closures
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    Using Recursion
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    Introducing Variadic Functions
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    Splitting Slices Into Parameter Lists
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    Deferring Function Execution with "defer"
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    Panic!
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    Module Summary
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    Module Introduction
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    What's the Problem?
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    Interfaces As a Solution (i.e. What are Interfaces?)
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    Example Time: Built-in Interfaces We Already Used
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    Interfaces: Rules & Conventions
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    Empty Interfaces
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    Flexible Code With Empty Interfaces & Type Switches
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    Module Summary
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    Module Introduction
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    Embedding Interfaces
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    Embedding Structs
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    Module Introduction
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    What Is Concurrency?
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    Introducing Goroutines
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    Working With Channels
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    Reading From A Channel Multiple Times
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    Transmitting Values Via Channels
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    Looping Through Channel Values
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    Using Buffered Channels
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    Using The "select" Statement
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    Module Summary