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Урок 1.
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Welcome To The Course
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Урок 2.
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What Is Go?
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Урок 3.
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Why Would You Use Go?
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Урок 4.
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Installing Go
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Урок 5.
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Code Editor Setup (VS Code)
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Урок 6.
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Finishing Editor Config & First Go Code
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Урок 7.
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Basic Programming Knowledge Helps!
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Урок 8.
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About This Course
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Урок 9.
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How To Get The Most Out Of This Course
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Урок 10.
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Module Introduction
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Урок 11.
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Base Syntax & Language Features
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Урок 12.
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Getting Started With Values & Value Types
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Урок 13.
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Exploring Variables
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Урок 14.
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The "int" Type & Math Operations
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Урок 15.
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Time To Practice: Problem
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Урок 16.
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Time To Practice: Solution
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Урок 17.
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Working With Floats & Type Conversions
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Урок 18.
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float64 vs float32
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Урок 19.
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A Brief Look At "bool", "rune" and "byte" Types
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Урок 20.
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String Operations & Type Clashes
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Урок 21.
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Formatting Strings
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Урок 22.
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Time To Practice: Problem
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Урок 23.
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Time To Practice: Solution
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Урок 24.
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Go Packages & Modules: The Theory
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Урок 25.
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Creating & Using A First Module
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Урок 26.
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Working With Packages & Exports + Imports
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Урок 27.
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Using Constant Values (Constants)
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Урок 28.
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Module Summary
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Урок 29.
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Module Introduction
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Урок 30.
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Creating Our Go Module
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Урок 31.
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Printing Output
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Урок 32.
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Fetching User Input
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Урок 33.
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Cleaning & Parsing User Input
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Урок 34.
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BMI Calculation & Outputting Formatted Strings
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Урок 35.
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Using Constant Values
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Урок 36.
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Splitting Our Code Into Files & Packages
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Урок 37.
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Module Introduction
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Урок 38.
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What Is A "Function"?
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Урок 39.
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Creating A Function & Working With Parameters + Return Values
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Урок 40.
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Practicing Functions
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Урок 41.
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Go Special Feature: Multiple Return Values
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Урок 42.
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Using Named Return Values
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Урок 43.
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Module Summary
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Урок 44.
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Module Introduction
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Урок 45.
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Creating a First Function
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Урок 46.
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Outsourcing The User Input Logic
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Урок 47.
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Finishing the "main" Function Refactoring
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Урок 48.
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Avoiding Code Duplication
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Урок 49.
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Module Summary
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Урок 50.
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Module Introduction
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Урок 51.
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What Are Pointers & Why Do We Have Them?
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Урок 52.
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Creating a First Pointer
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Урок 53.
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Working With Pointers
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Урок 54.
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Advantages Of Pointers (& Disadvantages)
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Урок 55.
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Module Introduction
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Урок 56.
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What & Why + Defining a First Struct
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Урок 57.
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Creating Struct Instances
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Урок 58.
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Creating Structs With "Creation Functions"
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Урок 59.
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Structs & Pointers
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Урок 60.
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Accessing Struct Values
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Урок 61.
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Adding Methods To Structs
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Урок 62.
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Module Summary
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Урок 63.
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Module Introduction
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Урок 64.
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Defining a Struct
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Урок 65.
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Creating Struct Instances
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Урок 66.
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Adding a Method
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Урок 67.
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Reading User Input
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Урок 68.
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Writing To Files
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Урок 69.
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Module Introduction
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Урок 70.
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Introducing Arrays For Storing Lists Of Data
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Урок 71.
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Working With Arrays
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Урок 72.
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Selecting Parts Of Arrays With Slices
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Урок 73.
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More Ways Of Using Slices
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Урок 74.
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Slices - Deep Dive
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Урок 75.
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Creating Dynamic Lists With Slices
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Урок 76.
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Time To Practice - Problem
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Урок 77.
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Time To Practice - Solution
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Урок 78.
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Unpacking List Values
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Урок 79.
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Introducing Maps
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Урок 80.
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Mutating Maps
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Урок 81.
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Maps vs Structs
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Урок 82.
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Module Introduction
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Урок 83.
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Working on the Project Setup
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Урок 84.
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Introducing "if" Statements
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Урок 85.
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More about "if" Statements & Boolean Values (Booleans)
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Урок 86.
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"else" & "else if"
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Урок 87.
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Combining Conditions
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Урок 88.
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Handling Expected Errors
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Урок 89.
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Returning Errors In Functions
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Урок 90.
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Practicing What We Learned
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Урок 91.
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Onwards To "Loops" (and why do we need them?)
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Урок 92.
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Introducing a Basic "for" Loop
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Урок 93.
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A More Useful Loop
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Урок 94.
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Practicing Basic "for" Loops
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Урок 95.
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Go's "while" Loop
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Урок 96.
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Preparing Another Scenario
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Урок 97.
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Looping Through Collections (Arrays, Slices, Maps)
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Урок 98.
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"continue" and "break"
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Урок 99.
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Module Summary
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Урок 100.
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Module Introduction
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Урок 101.
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Planning the App
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Урок 102.
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Initializing The Project
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Урок 103.
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Adding The Core Game Steps & Logic
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Урок 104.
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Outputting Text & Adding a First Package
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Урок 105.
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Keeping Track Of The Active Round
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Урок 106.
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Displaying Available Player Actions
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Урок 107.
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Getting Started With Fetching User Input
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Урок 108.
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Validating & Using User Input
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Урок 109.
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Generating (True) Random Numbers
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Урок 110.
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Adding Logic For Different Actions
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Урок 111.
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Utilizing Constants
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Урок 112.
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Checking For A Winner
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Урок 113.
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Adding the "End Game" Logic
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Урок 114.
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Outputting Round Data (with a Struct)
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Урок 115.
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Managing Multiple Rounds (with a Slice)
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Урок 116.
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Writing To A Log File
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Урок 117.
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Module Summary
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Урок 118.
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Module Introduction
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Урок 119.
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Using Third-Party Modules
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Урок 120.
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Building Go Projects (Standalone Executables)
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Урок 121.
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A Gotcha: Executables & File Paths
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Урок 122.
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Module Introduction
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Урок 123.
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Variables, Scope & Variable Shadowing
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Урок 124.
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"make"ing Values
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Урок 125.
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The "new" Function
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Урок 126.
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new vs make
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Урок 127.
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Working With Custom Types
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Урок 128.
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More On Constants
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Урок 129.
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Module Summary
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Урок 130.
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Module Introduction
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Урок 131.
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Using Functions As Values & Function Types
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Урок 132.
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Returning Functions In Functions
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Урок 133.
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Introducing Anonymous Functions
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Урок 134.
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Working with Closures
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Урок 135.
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Using Recursion
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Урок 136.
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Introducing Variadic Functions
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Урок 137.
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Splitting Slices Into Parameter Lists
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Урок 138.
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Deferring Function Execution with "defer"
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Урок 139.
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Panic!
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Урок 140.
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Module Summary
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Урок 141.
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Module Introduction
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Урок 142.
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What's the Problem?
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Урок 143.
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Interfaces As a Solution (i.e. What are Interfaces?)
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Урок 144.
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Example Time: Built-in Interfaces We Already Used
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Урок 145.
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Interfaces: Rules & Conventions
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Урок 146.
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Empty Interfaces
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Урок 147.
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Flexible Code With Empty Interfaces & Type Switches
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Урок 148.
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Module Summary
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Урок 149.
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Module Introduction
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Урок 150.
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Embedding Interfaces
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Урок 151.
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Embedding Structs
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Урок 152.
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Module Introduction
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Урок 153.
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What Is Concurrency?
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Урок 154.
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Introducing Goroutines
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Урок 155.
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Working With Channels
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Урок 156.
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Reading From A Channel Multiple Times
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Урок 157.
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Transmitting Values Via Channels
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Урок 158.
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Looping Through Channel Values
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Урок 159.
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Using Buffered Channels
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Урок 160.
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Using The "select" Statement
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Урок 161.
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Module Summary