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    1- Introduction
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    2- What are Design Patterns
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    3- How to Take This Course
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    1- Introduction
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    2- Getting Started with Java
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    3- Classes
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    4- Coupling
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    5- Interfaces
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    6- Encapsulation
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    7- Abstraction
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    8- Inheritance
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    9- Polymorphism
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    10- UML
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    1- The Problem
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    2- Solution
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    3- Implementation
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    1- The Problem
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    2- Solution
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    3- Implementation
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    4- Abusing Patterns
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    5- Abusing the State Pattern
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    1- The Problem
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    2- Solution
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    3- Implementation
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    4- Benefits
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    1- The Problem
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    2- Solution
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    3- Implementation
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    1- The Problem
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    2- Solution
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    3- Implementation
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    1- The Problem
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    2- Solution
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    3- Implementation
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    4- Composite Commands
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    5- Undoable Commands
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    6- Implementing Undo Mechanism
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    1- The Problem
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    2- Solution
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    3- Implementation
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    4- Communication Styles
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    5- The Push Style
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    6- The Pull Style
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    1- The Problem
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    2- Solution
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    3- Implementation
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    4- Using the Observer Pattern
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    5- Implementation Using the Observer Pattern
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    1- The Problem
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    2- Solution
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    3- Implementation
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    1- The Problem
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    2- Solution
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    3- Implementation
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    2- What's Next