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Премиум
  • Урок 1. 00:02:00
    Starting a new Bevy Project
  • Урок 2. 00:07:23
    Spawning a board to play Snake on
  • Урок 3. 00:03:49
    VecDeque: The core of Snake
  • Урок 4. 00:03:29
    Building a Snake: Resources, Components, and Bundles
  • Урок 5. 00:06:00
    Executing Systems on a FixedTimestep with iyes_loopless
  • Урок 6. 00:05:11
    Spawning snake segments with custom bevy commands
  • Урок 7. 00:05:07
    Responding to Keyboard Input in Bevy
  • Урок 8. 00:03:00
    How about them apples?
  • Урок 9. 00:04:25
    Randomized Apple Sprites with Bevy Events
  • Урок 10. 00:01:47
    Combining Bevy States and FixedTimesteps with iyes_loopless
  • Урок 11. 00:03:48
    Collision detection for walls and game over
  • Урок 12. 00:08:18
    Introducing kayak_ui to build a main menu
  • Урок 13. 00:03:31
    Showing and hiding the UI based on Bevy State
  • Урок 14. 00:01:51
    Starting a new game using Kayak click event handlers
  • Урок 15. 00:05:29
    A new coat of paint using texture_atlas and bevy_asset_loader
  • Урок 16. 00:03:26
    Nine Patch Images with kayak_ui
  • Урок 17. 00:05:22
    Creating a Button widget
  • Урок 18. 00:06:54
    Quaternions and SpriteSheets for Snake textures
  • Урок 19. 00:02:19
    Playing audio when eating an apple or ending a game
  • Урок 20. 00:01:41
    Game Settings for controlling audio playback
  • Урок 21. 00:04:19
    Building a player controllable settings menu
  • Урок 22. 00:03:13
    Binding checkboxes to GameSettings Resources
  • Урок 23. 00:05:13
    Building a Character Selection menu
  • Урок 24. 00:03:36
    Keeping Score with Bevy Resources and Timers
  • Урок 25. 00:03:39
    Displaying Score to the player with kayak_ui