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Урок 1. 00:16:29Motivations & Learning Outcomes
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Урок 2. 00:02:59How to Take this Course
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Урок 3. 00:22:06Project Technologies & Libraries
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Урок 4. 00:06:24Linux Dependencies
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Урок 5. 00:02:36macOS Dependencies
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Урок 6. 00:03:40A Small Note for Windows Programmers
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Урок 7. 00:11:11Compilation
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Урок 8. 00:06:14Header & Implementation Files
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Урок 9. 00:11:39Linking
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Урок 10. 00:08:36Makefile
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Урок 11. 00:04:48Lua Version & Lua Header Files
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Урок 12. 00:15:43Compiling & Testing All Dependencies
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Урок 13. 00:34:22Configuring Visual Studio on Windows
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Урок 14. 00:09:33Library Binaries
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Урок 15. 00:08:49Game Loop
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Урок 16. 00:18:06Game Class
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Урок 17. 00:15:46Creating an SDL Window
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Урок 18. 00:13:41Polling SDL Events
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Урок 19. 00:06:51Rendering our SDL Window
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Урок 20. 00:08:31Fullscreen Window
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Урок 21. 00:03:54Fake Fullscreen vs. Real Fullscreen
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Урок 22. 00:06:41Drawing an SDL Rectangle
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Урок 23. 00:02:33Double-Buffered Renderer
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Урок 24. 00:10:15Loading PNG Textures
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Урок 25. 00:11:06Object Movement & Velocity Vectors
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Урок 26. 00:15:20Capping the Game Framerate
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Урок 27. 00:07:39SDL Delay
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Урок 28. 00:13:29Delta Time
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Урок 29. 00:01:44Uncapped Framerate
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Урок 30. 00:12:25Logger Class
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Урок 31. 00:18:33Logger Class Implementation
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Урок 32. 00:04:41Popular Logging Libraries
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Урок 33. 00:05:13Source Subfolders
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Урок 34. 00:12:27Makefile Variables
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Урок 35. 00:15:24Creating C++ Objects
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Урок 36. 00:05:37Examples of C++ Object Creation
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Урок 37. 00:07:51Organizing Game Objects
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Урок 38. 00:05:19Object Inheritance Design
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Урок 39. 00:16:27Component-Based Design
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Урок 40. 00:22:10Entity-Component-System Design
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Урок 41. 00:21:03ECS Folder Structure
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Урок 42. 00:17:27System Component Signature
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Урок 43. 00:07:59Working with C++ Templates
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Урок 44. 00:10:42Component Type Template
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Урок 45. 00:06:16Exercise: System Functions
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Урок 46. 00:08:14Adding & Removing Entities from Systems
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Урок 47. 00:10:41Operator Overloading for Entities
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Урок 48. 00:11:31Component Pool
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Урок 49. 00:07:18The Pool Class
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Урок 50. 00:13:46Implementing the Pool Class
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Урок 51. 00:10:55Registry Systems & Entity Signatures
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Урок 52. 00:17:55Entity Creation & Management
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Урок 53. 00:12:00Function Templates to Manage Components
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Урок 54. 00:17:55Adding Components
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Урок 55. 00:18:24Function to Add Components
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Урок 56. 00:07:11Function to Remove Components
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Урок 57. 00:07:55Templates as Placeholders
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Урок 58. 00:29:41Implementing System Functions
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Урок 59. 00:11:22Creating our First Entity
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Урок 60. 00:14:58Smart Pointers
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Урок 61. 00:11:45Converting ECS Code to Smart Pointers
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Урок 62. 00:03:34SDL Raw Pointers
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Урок 63. 00:10:06Adding our First Components
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Урок 64. 00:17:50Exercise: Entity Class Managing Components
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Урок 65. 00:07:26Entity Class Managing Components
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Урок 66. 00:02:20A Warning About Cyclic Dependencies
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Урок 67. 00:16:03Movement System
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Урок 68. 00:03:30Movement System & Delta Time
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Урок 69. 00:17:28Render System
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Урок 70. 00:13:56Managing Game Assets
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Урок 71. 00:23:42The Asset Store
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Урок 72. 00:20:29Displaying Textures in our Render System
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Урок 73. 00:08:19Exercise: Displaying the Tilemap
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Урок 74. 00:15:07Displaying the Tilemap
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Урок 75. 00:17:49Rendering Order
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Урок 76. 00:16:22Sorting Sprites by Z-Index
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Урок 77. 00:06:35Animated Sprites
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Урок 78. 00:27:43Animation System
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Урок 79. 00:18:15Entity Collision Check
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Урок 80. 00:27:56Implementing the Collision System
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Урок 81. 00:02:22Exercise: Render Collider Rectangle
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Урок 82. 00:06:09Render Collider Rectangle
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Урок 83. 00:10:00Killing Entities & Re-Using IDs
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Урок 84. 00:20:01Implementing Entity Removal
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Урок 85. 00:11:27Introduction to Event Systems
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Урок 86. 00:12:41Event System Design Options
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Урок 87. 00:10:51Starting to Code the Event System
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Урок 88. 00:30:38Event Handlers
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Урок 89. 00:19:24Emitting Events & Subscribing to Events
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Урок 90. 00:03:32Exercise: Key Pressed Event
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Урок 91. 00:07:33Implementing the Key Pressed Event
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Урок 92. 00:06:28Event System Design Patterns
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Урок 93. 00:21:18Keyboard Control System
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Урок 94. 00:24:00Camera Follow System
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Урок 95. 00:06:09Sprites with Fixed Position
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Урок 96. 00:03:05Camera Movement for Colliders
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Урок 97. 00:05:21Projectile Emitter Component
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Урок 98. 00:32:04Health Component
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Урок 99. 00:14:22Projectile Duration
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Урок 100. 00:03:07Exercise: Shooting Projectiles
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Урок 101. 00:13:28Shooting Projectiles
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Урок 102. 00:11:20Tags & Groups
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Урок 103. 00:05:49Optimizing Access of Tags & Groups
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Урок 104. 00:22:50Implementing Tags & Groups
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Урок 105. 00:18:59Projectiles Colliding with Player
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Урок 106. 00:04:30Projectiles Colliding with Enemies
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Урок 107. 00:05:21Error Checking and Validation
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Урок 108. 00:18:21Data-Oriented Design
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Урок 109. 00:07:30Avoiding Data Gaps
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Урок 110. 00:20:59Packed Pool of Components
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Урок 111. 00:31:04Coding Packed Pools of Data
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Урок 112. 00:01:55Checking for Null Pool
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Урок 113. 00:14:22Array of Structs vs. Struct of Arrays
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Урок 114. 00:10:18Cache Profiling with Valgrind
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Урок 115. 00:15:30Popular ECS Libraries
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Урок 116. 00:13:05Adding Fonts to the Asset Store
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Урок 117. 00:27:01Render Text System
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Урок 118. 00:03:12Exercise: Display Health Values
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Урок 119. 00:20:26Rendering Health Values
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Урок 120. 00:18:22Introduction to Dear ImGui
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Урок 121. 00:24:19Dear ImGui Demo Window
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Урок 122. 00:19:41Immediate-Mode GUI Paradigm
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Урок 123. 00:17:59Render GUI System
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Урок 124. 00:15:19Button to Spawn Enemies
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Урок 125. 00:07:15Exercise: Customizing New Enemy
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Урок 126. 00:33:37Custom Enemy Values with ImGui
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Урок 127. 00:08:27Killing Entities Outside Map Limits
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Урок 128. 00:17:26Flipping Sprites on Collision
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Урок 129. 00:01:45Exercise: Keep Player Inside the Map
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Урок 130. 00:03:38Keeping the Player Inside the Map
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Урок 131. 00:10:41Culling Sprites Outside Camera View
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Урок 132. 00:01:43Do Not Cull Fixed Sprites
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Урок 133. 00:15:12Game Scripting
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Урок 134. 00:08:41The Lua Scripting Language
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Урок 135. 00:22:45Lua State
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Урок 136. 00:13:09Reading Lua Tables
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Урок 137. 00:16:34Lua Functions
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Урок 138. 00:19:45Level Loader Class
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Урок 139. 00:27:13Reading Assets from a Lua Table
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Урок 140. 00:21:22Reading Entities from a Lua Table
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Урок 141. 00:08:33Handling Multiple Objects in a Lua Level
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Урок 142. 00:12:38Scripting Night-Day Tilemap
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Урок 143. 00:09:55Scripting Entity Behavior with Lua
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Урок 144. 00:13:59Script System
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Урок 145. 00:18:23Lua Bindings
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Урок 146. 00:12:16Binding Multiple Lua Functions
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Урок 147. 00:03:54Loading Different Lua Levels
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Урок 148. 00:04:50Division of C++ & Lua Code
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Урок 149. 00:06:26Next Steps
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