1. Урок 1.00:04:42
    What is Augmented Reality
  2. Урок 2.00:05:59
    WHAT IS VIRTUAL REALITY | Differences between AR & VR
  3. Урок 3.00:10:52
    Installation of Unity, 2019.2 Update
  4. Урок 4.00:00:52
    Basics of Unity | Section Intro
  5. Урок 5.00:04:54
    Understanding different panels in Unity
  6. Урок 6.00:10:37
    Moving, rotating & scaling Gameobjects in Unity
  7. Урок 7.00:07:38
    Game Panel in Unity
  8. Урок 8.00:08:32
    Physics in Unity
  9. Урок 9.00:01:46
    Increasing the light intensity
  10. Урок 10.00:03:56
    Adding colors to Gameobject
  11. Урок 11.00:03:56
    Adding textures to Gameobject
  12. Урок 12.00:04:23
    Parent and child Gameobjects in Unity
  13. Урок 13.00:05:13
    Local/Global and Pivot/Center tools in Unity
  14. Урок 14.00:06:59
    Prefabs in Unity
  15. Урок 15.00:04:45
    What are Scripts?
  16. Урок 16.00:07:57
    Rotating the spheres
  17. Урок 17.00:03:21
    Revolving the spheres
  18. Урок 18.00:01:36
    AUGMENTED REALITY ONE (ARONE) SECTION INTRODUCTION
  19. Урок 19.00:05:58
    Importing Vuforia package inside Unity
  20. Урок 20.00:09:14
    Importing Vuforia package via Vufora Core Samples
  21. Урок 21.00:04:33
    Web Camera output and creating the ARONE License Key
  22. Урок 22.00:02:14
    Capturing an Image
  23. Урок 23.00:08:12
    Creating a Vuforia Database and uploading Image Targets
  24. Урок 24.00:11:01
    Projecting Barbarian 3D Model on Image Target
  25. Урок 25.00:12:38
    Testing the output on an Android smartphone
  26. Урок 26.00:11:53
    Testing the output on iPhone or iPad
  27. Урок 27.00:03:42
    Sketching the Images for ARBook
  28. Урок 28.00:07:31
    Importing the License Key
  29. Урок 29.00:05:16
    Upload the Image Targets inside Vuforia Database
  30. Урок 30.00:13:20
    Customising the Sun Image Target
  31. Урок 31.00:10:43
    Customising the House Image Target
  32. Урок 32.00:07:15
    Customising the Car Image Target
  33. Урок 33.00:11:21
    Customising the Ship Image Target
  34. Урок 34.00:07:59
    Customising the Aeroplane Image Target
  35. Урок 35.00:05:34
    Adding and moving the cloud objects
  36. Урок 36.00:06:04
    Understanding the problem behind Aeroplane Image Target
  37. Урок 37.00:14:54
    Resetting the position of Aeroplane model
  38. Урок 38.00:12:48
    Resetting the position of Cloud models
  39. Урок 39.00:07:52
    Customising the AR Book Cover Image Target
  40. Урок 40.00:09:24
    Integrating 3D Text
  41. Урок 41.00:08:37
    Building the ARBook app
  42. Урок 42.00:00:47
    Augmented Reality Book Intro
  43. Урок 43.00:05:54
    Sketching images on a drawing book
  44. Урок 44.00:11:47
    Setting Up License Key for ARBook app
  45. Урок 45.00:09:25
    Customizing Sun Image Target
  46. Урок 46.00:10:10
    Customizing the HOUSE Image Target
  47. Урок 47.00:10:26
    Customizing the SHIP Image Target
  48. Урок 48.00:06:12
    Customizing the CAR Image Target
  49. Урок 49.00:07:47
    Customizing the FOREST Image Target
  50. Урок 50.00:10:00
    Customizing the AeroPlane Image Target
  51. Урок 51.00:07:32
    Adding Cloud models
  52. Урок 52.00:08:49
    Customizing the ARBOOK Cover Image Target
  53. Урок 53.00:09:19
    Adding 3D Text on top of Image Target
  54. Урок 54.00:05:13
    Building the APK file of ARBOOK App
  55. Урок 55.00:02:26
    Output of ARBook Application
  56. Урок 56.00:03:51
    Problem related to Ship & Aeroplane Image Target
  57. Урок 57.00:08:11
    DefaultTrackableEventHandler Script Update
  58. Урок 58.00:17:23
    Solution for Ship & Aeroplane Image Target problem
  59. Урок 59.00:01:13
    ARBOOK FINAL OUTPUT
  60. Урок 60.00:12:59
    Reset the SHIP to it's original position
  61. Урок 61.00:12:37
    Reset the Aeroplane and Cloud Gameobject
  62. Урок 62.00:01:04
    Section Introduction
  63. Урок 63.00:01:13
    Which greeting card to use?
  64. Урок 64.00:02:58
    Importing the Vuforia package and adding the License key
  65. Урок 65.00:05:58
    Creating Image Target within Unity
  66. Урок 66.00:11:40
    Customising the first Image Target
  67. Урок 67.00:12:29
    Creating a college on second Image Target
  68. Урок 68.00:02:08
    Tracking multiple image targets simultaneously
  69. Урок 69.00:06:11
    Playing a video file in Augmented Reality
  70. Урок 70.00:10:10
    Playing an audio file when the card is opened
  71. Урок 71.00:06:26
    Happy birthday text using 3D Text
  72. Урок 72.00:04:03
    Crediting the author
  73. Урок 73.00:07:30
    Building the app on an Android smartphone
  74. Урок 74.00:01:09
    Section Introduction
  75. Урок 75.00:06:07
    Creating a Canvas and adding a Background image
  76. Урок 76.00:06:35
    Adding a 2D UI Text
  77. Урок 77.00:08:25
    Designing UI buttons inside the Canvas
  78. Урок 78.00:01:31
    What is an Eventsystem in Unity
  79. Урок 79.00:11:23
    Programming the UI buttons
  80. Урок 80.00:10:51
    Programming Back and Exit button inside the AR Scene
  81. Урок 81.00:00:49
    Section Introduction
  82. Урок 82.00:07:04
    Adding license key and database
  83. Урок 83.00:05:34
    Creating a Virtual Button on the Image Target along with Sphere and Cube
  84. Урок 84.00:10:06
    Programming the Virtual Button
  85. Урок 85.00:06:04
    Building the App
  86. Урок 86.00:01:29
    Section Introduction
  87. Урок 87.00:06:00
    Adding License Key and Database
  88. Урок 88.00:04:16
    Creating Multiple Virtual Buttons
  89. Урок 89.00:11:35
    Playing multiple video files on Image Target
  90. Урок 90.00:03:28
    Deactivating the videos
  91. Урок 91.00:13:06
    Programming the 3 Virtual Buttons
  92. Урок 92.00:04:45
    Building the app and testing the output
  93. Урок 93.00:00:50
    Section Introduction
  94. Урок 94.00:02:16
    List of Ground Plane supported device
  95. Урок 95.00:01:17
    Setting up the Project
  96. Урок 96.00:07:13
    Markerless Augmented Reality : Placing an object on ground surface
  97. Урок 97.00:10:01
    Placing a Life Size Car in Real World
  98. Урок 98.00:07:39
    Adding Realistic shadows to the Car
  99. Урок 99.00:09:54
    Mid Air feature : Placing a miniature Helicopter in Mid air
  100. Урок 100.00:00:50
    Superimposition Based AR Section Introduction
  101. Урок 101.00:02:53
    Criteria for Object Recognition & Scanning
  102. Урок 102.00:07:25
    Procedure for scanning a 3D Object
  103. Урок 103.00:06:00
    Generating License Key
  104. Урок 104.00:05:39
    Superimposing a CAR 3D Model on top of a Real Toy Car
  105. Урок 105.00:04:27
    Building the ARObject Tracking app
  106. Урок 106.00:00:48
    Cylindrical Target Section Introduction
  107. Урок 107.00:03:55
    Steps for creating a Cylinder Target
  108. Урок 108.00:11:10
    Creating Cylinder Target Database
  109. Урок 109.00:10:55
    Projecting Plane 3D Models surrounding the Cylinder Target
  110. Урок 110.00:06:59
    Projecting Cloud 3D Models
  111. Урок 111.00:04:31
    Adding Earth & Terrain Models
  112. Урок 112.00:09:24
    Animating the GameObjects
  113. Урок 113.00:04:24
    Building the AR Cylindrical Target Project
  114. Урок 114.00:00:42
    Vuforia Video Playback App Intro
  115. Урок 115.00:09:10
    Importing Vuforia Core Samples
  116. Урок 116.00:05:54
    ARCamera's Far Clip plane Bug
  117. Урок 117.00:04:53
    Customizing Thumbnail and Video
  118. Урок 118.00:07:55
    Playing Two Video's
  119. Урок 119.00:02:41
    Changing the Video's shader
  120. Урок 120.00:06:22
    Deleting the Common UI component & building the app
  121. Урок 121.00:01:05
    Vuforia Cloud Recognition Intro
  122. Урок 122.00:08:52
    Understanding the Cloud Reco Scene & testing it's output
  123. Урок 123.00:13:42
    Creating Vuforia Cloud Database and linking it with Unity Project
  124. Урок 124.00:13:18
    2 Adjustments for viewing Gameobject properly on top of Image Target
  125. Урок 125.00:18:40
    Information Panel for the Cloud Image Targets
  126. Урок 126.00:07:13
    Information Panel for the 3rd Cloud Image Target
  127. Урок 127.00:02:25
    Removing the Cloud Target Info & Common UI
  128. Урок 128.00:00:32
    User Defined Target App Intro
  129. Урок 129.00:04:44
    Adding License Key & Importing Vuforia Core Samples
  130. Урок 130.00:05:41
    Understanding the Working of User Defined Target Scene
  131. Урок 131.00:07:43
    Rearranging the Canvas Component
  132. Урок 132.00:05:12
    Installing Illustrator and setting up Vumark designer files
  133. Урок 133.00:14:35
    Designing a Vumark Template
  134. Урок 134.00:06:21
    Encoding Numeric data & generating Image Targets from Numeric Vumark Template
  135. Урок 135.00:11:09
    Understanding the components inside Vumarks Sample Scene
  136. Урок 136.00:08:19
    Resolving the bugs inside Vumarks scene
  137. Урок 137.00:16:20
    Decoding Numeric data from Vumark Image Targets
  138. Урок 138.00:09:29
    Encoding String data & generating Image Targets from String Vumark Template
  139. Урок 139.00:11:24
    Decoding String data from Vumark Image Targets
  140. Урок 140.00:06:06
    Encoding Byte data & generating Image Targets from Byte Vumark Template
  141. Урок 141.00:07:12
    Decoding Byte data from Vumark Image Targets
  142. Урок 142.00:04:39
    What is Multi-Target? Capturing images for multi target
  143. Урок 143.00:17:58
    Rescaling the images from cm to pixels as per aspect ratio
  144. Урок 144.00:06:42
    Adding images to Cuboid Target
  145. Урок 145.00:05:49
    Testing the Multi Target output
  146. Урок 146.00:13:58
    Adding animations and effects to Multi Target scene
  147. Урок 147.00:14:41
    Seeing through the Box using depth mask material
  148. Урок 148.00:04:25
    Creating a square hole on top of the box
  149. Урок 149.00:11:33
    Adding fire monster and flames
  150. Урок 150.00:03:05
    Editing the DepthMask Shader
  151. Урок 151.00:17:42
    Adding Nebula and Galaxies to the window portal
  152. Урок 152.00:13:14
    Creating a mini solar system