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Introduction
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Your First Game - "You Died!" - Printing Text to the Screen
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Variables and Data Types
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Statements and Expressions
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Truth Values
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Relational Operators
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If Statement - How to Use the Truth Values with Relational Operators
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If Statement - Hands On Programming Lecture
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If/Else Statement - Use Else to Provide Code for When the Condition is False
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If/Else Statement - Hands On Programming Lecture
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Else If - Adding Even More Functionality to your If Statements
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Else If - Hands On Practice with Else If Statements
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Scope - What Do Those Curly Braces Do Anyway?
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Identifiers - You Can't Name Your Stuff Just Anything!
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Keywords - The Forbidden Words You Cannot Use For Your Identifiers
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Functions - Create Routines for your Programs
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Functions - Hands On Programming Lecture
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Functions Revisited - More Practice With Functions
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Increment Operators - Manipulate Your Numbers with Handy Operators
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Increment Operators - Hands On Practice With Computations
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While Loops - Let Your Code do the Work For You
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While Loops - Hands On Practice
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Do While - Another Flavor of the For Loop
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For Loops - Looping For A Specified Number of Iterations
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For Loops - Hands On Looping Practice
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References - Variables Which Are Aliases for Other Variables
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References - Hands On Practice with Variable Aliases
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Function Overloading - Multiple Versions of a Function
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Strings - How Strings Work in C++
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Strings - How to Use Them
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Constants - Variables That Can Never Change
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AND / OR and Truth Tables - The Tools Of Logic
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AND / OR In Practice - Hands On With The Tools Of Logic
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Arrays - Multiple Values, One Variable
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Arrays - Feel the Power of Arrays in Practice
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Enums - Named Constants that Programmers Use for Program States
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Enums - Use Enums in Your Code!
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Switch Statements - More Efficient than If Statements in Series
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Switch Statements - Use Switch Statements to Make Code More Efficient!
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Structs - A Custom Data Type With Member Variables and Functions
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Structs in Practice - Hands on With Structs
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Pointers - Variables that Point to Addresses of Data
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Pointers in Practice - Hands on With Pointers
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Objects and Classes - The Magic of Object Oriented Programming
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Objects and Classes In Practice - Hands-On Class Creation
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Constructors - The Function that Gets Called When an Object is Created
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Constructing Constructors - Let's Create Our Own Custom Constructors!
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Inheritance - How Classes Can Inherit From Other Classes
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Inheritance in Practice 1 - Hands On with Inheritance
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Inheritance in Practice 2 - Hands On with Inheritance
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Inheritance in Practice 3 - Hands On with Inheritance
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Access Modifiers - public, private, and protected
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Using Access Modifiers - Mark Up Our Classes with Access Modifiers
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Stack and Heap - How Dynamic Memory Works
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Stack and Heap - Practice with Dynamic Memory
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Destructors - Clean-Up Functions
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Destructors - Hands-On Practice Destructing
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The Static Keyword - Static Variables
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Practice with Static
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Virtual Functions - Overriding Inherited Methods (Functions)
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Creating Virtual Functions
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Polymorphism - The True Power of Object Oriented Programming
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Polymorphism - Hands-On Practice with Inheritance Hierarchies
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Multiple Inheritance - How A Class Can Inherit From More Than One Parent
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Casting - Converting From One Type To Another
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Practice With Casting
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Header Files - How Large Programs are Organized
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Practice with Header Files