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Премиум
  • Урок 1. 00:06:13
    00.intro-getting-the-most-out-of-the-course
  • Урок 2. 00:01:06
    01.import-demos-faster-with-scan
  • Урок 3. 00:03:03
    02.naming-conventions
  • Урок 4. 00:09:29
    using-godot-3.1-breaking-changes
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    01.intro
  • Урок 6. 00:02:08
    02.importing-godot-projects
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    03.character-base-scene
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    04.inherited-player-scene
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    05.character-state-machine
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    06.player-states-setup
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    07.input-map
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    08.player-member-variables
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    09.player-input-functions
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    10.player-ground-movement
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    11.non-playable-character
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    12.jump-input-setup
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    13.setting-up-jump-tween
  • Урок 18. 00:08:17
    14.animate-jump-method
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    15.jump-xy-motion
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    16.level-and-fall-setup
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    17.player-fall-code
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    18.coding-the-pit
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    19.using-breakpoints-and-wrapping-up
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    00.intro
  • Урок 25. 00:15:40
    01.basic-attack-animation
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    02.simple-attack-sword-code
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    03.simple-attack-connect-with-player
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    04.health
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    05.health-improving-code-structure
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    06.stagger
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    07.death
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    08.combo-animation
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    09.combo-code-setup
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    10.combo-input
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    00.temp-intro
  • Урок 36. 00:06:34
    01.porcupine-fsm-overview
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    02.porcupine-start-overview-and-target
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    03.follow
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    04.arrive
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    05.roam
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    06.avoid
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    07.spot-and-attack
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    08.reuse-steering-code-1
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    09.reuse-steering-code-2
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    10.when-should-we-refactor
  • Урок 46. 00:11:15
    11.coding-the-mosquito
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    12.coding-the-nest
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    01.first-look-at-the-state-interface
  • Урок 49. 00:09:50
    02.create-the-spawn-state
  • Урок 50. 00:06:36
    03.create-the-roam-state
  • Урок 51. 00:12:04
    04.create-the-state-machine
  • Урок 52. 00:12:20
    05.code-a-state-sequence
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    06.the-roam-sequence
  • Урок 54. 00:09:05
    07.code-the-charge-sequence
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    08.make-the-boss-charge
  • Урок 56. 00:14:01
    09-make-the-boss-die!
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    10.using-the-builtin-owner-feature
  • Урок 58. 00:10:11
    11.dealing-and-taking-damage
  • Урок 59. 00:13:36
    12.simpler-attack-and-hitbox-demo
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    13.boss-phases
  • Урок 61. 00:13:12
    01.intro-to-tilesets
  • Урок 62. 00:11:47
    02.create-a-tileset
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    03.autotiles
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    04.working-with-tilemaps
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    05.autotile-with-3-by-3-bitmask
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    06.intro-to-tiled-map-editing
  • Урок 67. 00:09:18
    07.godot-3.1-new-tileset-editor-preview
  • Урок 68. 00:10:13
    01.intro-to-particles2d
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    02.intro-to-particles-2d-2
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    03.charge-dust
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    04.walk-and-run-puffs
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    05.explosion
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    06.rock-crumbles
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    07.smoke-puffs
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    08.firery-cloud
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    09.firery-cloud-sparkles
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    01.code-pause
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    02.design-pause-menu
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    03.creating-a-theme
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    04.in-game-lifebar
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    05.lifebar-builder
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    06.spawn-and-connect-lifebars
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    07.lifebar-colors
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    08.lifebar-animation
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    04.why-and-how-to-analyze-games
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    05.cross-code analysis
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    07.interview-2-emmanuel
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    08.interview-3-fibre
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    09.ed-atomic-interview
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    00.project-overview
  • Урок 91. 00:08:41
    01.item-base-class
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    02.create-potion-and-sword
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    03.item-database
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    04.inventory-part-1
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    05.inventory-part-2
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    06.debugging-inventory
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    07.menu-overview
  • Урок 98. 00:10:42
    08.items-menu-design
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    09.item-button
  • Урок 100. 00:03:52
    10.tips-centering-items-in-containers
  • Урок 101. 00:04:40
    11.item-button-code
  • Урок 102. 00:14:53
    12.connecting-the-inventory-and-menu
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    13.description-label-code
  • Урок 104. 00:10:50
    14.user-select-menu
  • Урок 105. 00:09:23
    15.connecting-the-two-menus
  • Урок 106. 00:12:56
    16.focus-neighbours
  • Урок 107. 00:08:41
    01.introduction-to-finite-state-machines
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    02.create-the-base-state-interface
  • Урок 109. 00:11:58
    03.idle-and-move-state-examples
  • Урок 110. 00:06:16
    04.jump-state-class-overview
  • Урок 111. 00:11:10
    05.code-the-state-machine
  • Урок 112. 00:10:38
    06.hierarchical-state-machine
  • Урок 113. 00:06:43
    07.going-further-with-pushdown-automata
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    08.pushdown-automaton
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    09.pushdown-stagger-state
  • Урок 116. 00:15:01
    01-shop-and-purse
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    02-design-shop-base-ui
  • Урок 118. 00:07:04
    03-menu-base-script
  • Урок 119. 00:09:58
    04-player-and-merchant-interaction
  • Урок 120. 00:11:15
    05-buy-and-sell-menus-design
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    06-opening-buy-and-sell-menus
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    07-info-panel
  • Урок 123. 00:05:08
    08-description-panel-and-fixes
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    09-popup-design
  • Урок 125. 00:19:21
    10-popup-code
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    00.intro
  • Урок 127. 00:12:45
    01.project-structure-01-final-folder-structure
  • Урок 128. 00:05:49
    02.project-structure-02-demo-scene-structure
  • Урок 129. 00:14:27
    03.level-loader-01.levels-and-musicplayer
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    04.level-loader-02.game-node
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    05.level-loader-03.final-code-overview
  • Урок 132. 00:09:49
    06.save-and-load-01.save-game
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    07.save-and-load-02.create-save-file
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    08.save-and-load-03.load-game-from-json
  • Урок 135. 00:07:29
    09.save-and-load-04.parsing-vector2
  • Урок 136. 00:04:03
    10.save-and-load-05.saving-and-loading-in-practice
  • Урок 137. 00:08:18
    11.audio-01-intro-to-audio
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    12.audio-02-intro-to-audio-buses
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    13.audio-03-sound-options-menu
  • Урок 140. 00:13:04
    14.juicing-01.camera-screenshake
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    15.juicing-02.boss-camera-animation
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    16.juicing-03.boss-camera-shake
  • Урок 143. 00:14:51
    17.BONUS-Gui's-intro-to-debugging-tools
  • Урок 144. 00:02:38
    18.outro
  • Урок 145. 00:17:10
    01.attack-tutorial-1-how-to-animate-the-sword-comp
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    02.attack-tutorial-2-how-to-animate-the-sword-comp
  • Урок 147. 00:14:30
    03.tool-draw-in-viewport-comp
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    04.camera-2d-and-grid-snapping