• Урок 1. 00:06:13
    00.intro-getting-the-most-out-of-the-course
  • Урок 2. 00:01:06
    01.import-demos-faster-with-scan
  • Урок 3. 00:03:03
    02.naming-conventions
  • Урок 4. 00:09:29
    using-godot-3.1-breaking-changes
  • Урок 5. 00:05:33
    01.intro
  • Урок 6. 00:02:08
    02.importing-godot-projects
  • Урок 7. 00:07:58
    03.character-base-scene
  • Урок 8. 00:06:44
    04.inherited-player-scene
  • Урок 9. 00:12:06
    05.character-state-machine
  • Урок 10. 00:11:27
    06.player-states-setup
  • Урок 11. 00:03:54
    07.input-map
  • Урок 12. 00:08:29
    08.player-member-variables
  • Урок 13. 00:13:04
    09.player-input-functions
  • Урок 14. 00:20:53
    10.player-ground-movement
  • Урок 15. 00:16:17
    11.non-playable-character
  • Урок 16. 00:10:38
    12.jump-input-setup
  • Урок 17. 00:09:15
    13.setting-up-jump-tween
  • Урок 18. 00:08:17
    14.animate-jump-method
  • Урок 19. 00:09:39
    15.jump-xy-motion
  • Урок 20. 00:10:30
    16.level-and-fall-setup
  • Урок 21. 00:08:54
    17.player-fall-code
  • Урок 22. 00:15:39
    18.coding-the-pit
  • Урок 23. 00:06:31
    19.using-breakpoints-and-wrapping-up
  • Урок 24. 00:00:56
    00.intro
  • Урок 25. 00:15:40
    01.basic-attack-animation
  • Урок 26. 00:08:38
    02.simple-attack-sword-code
  • Урок 27. 00:11:55
    03.simple-attack-connect-with-player
  • Урок 28. 00:13:35
    04.health
  • Урок 29. 00:08:49
    05.health-improving-code-structure
  • Урок 30. 00:07:29
    06.stagger
  • Урок 31. 00:10:25
    07.death
  • Урок 32. 00:09:27
    08.combo-animation
  • Урок 33. 00:06:07
    09.combo-code-setup
  • Урок 34. 00:08:32
    10.combo-input
  • Урок 35. 00:01:23
    00.temp-intro
  • Урок 36. 00:06:34
    01.porcupine-fsm-overview
  • Урок 37. 00:08:42
    02.porcupine-start-overview-and-target
  • Урок 38. 00:06:05
    03.follow
  • Урок 39. 00:08:09
    04.arrive
  • Урок 40. 00:08:24
    05.roam
  • Урок 41. 00:09:21
    06.avoid
  • Урок 42. 00:11:43
    07.spot-and-attack
  • Урок 43. 00:09:07
    08.reuse-steering-code-1
  • Урок 44. 00:06:22
    09.reuse-steering-code-2
  • Урок 45. 00:05:00
    10.when-should-we-refactor
  • Урок 46. 00:11:15
    11.coding-the-mosquito
  • Урок 47. 00:15:22
    12.coding-the-nest
  • Урок 48. 00:06:20
    01.first-look-at-the-state-interface
  • Урок 49. 00:09:50
    02.create-the-spawn-state
  • Урок 50. 00:06:36
    03.create-the-roam-state
  • Урок 51. 00:12:04
    04.create-the-state-machine
  • Урок 52. 00:12:20
    05.code-a-state-sequence
  • Урок 53. 00:07:01
    06.the-roam-sequence
  • Урок 54. 00:09:05
    07.code-the-charge-sequence
  • Урок 55. 00:13:01
    08.make-the-boss-charge
  • Урок 56. 00:14:01
    09-make-the-boss-die!
  • Урок 57. 00:11:49
    10.using-the-builtin-owner-feature
  • Урок 58. 00:10:11
    11.dealing-and-taking-damage
  • Урок 59. 00:13:36
    12.simpler-attack-and-hitbox-demo
  • Урок 60. 00:06:59
    13.boss-phases
  • Урок 61. 00:13:12
    01.intro-to-tilesets
  • Урок 62. 00:11:47
    02.create-a-tileset
  • Урок 63. 00:12:04
    03.autotiles
  • Урок 64. 00:04:29
    04.working-with-tilemaps
  • Урок 65. 00:08:55
    05.autotile-with-3-by-3-bitmask
  • Урок 66. 00:15:36
    06.intro-to-tiled-map-editing
  • Урок 67. 00:09:18
    07.godot-3.1-new-tileset-editor-preview
  • Урок 68. 00:10:13
    01.intro-to-particles2d
  • Урок 69. 00:09:17
    02.intro-to-particles-2d-2
  • Урок 70. 00:14:46
    03.charge-dust
  • Урок 71. 00:08:21
    04.walk-and-run-puffs
  • Урок 72. 00:12:04
    05.explosion
  • Урок 73. 00:13:12
    06.rock-crumbles
  • Урок 74. 00:09:04
    07.smoke-puffs
  • Урок 75. 00:13:21
    08.firery-cloud
  • Урок 76. 00:12:22
    09.firery-cloud-sparkles
  • Урок 77. 00:06:57
    01.code-pause
  • Урок 78. 00:12:06
    02.design-pause-menu
  • Урок 79. 00:13:55
    03.creating-a-theme
  • Урок 80. 00:06:14
    04.in-game-lifebar
  • Урок 81. 00:07:19
    05.lifebar-builder
  • Урок 82. 00:09:59
    06.spawn-and-connect-lifebars
  • Урок 83. 00:14:47
    07.lifebar-colors
  • Урок 84. 00:06:47
    08.lifebar-animation
  • Урок 85. 00:05:26
    04.why-and-how-to-analyze-games
  • Урок 86. 00:07:58
    05.cross-code analysis
  • Урок 87. 00:08:37
    07.interview-2-emmanuel
  • Урок 88. 00:22:43
    08.interview-3-fibre
  • Урок 89. 00:08:28
    09.ed-atomic-interview
  • Урок 90. 00:03:52
    00.project-overview
  • Урок 91. 00:08:41
    01.item-base-class
  • Урок 92. 00:08:24
    02.create-potion-and-sword
  • Урок 93. 00:05:55
    03.item-database
  • Урок 94. 00:06:51
    04.inventory-part-1
  • Урок 95. 00:09:06
    05.inventory-part-2
  • Урок 96. 00:05:57
    06.debugging-inventory
  • Урок 97. 00:04:13
    07.menu-overview
  • Урок 98. 00:10:42
    08.items-menu-design
  • Урок 99. 00:09:50
    09.item-button
  • Урок 100. 00:03:52
    10.tips-centering-items-in-containers
  • Урок 101. 00:04:40
    11.item-button-code
  • Урок 102. 00:14:53
    12.connecting-the-inventory-and-menu
  • Урок 103. 00:05:43
    13.description-label-code
  • Урок 104. 00:10:50
    14.user-select-menu
  • Урок 105. 00:09:23
    15.connecting-the-two-menus
  • Урок 106. 00:12:56
    16.focus-neighbours
  • Урок 107. 00:08:41
    01.introduction-to-finite-state-machines
  • Урок 108. 00:06:40
    02.create-the-base-state-interface
  • Урок 109. 00:11:58
    03.idle-and-move-state-examples
  • Урок 110. 00:06:16
    04.jump-state-class-overview
  • Урок 111. 00:11:10
    05.code-the-state-machine
  • Урок 112. 00:10:38
    06.hierarchical-state-machine
  • Урок 113. 00:06:43
    07.going-further-with-pushdown-automata
  • Урок 114. 00:08:24
    08.pushdown-automaton
  • Урок 115. 00:10:24
    09.pushdown-stagger-state
  • Урок 116. 00:15:01
    01-shop-and-purse
  • Урок 117. 00:06:17
    02-design-shop-base-ui
  • Урок 118. 00:07:04
    03-menu-base-script
  • Урок 119. 00:09:58
    04-player-and-merchant-interaction
  • Урок 120. 00:11:15
    05-buy-and-sell-menus-design
  • Урок 121. 00:12:55
    06-opening-buy-and-sell-menus
  • Урок 122. 00:07:43
    07-info-panel
  • Урок 123. 00:05:08
    08-description-panel-and-fixes
  • Урок 124. 00:08:08
    09-popup-design
  • Урок 125. 00:19:21
    10-popup-code
  • Урок 126. 00:04:53
    00.intro
  • Урок 127. 00:12:45
    01.project-structure-01-final-folder-structure
  • Урок 128. 00:05:49
    02.project-structure-02-demo-scene-structure
  • Урок 129. 00:14:27
    03.level-loader-01.levels-and-musicplayer
  • Урок 130. 00:06:13
    04.level-loader-02.game-node
  • Урок 131. 00:05:26
    05.level-loader-03.final-code-overview
  • Урок 132. 00:09:49
    06.save-and-load-01.save-game
  • Урок 133. 00:06:50
    07.save-and-load-02.create-save-file
  • Урок 134. 00:06:01
    08.save-and-load-03.load-game-from-json
  • Урок 135. 00:07:29
    09.save-and-load-04.parsing-vector2
  • Урок 136. 00:04:03
    10.save-and-load-05.saving-and-loading-in-practice
  • Урок 137. 00:08:18
    11.audio-01-intro-to-audio
  • Урок 138. 00:10:38
    12.audio-02-intro-to-audio-buses
  • Урок 139. 00:12:08
    13.audio-03-sound-options-menu
  • Урок 140. 00:13:04
    14.juicing-01.camera-screenshake
  • Урок 141. 00:14:54
    15.juicing-02.boss-camera-animation
  • Урок 142. 00:06:42
    16.juicing-03.boss-camera-shake
  • Урок 143. 00:14:51
    17.BONUS-Gui's-intro-to-debugging-tools
  • Урок 144. 00:02:38
    18.outro
  • Урок 145. 00:17:10
    01.attack-tutorial-1-how-to-animate-the-sword-comp
  • Урок 146. 00:14:47
    02.attack-tutorial-2-how-to-animate-the-sword-comp
  • Урок 147. 00:14:30
    03.tool-draw-in-viewport-comp
  • Урок 148. 00:14:09
    04.camera-2d-and-grid-snapping
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