1. Урок 1.00:06:13
    00.intro-getting-the-most-out-of-the-course
  2. Урок 2.00:01:06
    01.import-demos-faster-with-scan
  3. Урок 3.00:03:03
    02.naming-conventions
  4. Урок 4.00:09:29
    using-godot-3.1-breaking-changes
  5. Урок 5.00:05:33
    01.intro
  6. Урок 6.00:02:08
    02.importing-godot-projects
  7. Урок 7.00:07:58
    03.character-base-scene
  8. Урок 8.00:06:44
    04.inherited-player-scene
  9. Урок 9.00:12:06
    05.character-state-machine
  10. Урок 10.00:11:27
    06.player-states-setup
  11. Урок 11.00:03:54
    07.input-map
  12. Урок 12.00:08:29
    08.player-member-variables
  13. Урок 13.00:13:04
    09.player-input-functions
  14. Урок 14.00:20:53
    10.player-ground-movement
  15. Урок 15.00:16:17
    11.non-playable-character
  16. Урок 16.00:10:38
    12.jump-input-setup
  17. Урок 17.00:09:15
    13.setting-up-jump-tween
  18. Урок 18.00:08:17
    14.animate-jump-method
  19. Урок 19.00:09:39
    15.jump-xy-motion
  20. Урок 20.00:10:30
    16.level-and-fall-setup
  21. Урок 21.00:08:54
    17.player-fall-code
  22. Урок 22.00:15:39
    18.coding-the-pit
  23. Урок 23.00:06:31
    19.using-breakpoints-and-wrapping-up
  24. Урок 24.00:00:56
    00.intro
  25. Урок 25.00:15:40
    01.basic-attack-animation
  26. Урок 26.00:08:38
    02.simple-attack-sword-code
  27. Урок 27.00:11:55
    03.simple-attack-connect-with-player
  28. Урок 28.00:13:35
    04.health
  29. Урок 29.00:08:49
    05.health-improving-code-structure
  30. Урок 30.00:07:29
    06.stagger
  31. Урок 31.00:10:25
    07.death
  32. Урок 32.00:09:27
    08.combo-animation
  33. Урок 33.00:06:07
    09.combo-code-setup
  34. Урок 34.00:08:32
    10.combo-input
  35. Урок 35.00:01:23
    00.temp-intro
  36. Урок 36.00:06:34
    01.porcupine-fsm-overview
  37. Урок 37.00:08:42
    02.porcupine-start-overview-and-target
  38. Урок 38.00:06:05
    03.follow
  39. Урок 39.00:08:09
    04.arrive
  40. Урок 40.00:08:24
    05.roam
  41. Урок 41.00:09:21
    06.avoid
  42. Урок 42.00:11:43
    07.spot-and-attack
  43. Урок 43.00:09:07
    08.reuse-steering-code-1
  44. Урок 44.00:06:22
    09.reuse-steering-code-2
  45. Урок 45.00:05:00
    10.when-should-we-refactor
  46. Урок 46.00:11:15
    11.coding-the-mosquito
  47. Урок 47.00:15:22
    12.coding-the-nest
  48. Урок 48.00:06:20
    01.first-look-at-the-state-interface
  49. Урок 49.00:09:50
    02.create-the-spawn-state
  50. Урок 50.00:06:36
    03.create-the-roam-state
  51. Урок 51.00:12:04
    04.create-the-state-machine
  52. Урок 52.00:12:20
    05.code-a-state-sequence
  53. Урок 53.00:07:01
    06.the-roam-sequence
  54. Урок 54.00:09:05
    07.code-the-charge-sequence
  55. Урок 55.00:13:01
    08.make-the-boss-charge
  56. Урок 56.00:14:01
    09-make-the-boss-die!
  57. Урок 57.00:11:49
    10.using-the-builtin-owner-feature
  58. Урок 58.00:10:11
    11.dealing-and-taking-damage
  59. Урок 59.00:13:36
    12.simpler-attack-and-hitbox-demo
  60. Урок 60.00:06:59
    13.boss-phases
  61. Урок 61.00:13:12
    01.intro-to-tilesets
  62. Урок 62.00:11:47
    02.create-a-tileset
  63. Урок 63.00:12:04
    03.autotiles
  64. Урок 64.00:04:29
    04.working-with-tilemaps
  65. Урок 65.00:08:55
    05.autotile-with-3-by-3-bitmask
  66. Урок 66.00:15:36
    06.intro-to-tiled-map-editing
  67. Урок 67.00:09:18
    07.godot-3.1-new-tileset-editor-preview
  68. Урок 68.00:10:13
    01.intro-to-particles2d
  69. Урок 69.00:09:17
    02.intro-to-particles-2d-2
  70. Урок 70.00:14:46
    03.charge-dust
  71. Урок 71.00:08:21
    04.walk-and-run-puffs
  72. Урок 72.00:12:04
    05.explosion
  73. Урок 73.00:13:12
    06.rock-crumbles
  74. Урок 74.00:09:04
    07.smoke-puffs
  75. Урок 75.00:13:21
    08.firery-cloud
  76. Урок 76.00:12:22
    09.firery-cloud-sparkles
  77. Урок 77.00:06:57
    01.code-pause
  78. Урок 78.00:12:06
    02.design-pause-menu
  79. Урок 79.00:13:55
    03.creating-a-theme
  80. Урок 80.00:06:14
    04.in-game-lifebar
  81. Урок 81.00:07:19
    05.lifebar-builder
  82. Урок 82.00:09:59
    06.spawn-and-connect-lifebars
  83. Урок 83.00:14:47
    07.lifebar-colors
  84. Урок 84.00:06:47
    08.lifebar-animation
  85. Урок 85.00:05:26
    04.why-and-how-to-analyze-games
  86. Урок 86.00:07:58
    05.cross-code analysis
  87. Урок 87.00:08:37
    07.interview-2-emmanuel
  88. Урок 88.00:22:43
    08.interview-3-fibre
  89. Урок 89.00:08:28
    09.ed-atomic-interview
  90. Урок 90.00:03:52
    00.project-overview
  91. Урок 91.00:08:41
    01.item-base-class
  92. Урок 92.00:08:24
    02.create-potion-and-sword
  93. Урок 93.00:05:55
    03.item-database
  94. Урок 94.00:06:51
    04.inventory-part-1
  95. Урок 95.00:09:06
    05.inventory-part-2
  96. Урок 96.00:05:57
    06.debugging-inventory
  97. Урок 97.00:04:13
    07.menu-overview
  98. Урок 98.00:10:42
    08.items-menu-design
  99. Урок 99.00:09:50
    09.item-button
  100. Урок 100.00:03:52
    10.tips-centering-items-in-containers
  101. Урок 101.00:04:40
    11.item-button-code
  102. Урок 102.00:14:53
    12.connecting-the-inventory-and-menu
  103. Урок 103.00:05:43
    13.description-label-code
  104. Урок 104.00:10:50
    14.user-select-menu
  105. Урок 105.00:09:23
    15.connecting-the-two-menus
  106. Урок 106.00:12:56
    16.focus-neighbours
  107. Урок 107.00:08:41
    01.introduction-to-finite-state-machines
  108. Урок 108.00:06:40
    02.create-the-base-state-interface
  109. Урок 109.00:11:58
    03.idle-and-move-state-examples
  110. Урок 110.00:06:16
    04.jump-state-class-overview
  111. Урок 111.00:11:10
    05.code-the-state-machine
  112. Урок 112.00:10:38
    06.hierarchical-state-machine
  113. Урок 113.00:06:43
    07.going-further-with-pushdown-automata
  114. Урок 114.00:08:24
    08.pushdown-automaton
  115. Урок 115.00:10:24
    09.pushdown-stagger-state
  116. Урок 116.00:15:01
    01-shop-and-purse
  117. Урок 117.00:06:17
    02-design-shop-base-ui
  118. Урок 118.00:07:04
    03-menu-base-script
  119. Урок 119.00:09:58
    04-player-and-merchant-interaction
  120. Урок 120.00:11:15
    05-buy-and-sell-menus-design
  121. Урок 121.00:12:55
    06-opening-buy-and-sell-menus
  122. Урок 122.00:07:43
    07-info-panel
  123. Урок 123.00:05:08
    08-description-panel-and-fixes
  124. Урок 124.00:08:08
    09-popup-design
  125. Урок 125.00:19:21
    10-popup-code
  126. Урок 126.00:04:53
    00.intro
  127. Урок 127.00:12:45
    01.project-structure-01-final-folder-structure
  128. Урок 128.00:05:49
    02.project-structure-02-demo-scene-structure
  129. Урок 129.00:14:27
    03.level-loader-01.levels-and-musicplayer
  130. Урок 130.00:06:13
    04.level-loader-02.game-node
  131. Урок 131.00:05:26
    05.level-loader-03.final-code-overview
  132. Урок 132.00:09:49
    06.save-and-load-01.save-game
  133. Урок 133.00:06:50
    07.save-and-load-02.create-save-file
  134. Урок 134.00:06:01
    08.save-and-load-03.load-game-from-json
  135. Урок 135.00:07:29
    09.save-and-load-04.parsing-vector2
  136. Урок 136.00:04:03
    10.save-and-load-05.saving-and-loading-in-practice
  137. Урок 137.00:08:18
    11.audio-01-intro-to-audio
  138. Урок 138.00:10:38
    12.audio-02-intro-to-audio-buses
  139. Урок 139.00:12:08
    13.audio-03-sound-options-menu
  140. Урок 140.00:13:04
    14.juicing-01.camera-screenshake
  141. Урок 141.00:14:54
    15.juicing-02.boss-camera-animation
  142. Урок 142.00:06:42
    16.juicing-03.boss-camera-shake
  143. Урок 143.00:14:51
    17.BONUS-Gui's-intro-to-debugging-tools
  144. Урок 144.00:02:38
    18.outro
  145. Урок 145.00:17:10
    01.attack-tutorial-1-how-to-animate-the-sword-comp
  146. Урок 146.00:14:47
    02.attack-tutorial-2-how-to-animate-the-sword-comp
  147. Урок 147.00:14:30
    03.tool-draw-in-viewport-comp
  148. Урок 148.00:14:09
    04.camera-2d-and-grid-snapping