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Урок 1.
00:06:13
00.intro-getting-the-most-out-of-the-course
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Урок 2.
00:01:06
01.import-demos-faster-with-scan
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Урок 3.
00:03:03
02.naming-conventions
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Урок 4.
00:09:29
using-godot-3.1-breaking-changes
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Урок 5.
00:05:33
01.intro
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Урок 6.
00:02:08
02.importing-godot-projects
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Урок 7.
00:07:58
03.character-base-scene
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Урок 8.
00:06:44
04.inherited-player-scene
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Урок 9.
00:12:06
05.character-state-machine
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Урок 10.
00:11:27
06.player-states-setup
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Урок 11.
00:03:54
07.input-map
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Урок 12.
00:08:29
08.player-member-variables
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Урок 13.
00:13:04
09.player-input-functions
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Урок 14.
00:20:53
10.player-ground-movement
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Урок 15.
00:16:17
11.non-playable-character
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Урок 16.
00:10:38
12.jump-input-setup
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Урок 17.
00:09:15
13.setting-up-jump-tween
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Урок 18.
00:08:17
14.animate-jump-method
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Урок 19.
00:09:39
15.jump-xy-motion
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Урок 20.
00:10:30
16.level-and-fall-setup
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Урок 21.
00:08:54
17.player-fall-code
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Урок 22.
00:15:39
18.coding-the-pit
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Урок 23.
00:06:31
19.using-breakpoints-and-wrapping-up
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Урок 24.
00:00:56
00.intro
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Урок 25.
00:15:40
01.basic-attack-animation
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Урок 26.
00:08:38
02.simple-attack-sword-code
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Урок 27.
00:11:55
03.simple-attack-connect-with-player
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Урок 28.
00:13:35
04.health
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Урок 29.
00:08:49
05.health-improving-code-structure
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Урок 30.
00:07:29
06.stagger
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Урок 31.
00:10:25
07.death
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Урок 32.
00:09:27
08.combo-animation
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Урок 33.
00:06:07
09.combo-code-setup
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Урок 34.
00:08:32
10.combo-input
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Урок 35.
00:01:23
00.temp-intro
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Урок 36.
00:06:34
01.porcupine-fsm-overview
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Урок 37.
00:08:42
02.porcupine-start-overview-and-target
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Урок 38.
00:06:05
03.follow
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Урок 39.
00:08:09
04.arrive
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Урок 40.
00:08:24
05.roam
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Урок 41.
00:09:21
06.avoid
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Урок 42.
00:11:43
07.spot-and-attack
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Урок 43.
00:09:07
08.reuse-steering-code-1
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Урок 44.
00:06:22
09.reuse-steering-code-2
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Урок 45.
00:05:00
10.when-should-we-refactor
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Урок 46.
00:11:15
11.coding-the-mosquito
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Урок 47.
00:15:22
12.coding-the-nest
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Урок 48.
00:06:20
01.first-look-at-the-state-interface
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Урок 49.
00:09:50
02.create-the-spawn-state
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Урок 50.
00:06:36
03.create-the-roam-state
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Урок 51.
00:12:04
04.create-the-state-machine
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Урок 52.
00:12:20
05.code-a-state-sequence
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Урок 53.
00:07:01
06.the-roam-sequence
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Урок 54.
00:09:05
07.code-the-charge-sequence
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Урок 55.
00:13:01
08.make-the-boss-charge
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Урок 56.
00:14:01
09-make-the-boss-die!
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Урок 57.
00:11:49
10.using-the-builtin-owner-feature
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Урок 58.
00:10:11
11.dealing-and-taking-damage
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Урок 59.
00:13:36
12.simpler-attack-and-hitbox-demo
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Урок 60.
00:06:59
13.boss-phases
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Урок 61.
00:13:12
01.intro-to-tilesets
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Урок 62.
00:11:47
02.create-a-tileset
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Урок 63.
00:12:04
03.autotiles
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Урок 64.
00:04:29
04.working-with-tilemaps
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Урок 65.
00:08:55
05.autotile-with-3-by-3-bitmask
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Урок 66.
00:15:36
06.intro-to-tiled-map-editing
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Урок 67.
00:09:18
07.godot-3.1-new-tileset-editor-preview
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Урок 68.
00:10:13
01.intro-to-particles2d
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Урок 69.
00:09:17
02.intro-to-particles-2d-2
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Урок 70.
00:14:46
03.charge-dust
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Урок 71.
00:08:21
04.walk-and-run-puffs
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Урок 72.
00:12:04
05.explosion
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Урок 73.
00:13:12
06.rock-crumbles
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Урок 74.
00:09:04
07.smoke-puffs
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Урок 75.
00:13:21
08.firery-cloud
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Урок 76.
00:12:22
09.firery-cloud-sparkles
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Урок 77.
00:06:57
01.code-pause
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Урок 78.
00:12:06
02.design-pause-menu
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Урок 79.
00:13:55
03.creating-a-theme
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Урок 80.
00:06:14
04.in-game-lifebar
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Урок 81.
00:07:19
05.lifebar-builder
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Урок 82.
00:09:59
06.spawn-and-connect-lifebars
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Урок 83.
00:14:47
07.lifebar-colors
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Урок 84.
00:06:47
08.lifebar-animation
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Урок 85.
00:05:26
04.why-and-how-to-analyze-games
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Урок 86.
00:07:58
05.cross-code analysis
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Урок 87.
00:08:37
07.interview-2-emmanuel
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Урок 88.
00:22:43
08.interview-3-fibre
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Урок 89.
00:08:28
09.ed-atomic-interview
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Урок 90.
00:03:52
00.project-overview
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Урок 91.
00:08:41
01.item-base-class
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Урок 92.
00:08:24
02.create-potion-and-sword
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Урок 93.
00:05:55
03.item-database
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Урок 94.
00:06:51
04.inventory-part-1
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Урок 95.
00:09:06
05.inventory-part-2
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Урок 96.
00:05:57
06.debugging-inventory
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Урок 97.
00:04:13
07.menu-overview
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Урок 98.
00:10:42
08.items-menu-design
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Урок 99.
00:09:50
09.item-button
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Урок 100.
00:03:52
10.tips-centering-items-in-containers
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Урок 101.
00:04:40
11.item-button-code
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Урок 102.
00:14:53
12.connecting-the-inventory-and-menu
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Урок 103.
00:05:43
13.description-label-code
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Урок 104.
00:10:50
14.user-select-menu
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Урок 105.
00:09:23
15.connecting-the-two-menus
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Урок 106.
00:12:56
16.focus-neighbours
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Урок 107.
00:08:41
01.introduction-to-finite-state-machines
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Урок 108.
00:06:40
02.create-the-base-state-interface
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Урок 109.
00:11:58
03.idle-and-move-state-examples
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Урок 110.
00:06:16
04.jump-state-class-overview
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Урок 111.
00:11:10
05.code-the-state-machine
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Урок 112.
00:10:38
06.hierarchical-state-machine
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Урок 113.
00:06:43
07.going-further-with-pushdown-automata
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Урок 114.
00:08:24
08.pushdown-automaton
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Урок 115.
00:10:24
09.pushdown-stagger-state
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Урок 116.
00:15:01
01-shop-and-purse
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Урок 117.
00:06:17
02-design-shop-base-ui
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Урок 118.
00:07:04
03-menu-base-script
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Урок 119.
00:09:58
04-player-and-merchant-interaction
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Урок 120.
00:11:15
05-buy-and-sell-menus-design
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Урок 121.
00:12:55
06-opening-buy-and-sell-menus
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Урок 122.
00:07:43
07-info-panel
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Урок 123.
00:05:08
08-description-panel-and-fixes
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Урок 124.
00:08:08
09-popup-design
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Урок 125.
00:19:21
10-popup-code
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Урок 126.
00:04:53
00.intro
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Урок 127.
00:12:45
01.project-structure-01-final-folder-structure
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Урок 128.
00:05:49
02.project-structure-02-demo-scene-structure
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Урок 129.
00:14:27
03.level-loader-01.levels-and-musicplayer
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Урок 130.
00:06:13
04.level-loader-02.game-node
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Урок 131.
00:05:26
05.level-loader-03.final-code-overview
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Урок 132.
00:09:49
06.save-and-load-01.save-game
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Урок 133.
00:06:50
07.save-and-load-02.create-save-file
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Урок 134.
00:06:01
08.save-and-load-03.load-game-from-json
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Урок 135.
00:07:29
09.save-and-load-04.parsing-vector2
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Урок 136.
00:04:03
10.save-and-load-05.saving-and-loading-in-practice
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Урок 137.
00:08:18
11.audio-01-intro-to-audio
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Урок 138.
00:10:38
12.audio-02-intro-to-audio-buses
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Урок 139.
00:12:08
13.audio-03-sound-options-menu
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Урок 140.
00:13:04
14.juicing-01.camera-screenshake
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Урок 141.
00:14:54
15.juicing-02.boss-camera-animation
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Урок 142.
00:06:42
16.juicing-03.boss-camera-shake
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Урок 143.
00:14:51
17.BONUS-Gui's-intro-to-debugging-tools
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Урок 144.
00:02:38
18.outro
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Урок 145.
00:17:10
01.attack-tutorial-1-how-to-animate-the-sword-comp
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Урок 146.
00:14:47
02.attack-tutorial-2-how-to-animate-the-sword-comp
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Урок 147.
00:14:30
03.tool-draw-in-viewport-comp
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Урок 148.
00:14:09
04.camera-2d-and-grid-snapping